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-rw-r--r--src/code/z_actor.c13
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_collision_check.c2
-rw-r--r--src/code/z_kaleido_scope_call.c2
4 files changed, 9 insertions, 10 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 7029834af..13cd13160 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -41,8 +41,8 @@
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \
+ "ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
CollisionPoly* sCurCeilingPoly;
s32 sCurCeilingBgId;
@@ -313,8 +313,7 @@ static AttentionColor sAttentionColors[ACTORCAT_MAX + 1] = {
{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // unused extra entry
};
-// unused
-Gfx D_80115FF0[] = {
+Gfx gActorSetupOpaDL[] = {
gsSPEndDisplayList(),
};
@@ -2126,8 +2125,8 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
return false;
}
-#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22" \
- "ntsc-1.0:22 ntsc-1.1:22 ntsc-1.2:22 pal-1.0:22 pal-1.1:22"
+#pragma increment_block_number "gc-eu:23 gc-eu-mq:23 gc-jp:23 gc-jp-ce:23 gc-jp-mq:23 gc-us:23 gc-us-mq:23" \
+ "ntsc-1.0:23 ntsc-1.1:23 ntsc-1.2:23 pal-1.0:23 pal-1.1:23"
// Local data used for Farore's Wind light (stored in BSS)
LightInfo D_8015BC00;
@@ -4717,7 +4716,7 @@ void func_8003555C(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel) {
Vec3f D_80116268 = { 0.0f, -1.5f, 0.0f };
Vec3f D_80116274 = { 0.0f, -0.2f, 0.0f };
-Gfx D_80116280[] = {
+Gfx gActorSetupXluDL[] = {
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2 | Z_UPD),
gsDPSetAlphaCompare(G_AC_THRESHOLD),
gsSPEndDisplayList(),
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 3baaf6579..b94c5beda 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 ntsc-1.0:73 ntsc-1.1:73 ntsc-1.2:73 pal-1.0:73 pal-1.1:73"
+ "ique-cn:128 ntsc-1.0:72 ntsc-1.1:72 ntsc-1.2:72 pal-1.0:72 pal-1.1:72"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f sAtTarget;
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index 2b7ed05de..791a3fca6 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -17,7 +17,7 @@
#include "z_lib.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
- "ique-cn:192 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
+ "ique-cn:192 ntsc-1.0:152 ntsc-1.1:152 ntsc-1.2:152 pal-1.0:152 pal-1.1:152"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c
index ca7637214..406d38406 100644
--- a/src/code/z_kaleido_scope_call.c
+++ b/src/code/z_kaleido_scope_call.c
@@ -1,4 +1,4 @@
-#pragma increment_block_number "gc-eu:80 gc-eu-mq:80 gc-jp:80 gc-jp-ce:80 gc-jp-mq:80 gc-us:80 gc-us-mq:80 ique-cn:64" \
+#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \
"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
#include "libu64/debug.h"