summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_fbdemo.c208
-rw-r--r--src/code/z_kaleido_scope_call.c4
-rw-r--r--src/code/z_parameter.c2
-rw-r--r--src/code/z_play.c65
-rw-r--r--src/code/z_rcp.c2
5 files changed, 156 insertions, 125 deletions
diff --git a/src/code/z_fbdemo.c b/src/code/z_fbdemo.c
index c15255fc2..f1e36a396 100644
--- a/src/code/z_fbdemo.c
+++ b/src/code/z_fbdemo.c
@@ -1,9 +1,24 @@
+/**
+ * @file z_fbdemo.c
+ *
+ * This file implements an unused transition system that takes the current screen, partitions it into large tiles, and
+ * can apply an effect to them.
+ *
+ * The screen is divided into 7 rows and 10 columns of tiles. (`gScreenWidth`/ 10 = `gScreenHeight` / 7 = 0x20)
+ *
+ * @note The only coded effect has a visual effect to blend the tiles to a single point, which looks like the screen
+ * gets sucked into.
+ */
#include "global.h"
-Gfx D_8012AFB0[] = {
+// color framebuffer
+extern u16 D_0F000000[];
+
+// Unused background; a blue rectangle with a grey border that fills the screen
+Gfx sTransTileBackgroundDL[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_FILL),
- gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0x0F000000),
+ gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, D_0F000000),
gsDPSetFillColor((GPACK_RGBA5551(65, 65, 65, 1) << 16) | GPACK_RGBA5551(65, 65, 65, 1)),
gsDPFillRectangle(0, 0, 319, 239),
gsDPPipeSync(),
@@ -13,7 +28,7 @@ Gfx D_8012AFB0[] = {
gsSPEndDisplayList(),
};
-Gfx D_8012B000[] = {
+Gfx sTransTileSetupDL[] = {
gsDPPipeSync(),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
@@ -25,18 +40,15 @@ Gfx D_8012B000[] = {
gsSPEndDisplayList(),
};
-void TransitionUnk_InitGraphics(TransitionUnk* this) {
- s32 row2;
- s32 pad2;
- s32 pad3;
- Vtx_t* vtx2;
+void TransitionTile_InitGraphics(TransitionTile* this) {
s32 frame;
- s32 rowTex;
- s32 row;
- Gfx* gfx;
- Vtx* vtx;
s32 col;
+ s32 col2;
s32 colTex;
+ Vtx* vtx;
+ s32 row;
+ s32 rowTex;
+ Gfx* gfx;
guMtxIdent(&this->modelView);
guMtxIdent(&this->unk_98);
@@ -45,74 +57,84 @@ void TransitionUnk_InitGraphics(TransitionUnk* this) {
for (frame = 0; frame < 2; frame++) {
this->frame = frame;
vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
- for (colTex = 0, col = 0; col < this->col + 1; colTex += 0x20, col++) {
- for (rowTex = 0, row = 0; row < this->row + 1; row++) {
- vtx2 = &vtx->v;
+ rowTex = 0;
+ for (row = 0; row < this->rows + 1; row++) {
+ colTex = 0;
+ for (col = 0; col < this->cols + 1; col++) {
+ Vtx_tn* vtxn = &vtx->n;
+
vtx++;
+ vtxn->tc[0] = colTex << 6;
+ vtxn->ob[0] = col * 0x20;
+ vtxn->ob[1] = row * 0x20;
+ vtxn->ob[2] = -5;
+ vtxn->flag = 0;
+ vtxn->tc[1] = rowTex << 6;
+ vtxn->n[0] = 0;
+ vtxn->n[1] = 0;
+ vtxn->n[2] = 120;
+ vtxn->a = 255;
- vtx2->tc[0] = rowTex << 6;
- vtx2->ob[0] = row * 0x20;
- vtx2->ob[1] = col * 0x20;
- vtx2->ob[2] = -5;
- vtx2->flag = 0;
- vtx2->tc[1] = colTex << 6;
