diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/PreRender.c | 631 | ||||
| -rw-r--r-- | src/code/fault.c | 2 | ||||
| -rw-r--r-- | src/code/fault_drawer.c | 4 | ||||
| -rw-r--r-- | src/code/z_actor.c | 4 | ||||
| -rw-r--r-- | src/code/z_moji.c | 6 | ||||
| -rw-r--r-- | src/code/z_play.c | 24 |
6 files changed, 633 insertions, 38 deletions
diff --git a/src/code/PreRender.c b/src/code/PreRender.c index 4e335cd50..bc577353d 100644 --- a/src/code/PreRender.c +++ b/src/code/PreRender.c @@ -1,42 +1,637 @@ -#include <ultra64.h> #include <global.h> -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0E70.s") +void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) { + this->widthSave = width; + this->heightSave = height; + this->fbufSave = fbuf; + this->cvgSave = cvg; + this->zbufSave = zbuf; + this->ulxSave = 0; + this->ulySave = 0; + this->lrxSave = width - 1; + this->lrySave = height - 1; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0EA8.s") +void PreRender_Init(PreRenderContext* this) { + bzero(this, sizeof(PreRenderContext)); + ListAlloc_Init(&this->alloc); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0ED8.s") +void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf) { + this->width = width; + this->height = height; + this->fbuf = fbuf; + this->zbuf = zbuf; + this->ulx = 0; + this->uly = 0; + this->lrx = width - 1; + this->lry = height - 1; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0F08.s") +void PreRender_Destroy(PreRenderContext* this) { + ListAlloc_FreeAll(&this->alloc); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0F28.s") +void func_800C0F28(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) { + Gfx* gfx; + s32 x; + s32 x2; + s32 add; + s32 uls; + s32 ult; + s32 lrs; + s32 lrt; -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1258.s") + LogUtils_CheckNullPointer("this", this, "../PreRender.c", 215); + LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 216); + gfx = *gfxp; + LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 218); -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C170C.s") + gDPPipeSync(gfx++); + gDPSetOtherMode(gfx++, + G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); + gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave); + gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1AE8.s") + x = this->height; + add = 0x1000 / (this->width * 2); + uls = 0; + x2 = 0; -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1B24.s") + while (x > 0) { + lrs = this->width - 1; + if (x < add) { + add = x; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1E9C.s") + ult = x2; + lrt = (ult + add) - 1; -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1F20.s") + if (1) {} + gDPLoadTextureTile(gfx++, buf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, + 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, uls << 2, ult << 2, lrs << 2, lrt << 2, G_TX_RENDERTILE, uls << 5, ult << 5, + 4 << 10, 1 << 10); -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1FA4.s") + x -= add; + x2 += add; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C20B4.s") + gDPPipeSync(gfx++); + gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); + *gfxp = gfx; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2118.s") +void func_800C1258(PreRenderContext* this, Gfx** gfxp) { + Gfx* gfx; + s32 y; + s32 y2; + s32 add; + s32 ult; + s32 lrs; + s32 lrt; + s32 uly; + LogUtils_CheckNullPointer("this", this, "../PreRender.c", 278); + LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 279); + gfx = *gfxp; + LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 