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-rw-r--r--src/code/z_actor.c23
-rw-r--r--src/code/z_en_a_keep.c8
-rw-r--r--src/code/z_en_item00.c4
3 files changed, 21 insertions, 14 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 5cdb8b293..7e90800c9 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1157,7 +1157,7 @@ s32 func_8002E234(Actor* actor, f32 arg1, s32 arg2) {
actor->bgCheckFlags &= ~BGCHECKFLAG_GROUND;
actor->bgCheckFlags |= BGCHECKFLAG_GROUND_LEAVE;
- if ((actor->velocity.y < 0.0f) && (arg2 & 0x10)) {
+ if ((actor->velocity.y < 0.0f) && (arg2 & UPDBGCHECKINFO_FLAG_4)) {
actor->velocity.y = 0.0f;
}
@@ -1203,7 +1203,7 @@ s32 func_8002E2AC(GlobalContext* globalCtx, Actor* actor, Vec3f* arg2, s32 arg3)
if (actor->velocity.y <= 0.0f) {
if (!(actor->bgCheckFlags & BGCHECKFLAG_GROUND)) {
actor->bgCheckFlags |= BGCHECKFLAG_GROUND_TOUCH;
- } else if ((arg3 & 0x8) && (actor->gravity < 0.0f)) {
+ } else if ((arg3 & UPDBGCHECKINFO_FLAG_3) && (actor->gravity < 0.0f)) {
actor->velocity.y = -4.0f;
} else {
actor->velocity.y = 0.0f;
@@ -1241,11 +1241,11 @@ void Actor_UpdateBgCheckInfo(GlobalContext* globalCtx, Actor* actor, f32 wallChe
func_800433A4(&globalCtx->colCtx, actor->floorBgId, actor);
}
- if (flags & 1) {
- if ((!(flags & 0x80) &&
+ if (flags & UPDBGCHECKINFO_FLAG_0) {
+ if ((!(flags & UPDBGCHECKINFO_FLAG_7) &&
BgCheck_EntitySphVsWall3(&globalCtx->colCtx, &sp64, &actor->world.pos, &actor->prevPos, wallCheckRadius,
&actor->wallPoly, &bgId, actor, wallCheckHeight)) ||
- ((flags & 0x80) &&
+ ((flags & UPDBGCHECKINFO_FLAG_7) &&
BgCheck_EntitySphVsWall4(&globalCtx->colCtx, &sp64, &actor->world.pos, &actor->prevPos, wallCheckRadius,
&actor->wallPoly, &bgId, actor, wallCheckHeight))) {
wallPoly = actor->wallPoly;
@@ -1261,7 +1261,7 @@ void Actor_UpdateBgCheckInfo(GlobalContext* globalCtx, Actor* actor, f32 wallChe
sp64.x = actor->world.pos.x;
sp64.z = actor->world.pos.z;
- if (flags & 2) {
+ if (flags & UPDBGCHECKINFO_FLAG_1) {
sp64.y = actor->prevPos.y + 10.0f;
if (BgCheck_EntityCheckCeiling(&globalCtx->colCtx, &sp58, &sp64, (ceilingCheckHeight + sp74) - 10.0f,
&sCurCeilingPoly, &sCurCeilingBgId, actor)) {
@@ -1272,7 +1272,7 @@ void Actor_UpdateBgCheckInfo(GlobalContext* globalCtx, Actor* actor, f32 wallChe
}
}
- if (flags & 4) {
+ if (flags & UPDBGCHECKINFO_FLAG_2) {
sp64.y = actor->prevPos.y;
func_8002E2AC(globalCtx, actor, &sp64, flags);
waterBoxYSurface = actor->world.pos.y;
@@ -1284,7 +1284,7 @@ void Actor_UpdateBgCheckInfo(GlobalContext* globalCtx, Actor* actor, f32 wallChe
} else {
if (!(actor->bgCheckFlags & BGCHECKFLAG_WATER)) {
actor->bgCheckFlags |= BGCHECKFLAG_WATER_TOUCH;
- if (!(flags & 0x40)) {
+ if (!(flags & UPDBGCHECKINFO_FLAG_6)) {
ripplePos.x = actor->world.pos.x;
ripplePos.y = waterBoxYSurface;
ripplePos.z = actor->world.pos.z;
@@ -3416,7 +3416,7 @@ s16 Actor_TestFloorInDirection(Actor* actor, GlobalContext* globalCtx, f32 dista
actor->world.pos.x += dx;
actor->world.pos.z += dz;
- Actor_UpdateBgCheckInfo(globalCtx, actor, 0.0f, 0.0f, 0.0f, 4);
+ Actor_UpdateBgCheckInfo(globalCtx, actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
Math_Vec3f_Copy(&actor->world.pos, &prevActorPos);
@@ -3953,8 +3953,9 @@ s32 func_80035124(Actor* actor, GlobalContext* globalCtx) {
break;
}
- Actor_UpdateBgCheckInfo(globalCtx, actor, actor->colChkInfo.cylHeight, actor->colChkInfo.cylRadius,
- actor->colChkInfo.cylRadius, 0x1D);
+ Actor_UpdateBgCheckInfo(
+ globalCtx, actor, actor->colChkInfo.cylHeight, actor->colChkInfo.cylRadius, actor->colChkInfo.cylRadius,
+ UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 | UPDBGCHECKINFO_FLAG_4);
return ret;
}
diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c
index 20aa5d4d7..42a4a5061 100644
--- a/src/code/z_en_a_keep.c
+++ b/src/code/z_en_a_keep.c
@@ -325,9 +325,13 @@ void EnAObj_Update(Actor* thisx, GlobalContext* globalCtx) {
if (this->dyna.actor.gravity != 0.0f) {
if (this->dyna.actor.params != A_OBJ_BOULDER_FRAGMENT) {
- Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 5.0f, 40.0f, 0.0f, 0x1D);
+ Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 5.0f, 40.0f, 0.0f,
+ UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
+ UPDBGCHECKINFO_FLAG_4);
} else {
- Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 5.0f, 20.0f, 0.0f, 0x1D);
+ Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 5.0f, 20.0f, 0.0f,
+ UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
+ UPDBGCHECKINFO_FLAG_4);
}
}
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index 3a122b4cc..23a8470ec 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -771,7 +771,9 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
}
if (sp3A || D_80157D94[0]) {
- Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 15.0f, 15.0f, 0x1D);
+ Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 15.0f, 15.0f,
+ UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
+ UPDBGCHECKINFO_FLAG_4);
if (this->actor.floorHeight <= -10000.0f) {
Actor_Kill(&this->actor);