- vtx2->cn[0] = 0;
- vtx2->cn[1] = 0;
- vtx2->cn[2] = 120;
- vtx2->cn[3] = 255;
- rowTex += 0x20;
+ colTex += 0x20;
}
+
+ rowTex += 0x20;
}
}
gfx = this->gfx;
- for (colTex = 0, col = 0; col < this->col; colTex += 0x20, col++) {
+ rowTex = 0;
+ for (row = 0; row < this->rows; row++) {
+ gSPVertex(gfx++, SEGMENT_ADDR(0xA, (u32)row * (this->cols + 1) * sizeof(Vtx)), 2 * (this->cols + 1), 0);
- gSPVertex(gfx++, SEGMENT_ADDR(0xA, (u32)col * (this->row + 1) * sizeof(Vtx)), 2 * (this->row + 1), 0);
-
- for (rowTex = 0, row = 0, row2 = 0; row < this->row;) {
+ colTex = 0;
+ col2 = 0;
+ col = 0;
+ while (col < this->cols) {
gDPPipeSync(gfx++);
gDPLoadTextureTile(gfx++, SEGMENT_ADDR(0xB, 0), G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, SCREEN_HEIGHT,
- rowTex, colTex, rowTex + 0x20, colTex + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ colTex, rowTex, colTex + 0x20, rowTex + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSP1Quadrangle(gfx++, row, row + 1, row2 + this->row + 2, this->row + row2 + 1, 0);
+ gSP1Quadrangle(gfx++, col, col + 1, col2 + this->cols + 2, this->cols + col2 + 1, 0);
- rowTex += 0x20;
- row2++;
- row++;
+ colTex += 0x20;
+ col2++;
+ col++;
}
+
+ rowTex += 0x20;
}
gDPPipeSync(gfx++);
gSPEndDisplayList(gfx++);
- LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->col * (1 + this->row * 9) + 2, "../z_fbdemo.c",
+ LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->rows * (1 + this->cols * 9) + 2, "../z_fbdemo.c",
144);
LOG_NUM("gp - this->gfxtbl", gfx - this->gfx, "../z_fbdemo.c", 145);
}
-void TransitionUnk_InitData(TransitionUnk* this) {
- s32 col;
+void TransitionTile_InitVtxData(TransitionTile* this) {
s32 row;
+ s32 col;
- for (col = 0; col < this->col + 1; col++) {
- for (row = 0; row < this->row + 1; row++) {
- (this->unk_0C + row + col * (this->row + 1))->unk_0 = row * 32;
- (this->unk_0C + row + col * (this->row + 1))->unk_4 = col * 32;
+ for (row = 0; row < this->rows + 1; row++) {
+ for (col = 0; col < this->cols + 1; col++) {
+ (this->vtxData + col + row * (this->cols + 1))->x = col * 0x20;
+ (this->vtxData + col + row * (this->cols + 1))->y = row * 0x20;
}
}
}
-void TransitionUnk_Destroy(TransitionUnk* this) {
+void TransitionTile_Destroy(TransitionTile* this) {
osSyncPrintf("fbdemo_cleanup(%08x)\n", this);
osSyncPrintf("msleep(100);\n");
Sleep_Msec(100);
- if (this->unk_0C != NULL) {
- SystemArena_FreeDebug(this->unk_0C, "../z_fbdemo.c", 180);
- this->unk_0C = NULL;
+ if (this->vtxData != NULL) {
+ SystemArena_FreeDebug(this->vtxData, "../z_fbdemo.c", 180);
+ this->vtxData = NULL;
}
if (this->vtxFrame1 != NULL) {
SystemArena_FreeDebug(this->vtxFrame1, "../z_fbdemo.c", 181);
@@ -128,22 +150,23 @@ void TransitionUnk_Destroy(TransitionUnk* this) {
}
}
-TransitionUnk* TransitionUnk_Init(TransitionUnk* this, s32 row, s32 col) {
- osSyncPrintf("fbdemo_init(%08x, %d, %d)\n", this, row, col);