281); + + gDPPipeSync(gfx++); + gDPSetOtherMode(gfx++, + G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); + gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); + gDPSetScissor(gfx++, G_SC_NON_INTERLACE, this->ulx, this->uly, this->lrx + 1, this->lry + 1); + + y2 = 0; + add = 0x1000 / ((this->lrxSave - this->ulxSave + 1) * 2); + y = (this->lrySave - this->ulySave) + 1; + + while (y > 0) { + if (y < add) { + add = y; + } + + ult = this->ulySave + y2; + uly = this->uly + y2; + lrt = (ult + add) - 1; + + if (1) {} + gDPLoadTextureTile(gfx++, this->fbufSave, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->widthSave, this->height - 1, + this->ulxSave, ult, this->lrxSave, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + add - 1) << 2, + G_TX_RENDERTILE, this->ulxSave << 5, ult << 5, 4 << 10, 1 << 10); + + y -= add; + y2 += add; + } + + gDPPipeSync(gfx++); + gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); + gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); + *gfxp = gfx; +} + +void func_800C170C(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 r, u32 g, u32 b, u32 a) { + Gfx* gfx; + s32 x; + s32 x2; + s32 add; + s32 uls; + s32 ult; + s32 lrs; + s32 lrt; + s32 unk; + + LogUtils_CheckNullPointer("this", this, "../PreRender.c", 343); + LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 344); + gfx = *gfxp; + LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 346); + + gDPPipeSync(gfx++); + gDPSetOtherMode(gfx++, + G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2); + gDPSetEnvColor(gfx++, r, g, b, a); + gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1); + gDPSetCombineLERP(gfx++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1); + gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, fbufSave); + gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); + + x2 = 0; + x = this->height; + add = 0x1000 / (this->width * 2); + + while (x > 0) { + lrs = this->width - 1; + + if (x < add) { + add = x; + } + + uls = 0; + ult = x2; + lrt = (x2 + add - 1); + + gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, + lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + if (1) {} + gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5, + ult << 5, 1 << 10, 1 << 10); + + x -= add; + x2 += add; + } + + gDPPipeSync(gfx++); + gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); + *gfxp = gfx; +} + +void func_800C1AE8(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSave) { + func_800C170C(this, gfxp, fbuf, fbufSave, 255, 255, 255, 255); +} + +void func_800C1B24(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* cvgSave) { + Gfx* gfx; + s32 x; + s32 x2; + s32 add; + s32 uls; + s32 ult; + s32 lrs; + s32 lrt; + + LogUtils_CheckNullPointer("this", this, "../PreRender.c", 422); + LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 423); + gfx = *gfxp; + LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 425); + + gDPPipeSync(gfx++); + gDPSetOtherMode(gfx++, + G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2); + gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0); + gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgSave); + gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); + + x = this->height; + x2 = 0; + add = 0x1000 / (this->width * 2); + + while (x > 0) { + lrs = this->width - 1; + if (x < add) { + add = x; + } + uls = 0; + ult = x2; + lrt = (x2 + add) - 1; + + gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, + 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + if (1) {} + gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5, + ult << 5, 1 << 10, 1 << 10); + + x -= add; + x2 += add; + } + + gDPPipeSync(gfx++); + gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); + *gfxp = gfx; +} + +void func_800C1E9C(PreRenderContext* this, Gfx** gfxp) { + LogUtils_CheckNullPointer("this->zbuf_save", this->zbufSave, "../PreRender.c", 481); + LogUtils_CheckNullPointer("this->zbuf", this->zbuf, "../PreRender.c", 482); + + if (!this->zbufSave || !this->zbuf) { + return; + } + + func_800C0F28(this, gfxp, this->zbuf, this->zbufSave); +} + +void func_800C1F20(PreRenderContext* this, Gfx** gfxp) { + LogUtils_CheckNullPointer("this->fbuf_save", this->fbufSave, "../PreRender.c", 495); + LogUtils_CheckNullPointer("this->fbuf", this->fbuf, "../PreRender.c", 496); + + if (!this->fbufSave || !this->fbuf) { + return; + } + + func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave); +} + +void func_800C1FA4(PreRenderContext* this, Gfx** gfxp) { + Gfx* gfx; + + gfx = *gfxp; + + gDPPipeSync(gfx++); + gDPSetBlendColor(gfx++, 255, 255, 255, 8); + gDPSetPrimDepth(gfx++, -1, -1); + gDPSetOtherMode(gfx++, + G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2); + gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); + gDPFillRectangle(gfx++, 0, 0, this->width, this->height); + gDPPipeSync(gfx++); + + *gfxp = gfx; +} + +void func_800C20B4(PreRenderContext* this, Gfx** gfxp) { + func_800C1FA4(this, gfxp); + LogUtils_CheckNullPointer("this->cvg_save", this->cvgSave, "../PreRender.c", 532); + if (!this->cvgSave) { + return; + } + + func_800C1B24(this, gfxp, this->fbuf, this->cvgSave); +} + +void func_800C2118(PreRenderContext* this, Gfx** gfxp) { + func_800C0F28(this, gfxp, this->zbufSave, this->zbuf); +} + +#ifdef NON_MATCHING +// regalloc differences in gDPLoadMultiTile +void func_800C213C(PreRenderContext* this, Gfx** gfxp) { + Gfx* gfx; + s32 y; + s32 y2; + s32 add; + s32 uls; + s32 ult; + s32 lrx; + s32 lry; + + if (!this->cvgSave) { + return; + } + + LogUtils_CheckNullPointer("this", this, "../PreRender.c", 563); + LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 564); + gfx = *gfxp; + LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 566); + + gDPPipeSync(gfx++); + gDPSetEnvColor(gfx++, 255, 255, 255, 32); + gDPSetOtherMode(gfx++, + G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | + GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) | + GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)); + gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED); + + y = this->height; + add = 4; + y2 = 0; + + while (y > 0) { + lrx = this->width - 1; + if (y < add) { + add = y; + } + + uls = 0; + ult = y2; + lry = (y2 + add - 1); + + gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, + this->height, uls, ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, 1, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls, + ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrx + 1) << 2, (lry + 1) << 2, G_TX_RENDERTILE, uls << 5, + ult << 5, 1 << 10, 1 << 10); + + if (1) {} + y -= add; + y2 += add; + } + + gDPPipeSync(gfx++); + *gfxp = gfx; +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C213C.s") +#endif + +void func_800C24BC(PreRenderContext* this, Gfx** gfxp) { + func_800C0F28(this, gfxp, this->fbufSave, this->fbuf); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C24BC.s") +void func_800C24E0(PreRenderContext* this, Gfx** gfxp) { + func_800C1258(this, gfxp); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C24E0.s") +#ifdef NON_EQUIVALENT +void func_800C2500(PreRenderContext* this, s32 x, s32 y) { + u32 