- bzero(this, sizeof(*this));
+TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows) {
+ osSyncPrintf("fbdemo_init(%08x, %d, %d)\n", this, cols, rows);
+ bzero(this, sizeof(TransitionTile));
this->frame = 0;
- this->row = row;
- this->col = col;
- this->unk_0C = SystemArena_MallocDebug((row + 1) * sizeof(TransitionUnkData) * (col + 1), "../z_fbdemo.c", 195);
- this->vtxFrame1 = SystemArena_MallocDebug((row + 1) * sizeof(Vtx) * (col + 1), "../z_fbdemo.c", 196);
- this->vtxFrame2 = SystemArena_MallocDebug((row + 1) * sizeof(Vtx) * (col + 1), "../z_fbdemo.c", 197);
- this->gfx = SystemArena_MallocDebug((this->col * (1 + this->row * 9) + 2) * sizeof(Gfx), "../z_fbdemo.c", 198);
-
- if (this->unk_0C == NULL || this->vtxFrame1 == NULL || this->vtxFrame2 == NULL || this->gfx == NULL) {
+ this->cols = cols;
+ this->rows = rows;
+ this->vtxData =
+ SystemArena_MallocDebug((cols + 1) * sizeof(TransitionTileVtxData) * (rows + 1), "../z_fbdemo.c", 195);
+ this->vtxFrame1 = SystemArena_MallocDebug((cols + 1) * sizeof(Vtx) * (rows + 1), "../z_fbdemo.c", 196);
+ this->vtxFrame2 = SystemArena_MallocDebug((cols + 1) * sizeof(Vtx) * (rows + 1), "../z_fbdemo.c", 197);
+ this->gfx = SystemArena_MallocDebug((this->rows * (1 + this->cols * 9) + 2) * sizeof(Gfx), "../z_fbdemo.c", 198);
+
+ if ((this->vtxData == NULL) || (this->vtxFrame1 == NULL) || (this->vtxFrame2 == NULL) || (this->gfx == NULL)) {
osSyncPrintf("fbdemo_init allocation error\n");
- if (this->unk_0C != NULL) {
- SystemArena_FreeDebug(this->unk_0C, "../z_fbdemo.c", 202);
- this->unk_0C = NULL;
+ if (this->vtxData != NULL) {
+ SystemArena_FreeDebug(this->vtxData, "../z_fbdemo.c", 202);
+ this->vtxData = NULL;
}
if (this->vtxFrame1 != NULL) {
SystemArena_FreeDebug(this->vtxFrame1, "../z_fbdemo.c", 203);
@@ -159,72 +182,75 @@ TransitionUnk* TransitionUnk_Init(TransitionUnk* this, s32 row, s32 col) {
}
return NULL;
}
- TransitionUnk_InitGraphics(this);
- TransitionUnk_InitData(this);
+
+ TransitionTile_InitGraphics(this);
+ TransitionTile_InitVtxData(this);
this->frame = 0;
return this;
}
-void TransitionUnk_SetData(TransitionUnk* this) {
+void TransitionTile_SetVtx(TransitionTile* this) {
+ s32 row;
s32 col;
Vtx* vtx;
- s32 row;
- for (col = 0; col < this->col + 1; col++) {
- for (row = 0; row < this->row + 1; row++) {
+ for (row = 0; row < this->rows + 1; row++) {
+ for (col = 0; col < this->cols + 1; col++) {
vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
- (vtx + row + col * (this->row + 1))->v.ob[0] = (this->unk_0C + row + col * (this->row + 1))->unk_0;
+ (vtx + col + row * (this->cols + 1))->n.ob[0] = (this->vtxData + col + row * (this->cols + 1))->x;
+
vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
- (vtx + row + col * (this->row + 1))->v.ob[1] = (this->unk_0C + row + col * (this->row + 1))->unk_4;
+ (vtx + col + row * (this->cols + 1))->n.ob[1] = (this->vtxData + col + row * (this->cols + 1))->y;
}
}
}
-void TransitionUnk_Draw(TransitionUnk* this, Gfx** gfxP) {
+void TransitionTile_Draw(TransitionTile* this, Gfx** gfxP) {
Gfx* gfx = *gfxP;
- gSPDisplayList(gfx++, D_8012B000);
- TransitionUnk_SetData(this);
+ gSPDisplayList(gfx++, sTransTileSetupDL);
+ TransitionTile_SetVtx(this);
gSPMatrix(gfx++, &this->projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gfx++, &this->modelView, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(gfx++, 0xA, this->frame == 0 ? this->vtxFrame1 : this->vtxFrame2);
gSPSegment(gfx++, 0xB, this->zBuffer);
- gSPDisplayList(gfx++, D_8012B000);
+ gSPDisplayList(gfx++, sTransTileSetupDL);
gSPDisplayList(gfx++, this->gfx);
gDPPipeSync(gfx++);
this->frame ^= 1;
*gfxP = gfx;
}
-void TransitionUnk_Update(TransitionUnk* this) {
- f32 temp_f00;
- f32 temp_f12;
- s32 col;
- f32 phi_f14;
+/**
+ * Blends tiles which has the visual effect of sucking those tiles into a single point
+ */
+void TransitionTile_Suck(TransitionTile* this) {
s32 row;
+ s32 col;
+ f32 diffX;
+ f32 diffY;
+ f32 scale;
- for (col = 0; col < this->col + 1; col++) {
- for (row = 0; row < this->row + 1; row++) {
- temp_f00 =
- (this->unk_0C + row + col * (this->row + 1))->unk_0 - (this->unk_0C + 5 + 4 * (this->row + 1))->unk_0;
- temp_f12 =
- (this->unk_0C + row + col * (this->row + 1))->unk_4 - (this->unk_0C + 5 + 4 * (this->row + 1))->unk_4;
- phi_f14 = (SQ(temp_f00) + SQ(temp_f12)) / 100.0f;
- if (phi_f14 != 0.0f) {
- if (phi_f14 < 1.0f) {
- phi_f14 = 1.0f;
+ for (row = 0; row < this->rows + 1; row++) {
+ for (col = 0; col < this->cols + 1; col++) {
+ diffX = (this->vtxData + col + row * (this->cols + 1))->x - (this->vtxData + 5 + 4 * (this->cols + 1))->x;
+ diffY = (this->vtxData + col + row * (this->cols + 1))->y - (this->vtxData + 5 + 4 * (this->cols + 1))->y;
+ scale = (SQ(diffX) + SQ(diffY)) / 100.0f;
+ if (scale != 0.0f) {
+ if (scale < 1.0f) {
+ scale = 1.0f;
}
- (this->unk_0C + row + col * (this->row + 1))->unk_0 -= temp_f00 / phi_f14;
- (this->unk_0C + row + col * (this->row + 1))->unk_4 -= temp_f12 / phi_f14;
+ (this->vtxData + col + row * (this->cols + 1))->x -= diffX / scale;
+ (this->vtxData + col + row * (this->cols + 1))->y -= diffY / scale;
}
}
}
}
-void func_800B23E8(TransitionUnk* this) {
+void TransitionTile_Update(TransitionTile* this) {
}
-s32 func_800B23F0(TransitionUnk* this) {
+s32 func_800B23F0(TransitionTile* this) {
return 0;
}
diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c
index ced5b5203..1f22ebdad 100644
--- a/src/code/z_kaleido_scope_call.c
+++ b/src/code/z_kaleido_scope_call.c
@@ -76,7 +76,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
} else if ((pauseCtx->state == 2) || (pauseCtx->state == 9)) {
osSyncPrintf("PR_KAREIDOSCOPE_MODE=%d\n", R_PAUSE_BG_PRERENDER_STATE);
- if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_DONE) {