buffA[3 * 8]; // 0x144 + u32 buffR[3 * 8]; // 0x108 + u32 buffG[3 * 8]; // 0xCC + u32 buffB[3 * 8]; // 0x90 + + u32 pxR, pxG, pxB, pxR2, pxG2, pxB2; + + s32 i; + + s32 x1, y1; + u32 px; + u32 comp; + + u32 unk; + u16 pixel; + + /* + you have to picture this as a 3x5 rectangle where the middle pixel (index 7) correspond to (x; y) + _ _ _ _ _ + | 0 1 2 3 4 | + | 5 6 7 8 9 | + | A B C D E | + ‾ ‾ ‾ ‾ ‾ + */ + for (i = 0; i < 3 * 5; i++) { + x1 = (i % 5) + x - 2; // range (-2) - (2) + y1 = (i / 5) + x - 1; // range (-1) - (1) + + if (x1 < 0) { + x1 = 0; + } else if (this->width - 1 < x1) { + x1 = this->width - 1; + } + if (y1 < 0) { + y1 = 0; + } else if (this->height - 1 < y1) { + y1 = this->height - 1; + } + + px = this->fbufSave[y1 * this->width + x1]; + comp = (px << 0) >> 27; // R + buffR[i] = (comp << 3) | (comp >> 2); + comp = (px << 5) >> 27; // G + buffG[i] = (comp << 3) | (comp >> 2); + comp = (px << 10) >> 27; // B + buffB[i] = (comp << 3) | (comp >> 2); + buffA[i] = this->cvgSave[y1 * this->width + x1] >> 5; // A + } + + // 7 == buffA[7] ? + if (7 == buffA[7]) { + osSyncPrintf("Error, should not be in here \n"); + return; + } + + pxR = buffR[7]; + pxG = buffG[7]; + pxB = buffB[7]; + + for (i = 1; i < 3 * 5; i += 2) { + if (7 == buffA[i]) { + // R + if (pxR < buffR[i]) { + if (i != 1 && buffR[1] >= buffR[i] && 7 == buffA[1]) { + pxR = buffR[i]; + } + if (i != 3 && buffR[3] >= buffR[i] && 7 == buffA[3]) { + pxR = buffR[i]; + } + if (i != 5 && buffR[5] >= buffR[i] && 7 == buffA[5]) { + pxR = buffR[i]; + } + if (i != 7 && buffR[7] >= buffR[i] && 7 == buffA[7]) { + pxR = buffR[i]; + } + if (i != 9 && buffR[9] >= buffR[i] && 7 == buffA[9]) { + pxR = buffR[i]; + } + if (i != 11 && buffR[11] >= buffR[i] && 7 == buffA[11]) { + pxR = buffR[i]; + } + if (i != 13 && buffR[13] >= buffR[i] && 7 == buffA[13]) { + pxR = buffR[i]; + } + } + // G + if (pxG < buffG[i]) { + if (i != 1 && buffG[1] >= buffG[i] && 7 == buffA[1]) { + pxG = buffG[i]; + } + if (i != 3 && buffG[3] >= buffG[i] && 7 == buffA[3]) { + pxG = buffG[i]; + } + if (i != 5 && buffG[5] >= buffG[i] && 7 == buffA[5]) { + pxG = buffG[i]; + } + if (i != 7 && buffG[7] >= buffG[i] && 7 == buffA[7]) { + pxG = buffG[i]; + } + if (i != 9 && buffG[9] >= buffG[i] && 7 == buffA[9]) { + pxG = buffG[i]; + } + if (i != 11 && buffG[11] >= buffG[i] && 7 == buffA[11]) { + pxG = buffG[i]; + } + if (i != 13 && buffG[13] >= buffG[i] && 7 == buffA[13]) { + pxG = buffG[i]; + } + } + // B + if (pxB < buffB[i]) { + if (i != 1 && buffB[1] >= buffB[i] && 7 == buffA[1]) { + pxB = buffB[i]; + } + if (i != 3 && buffB[3] >= buffB[i] && 7 == buffA[3]) { + pxB = buffB[i]; + } + if (i != 5 && buffB[5] >= buffB[i] && 7 == buffA[5]) { + pxB = buffB[i]; + } + if (i != 7 && buffB[7] >= buffB[i] && 7 == buffA[7]) { + pxB = buffB[i]; + } + if (i != 9 && buffB[9] >= buffB[i] && 7 == buffA[9]) { + pxB = buffB[i]; + } + if (i != 11 && buffB[11] >= buffB[i] && 7 == buffA[11]) { + pxB = buffB[i]; + } + if (i != 13 && buffB[13] >= buffB[i] && 7 == buffA[13]) { + pxB = buffB[i]; + } + } + + // R + if (pxR2 < buffR[i + 1]) { + if (i + 1 != 1 && buffR[1] >= buffR[i + 1] && 7 == buffA[1]) { + pxR2 = buffR[i + 1]; + } + if (i + 1 != 3 && buffR[3] >= buffR[i + 1] && 7 == buffA[3]) { + pxR2 = buffR[i + 1]; + } + if (i + 1 != 5 && buffR[5] >= buffR[i + 1] && 7 == buffA[5]) { + pxR2 = buffR[i + 1]; + } + if (i + 1 != 7 && buffR[7] >= buffR[i + 1] && 7 == buffA[7]) { + pxR2 = buffR[i + 1]; + } + if (i + 1 != 9 && buffR[9] >= buffR[i + 1] && 7 == buffA[9]) { + pxR2 = buffR[i + 1]; + } + if (i + 1 != 11 && buffR[11] >= buffR[i + 1] && 7 == buffA[11]) { + pxR2 = buffR[i + 1]; + } + if (i + 1 != 13 && buffR[13] >= buffR[i + 1] && 7 == buffA[13]) { + pxR2 = buffR[i + 1]; + } + } + // G + if (pxG2 < buffG[i + 1]) { + if (i + 1 != 1 && buffG[1] >= buffG[i + 1] && 7 == buffA[1]) { + pxG2 = buffG[i + 1]; + } + if (i + 1 != 3 && buffG[3] >= buffG[i + 1] && 7 == buffA[3]) { + pxG2 = buffG[i + 1]; + } + if (i + 1 != 5 && buffG[5] >= buffG[i + 1] && 7 == buffA[5]) { + pxG2 = buffG[i + 1]; + } + if (i + 1 != 7 && buffG[7] >= buffG[i + 1] && 7 == buffA[7]) { + pxG2 = buffG[i + 1]; + } + if (i + 1 != 9 && buffG[9] >= buffG[i + 1] && 7 == buffA[9]) { + pxG2 = buffG[i + 1]; + } + if (i + 1 != 11 && buffG[11] >= buffG[i + 1] && 7 == buffA[11]) { + pxG2 = buffG[i + 1]; + } + if (i + 1 != 13 && buffG[13] >= buffG[i + 1] && 7 == buffA[13]) { + pxG2 = buffG[i + 1]; + } + } + // B + if (pxB2 < buffB[i + 1]) { + if (i + 1 != 1 && buffB[1] >= buffB[i + 1] && 7 == buffA[1]) { + pxB2 = buffB[i + 1]; + } + if (i + 1 != 3 && buffB[3] >= buffB[i + 1] && 7 == buffA[3]) { + pxB2 = buffB[i + 1]; + } + if (i + 1 != 5 && buffB[5] >= buffB[i + 1] && 7 == buffA[5]) { + pxB2 = buffB[i + 1]; + } + if (i + 1 != 7 && buffB[7] >= buffB[i + 1] && 7 == buffA[7]) { + pxB2 = buffB[i + 1]; + } + if (i + 1 != 9 && buffB[9] >= buffB[i + 1] && 7 == buffA[9]) { + pxB2 = buffB[i + 1]; + } + if (i + 1 != 11 && buffB[11] >= buffB[i + 1] && 7 == buffA[11]) { + pxB2 = buffB[i + 1]; + } + if (i + 1 != 13 && buffB[13] >= buffB[i + 1] && 7 == buffA[13]) { + pxB2 = buffB[i + 1]; + } + } + } + } + + unk = 7 - buffA[7]; + + pixel = + (((((((pxR + pxR2) - (buffR[7] << 1)) * unk + 4) >> 3) + buffR[7]) >> 3) << 3) | (pixel & 0xFF07); // RG + 7? + pixel = ((((((((pxG + pxG2) - (buffG[7] << 1)) * unk + 4) >> 3) + buffG[7]) >> 3) << 6) & 0x07C0) | + (pixel & 0xF83F); // R-BA + pixel = ((((((((pxB + pxB2) - (buffB[7] << 1)) * unk + 4) >> 3) + buffB[7]) >> 3) << 1) & 0x003E) | + (pixel & 0xFFC1); // RG-A + pixel |= 1; + this->fbufSave[y * this->width + x] = pixel; +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2500.s") +#endif #pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2FE4.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C3770.s") +void PreRender_Calc(PreRenderContext* this) { + s32 x; + s32 y; + + if (!this->cvgSave || !this->fbufSave) { + return; + } + + for (y = 0; y < this->height; y++) { + for (x = 0; x < this->width; x++) { + s32 a = this->cvgSave[x + y * this->width]; + a >>= 5; + a++; + if (a != 8) { + func_800C2500(this, x, y); + } + } + } + + if (HREG(80) == 0xF ? HREG(81) : 0) { + func_800C2FE4(this); + } +} diff --git a/src/code/fault.c b/src/code/fault.c index 38d61ef0f..7520165f4 100644 --- a/src/code/fault.c +++ b/src/code/fault.c @@ -907,7 +907,7 @@ void Fault_CommitFB() { } osViSwapBuffer(fb); - FaultDrawer_SetDrawerFB(fb, 0x140, 0xf0); + FaultDrawer_SetDrawerFB(fb, SCREEN_WIDTH, SCREEN_HEIGHT); } void Fault_ProcessClients(void) { diff --git a/src/code/fault_drawer.c b/src/code/fault_drawer.c index 593696173..9a4a81be1 100644 --- a/src/code/fault_drawer.c +++ b/src/code/fault_drawer.c @@ -38,8 +38,8 @@ const u32 sFaultDrawerFont[] = { // data FaultDrawer sFaultDrawerDefault = { (u16*)0x803DA800, // fb - 320, // w - 240, // h + SCREEN_WIDTH, // w + SCREEN_HEIGHT, // h 16, // yStart 223, // yEnd 22, // xStart diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 019c3c239..8835072be 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -3594,7 +3594,7 @@ s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, c func_8002F374(globalCtx, actor, &sp26, &sp24); - if ((sp26 < 0) || (sp26 > 0x140) || (sp24 < 0) || (sp24 > 0xF0)) { + if ((sp26 < 0) || (sp26 > SCREEN_WIDTH) || (sp24 < 0) || (sp24 > SCREEN_HEIGHT)) { return 0; } @@ -5398,7 +5398,7 @@ s32 func_80037D98(GlobalContext* globalCtx, Actor* actor, s16 arg2, s32* arg3) { if (0) {} // Necessary to match - if ((sp2C < 0) || (sp2C > 320) || (sp2A < 0) || (sp2A > 240)) { + if ((sp2C < 0) || (sp2C > SCREEN_WIDTH) || (sp2A < 0) || (sp2A > SCREEN_HEIGHT)) { return 0; } diff --git a/src/code/z_moji.c b/src/code/z_moji.c index 16649a22d..17886ba8b 100644 --- a/src/code/z_moji.c +++ b/src/code/z_moji.c @@ -85,10 +85,10 @@ void func_8007BBA8(GraphicsContext* gfxCtx, u8* arg1) { switch (arg1[i]) { case 9: D_80120120 = (((D_80120120 / 8) / 8) + 1) * 8 * 8; - if (D_80120120 >= 320) { + if (D_80120120 >= SCREEN_WIDTH) { D_80120120 = 0; D_80120124 += 8; - if (D_80120124 >= 240) { + if (D_80120124 >= SCREEN_HEIGHT) { D_80120124 = 0; } } @@ -97,7 +97,7 @@ void func_8007BBA8(GraphicsContext* gfxCtx, u8* arg1) { case 13: D_80120120 = 0; D_80120124 += 8; - if (D_80120124 >= 240) { + if (D_80120124 >= SCREEN_HEIGHT) { D_80120124 = 0; } break; diff --git a/src/code/z_play.c b/src/code/z_play.c index a3ab3930f..5422448e4 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -156,7 +156,7 @@ void Gameplay_Destroy(GlobalContext* globalCtx) { SREG(91) = 0; R_PAUSE_MENU_MODE = 0; - func_800C0F08(&globalCtx->preRenderCtx); + PreRender_Destroy(&globalCtx->preRenderCtx); Effect_DeleteAll(globalCtx); EffectSs_ClearAll(globalCtx); CollisionCheck_DestroyContext(globalCtx, &globalCtx->colChkCtx); @@ -333,9 +333,9 @@ void Gameplay_Init(GlobalContext* globalCtx) { SREG(91) = -1; R_PAUSE_MENU_MODE = 0; - func_800C0EA8(&globalCtx->preRenderCtx); - func_800C0E70(&globalCtx->preRenderCtx, 0x140, 0xF0, 0, 0, 0); - func_800C0ED8(&globalCtx->preRenderCtx, 0x140, 0xF0, 0, 0); + PreRender_Init(&globalCtx->preRenderCtx); + PreRender_SetValuesSave(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0); + PreRender_SetValues(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); gTrnsnUnkState = 0; globalCtx->transitionMode = 0; func_8008E6A0(&globalCtx->sub_7B8); @@ -1158,11 +1158,11 @@ void Gameplay_Draw(GlobalContext* globalCtx) { oGfxCtx->polyOpa.p = sp88; goto Gameplay_Draw_DrawOverlayElements; } else { - func_800C0ED8(&globalCtx->preRenderCtx, 0x140, 0xF0, gfxCtx->curFrameBuffer, gZBuffer); + PreRender_SetValues(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer, gZBuffer); if (R_PAUSE_MENU_MODE == 2) { MsgEvent_SendNullTask(); - func_800C3770(&globalCtx->preRenderCtx); + PreRender_Calc(&globalCtx->preRenderCtx); R_PAUSE_MENU_MODE = 3; } else if (R_PAUSE_MENU_MODE >= 4) { R_PAUSE_MENU_MODE = 0; @@ -1286,19 +1286,19 @@ void Gameplay_Draw(GlobalContext* globalCtx) { } if ((R_PAUSE_MENU_MODE == 1) || (gTrnsnUnkState == 1)) { - Gfx* sp70 = oGfxCtx->overlay.p; - globalCtx->preRenderCtx.unk_10 = gfxCtx->curFrameBuffer; - globalCtx->preRenderCtx.unk_14 = gZBuffer; + Gfx* sp70 = gfxCtx->overlay.p; + globalCtx->preRenderCtx.fbuf = gfxCtx->curFrameBuffer; + globalCtx->preRenderCtx.fbufSave = gZBuffer; func_800C1F20(&globalCtx->preRenderCtx, &sp70); if (R_PAUSE_MENU_MODE == 1) { - globalCtx->preRenderCtx.unk_18 = gfxCtx->curFrameBuffer; + globalCtx->preRenderCtx.cvgSave = gfxCtx->curFrameBuffer; func_800C20B4(&globalCtx->preRenderCtx, &sp70); R_PAUSE_MENU_MODE = 2; } else { gTrnsnUnkState = 2; } - oGfxCtx->overlay.p = sp70; - globalCtx->preRenderCtx.unk_A3 = 2; + gfxCtx->overlay.p = sp70; + globalCtx->unk_121C7 = 2; SREG(33) |= 1; } else { Gameplay_Draw_DrawOverlayElements: |