+ if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) {
pauseCtx->state++;
}
} else if (pauseCtx->state != 0) {
@@ -118,7 +118,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
void KaleidoScopeCall_Draw(PlayState* play) {
KaleidoMgrOverlay* kaleidoScopeOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_KALEIDO_SCOPE];
- if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_DONE) {
+ if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) {
if (((play->pauseCtx.state >= 4) && (play->pauseCtx.state <= 7)) ||
((play->pauseCtx.state >= 11) && (play->pauseCtx.state <= 18))) {
if (gKaleidoMgrCurOvl == kaleidoScopeOvl) {
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index e7c64cfe7..00d16db9a 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -3239,7 +3239,7 @@ void Interface_Draw(PlayState* play) {
Minimap_Draw(play);
if ((R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_PROCESS) &&
- (R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_DONE)) {
+ (R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_READY)) {
func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target
}
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 4168adf1b..69d647fa2 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -6,8 +6,8 @@ void* gDebugCutsceneScript = NULL;
UNK_TYPE D_8012D1F4 = 0; // unused
Input* D_8012D1F8 = NULL;
-TransitionUnk sTrnsnUnk;
-s32 gTrnsnUnkState;
+TransitionTile sTransitionTile;
+s32 gTransitionTileState;
VisMono D_80161498;
Color_RGBA8_u32 gVisMonoColor;
FaultClient D_801614B8;
@@ -186,9 +186,9 @@ void Play_Destroy(GameState* thisx) {
EffectSs_ClearAll(this);
CollisionCheck_DestroyContext(this, &this->colChkCtx);
- if (gTrnsnUnkState == 3) {
- TransitionUnk_Destroy(&sTrnsnUnk);
- gTrnsnUnkState = 0;
+ if (gTransitionTileState == TRANS_TILE_READY) {
+ TransitionTile_Destroy(&sTransitionTile);
+ gTransitionTileState = TRANS_TILE_OFF;
}
if (this->transitionMode == TRANS_MODE_INSTANCE_RUNNING) {
@@ -361,7 +361,7 @@ void Play_Init(GameState* thisx) {
PreRender_Init(&this->pauseBgPreRender);
PreRender_SetValuesSave(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, NULL, NULL, NULL);
PreRender_SetValues(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, NULL, NULL);
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
this->transitionMode = TRANS_MODE_OFF;
FrameAdvance_Init(&this->frameAdvCtx);
Rand_Seed((u32)osGetTime());
@@ -492,20 +492,24 @@ void Play_Update(PlayState* this) {
this->transitionMode = TRANS_MODE_SETUP;
}
- if (gTrnsnUnkState != 0) {
- switch (gTrnsnUnkState) {
- case 2:
- if (TransitionUnk_Init(&sTrnsnUnk, 10, 7) == NULL) {
+ if (gTransitionTileState != TRANS_TILE_OFF) {
+ switch (gTransitionTileState) {
+ case TRANS_TILE_PROCESS:
+ if (TransitionTile_Init(&sTransitionTile, 10, 7) == NULL) {
osSyncPrintf("fbdemo_init呼出し失敗!\n"); // "fbdemo_init call failed!"
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
} else {
- sTrnsnUnk.zBuffer = (u16*)gZBuffer;
- gTrnsnUnkState = 3;
+ sTransitionTile.zBuffer = (u16*)gZBuffer;
+ gTransitionTileState = TRANS_TILE_READY;
R_UPDATE_RATE = 1;
}
break;
- case 3:
- func_800B23E8(&sTrnsnUnk);
+
+ case TRANS_TILE_READY:
+ TransitionTile_Update(&sTransitionTile);
+ break;
+
+ default:
break;
}
}
@@ -652,9 +656,9 @@ void Play_Update(PlayState* this) {
func_800BC88C(this);
this->transitionMode = TRANS_MODE_OFF;
- if (gTrnsnUnkState == 3) {
- TransitionUnk_Destroy(&sTrnsnUnk);
- gTrnsnUnkState = 0;
+ if (gTransitionTileState == TRANS_TILE_READY) {
+ TransitionTile_Destroy(&sTransitionTile);
+ gTransitionTileState = TRANS_TILE_OFF;
R_UPDATE_RATE = 3;
}
}
@@ -702,7 +706,7 @@ void Play_Update(PlayState* this) {
this->envCtx.screenFillColor[3] = (1 - sTransitionFillTimer / 20.0f) * 255.0f;
if (sTransitionFillTimer >= 20) {
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
R_UPDATE_RATE = 3;
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -736,7 +740,7 @@ void Play_Update(PlayState* this) {
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
} else {
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
R_UPDATE_RATE = 3;
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -767,7 +771,7 @@ void Play_Update(PlayState* this) {
if (this->transitionTrigger == TRANS_TRIGGER_END) {
if (this->envCtx.sandstormPrimA < 110) {
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
R_UPDATE_RATE = 3;
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -802,7 +806,7 @@ void Play_Update(PlayState* this) {
if (this->transitionTrigger == TRANS_TRIGGER_END) {
if (this->envCtx.sandstormPrimA <= 0) {
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
R_UPDATE_RATE = 3;
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -825,7 +829,7 @@ void Play_Update(PlayState* this) {
this->envCtx.screenFillColor[3] = gSaveContext.cutsceneTransitionControl;
if (gSaveContext.cutsceneTransitionControl <= 100) {
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
R_UPDATE_RATE = 3;
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -837,7 +841,7 @@ void Play_Update(PlayState* this) {
PLAY_LOG(3533);
- if (1 && (gTrnsnUnkState != 3)) {
+ if (1 && (gTransitionTileState != TRANS_TILE_READY)) {
PLAY_LOG(3542);
if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (this->msgCtx.msgMode == MSGMODE_NONE) &&
@@ -1109,10 +1113,10 @@ void Play_Draw(PlayState* this) {
POLY_OPA_DISP = gfxP;
}
- if (gTrnsnUnkState == 3) {
+ if (gTransitionTileState == TRANS_TILE_READY) {
Gfx* sp88 = POLY_OPA_DISP;
- TransitionUnk_Draw(&sTrnsnUnk, &sp88);
+ TransitionTile_Draw(&sTransitionTile, &sp88);
POLY_OPA_DISP = sp88;
goto Play_Draw_DrawOverlayElements;
} else {
@@ -1126,12 +1130,12 @@ void Play_Draw(PlayState* this) {
PreRender_ApplyFilters(&this->pauseBgPreRender);
- R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_DONE;
+ R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_READY;
} else if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_MAX) {
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
}
- if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_DONE) {
+ if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_READY) {
Gfx* gfxP = POLY_OPA_DISP;
PreRender_RestoreFramebuffer(&this->pauseBgPreRender, &gfxP);
@@ -1247,7 +1251,8 @@ void Play_Draw(PlayState* this) {
DebugDisplay_DrawObjects(this);
}
- if ((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) || (gTrnsnUnkState == 1)) {
+ if ((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) ||
+ (gTransitionTileState == TRANS_TILE_SETUP)) {
Gfx* gfxP = OVERLAY_DISP;
// Copy the frame buffer contents at this point in the display list to the zbuffer
@@ -1261,7 +1266,7 @@ void Play_Draw(PlayState* this) {
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_PROCESS;
} else {
- gTrnsnUnkState = 2;
+ gTransitionTileState = TRANS_TILE_PROCESS;
}
OVERLAY_DISP = gfxP;
this->unk_121C7 = 2;
diff --git a/src/code/z_rcp.c b/src/code/z_rcp.c
index 7b9328459..aa4d56998 100644
--- a/src/code/z_rcp.c
+++ b/src/code/z_rcp.c
@@ -1469,7 +1469,7 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
gDPSetDepthImage(POLY_XLU_DISP++, gZBuffer);
gDPSetDepthImage(OVERLAY_DISP++, gZBuffer);
- if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTrnsnUnkState < 2)) {
+ if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTransitionTileState <= TRANS_TILE_SETUP)) {
s32 letterboxSize = Letterbox_GetSize();
if (R_HREG_MODE == HREG_MODE_SETUP_FRAME) {