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-rw-r--r--src/code/z_actor.c2
-rw-r--r--src/code/z_player_lib.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index eb654a66b..2301446ab 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -4041,7 +4041,7 @@ u8 func_800355E4(GlobalContext* globalCtx, Collider* collider) {
Player* player = GET_PLAYER(globalCtx);
if ((collider->acFlags & AC_TYPE_PLAYER) && (player->meleeWeaponState != 0) &&
- (player->meleeWeaponAnimation == 0x16)) {
+ (player->meleeWeaponAnimation == PLAYER_MWA_HAMMER_FORWARD)) {
return true;
} else {
return false;
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 6c04c7fe8..80a88493a 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1111,7 +1111,7 @@ void func_800906D4(GlobalContext* globalCtx, Player* this, Vec3f* newTipPos) {
}
if ((this->meleeWeaponState > 0) &&
- ((this->meleeWeaponAnimation < 0x18) || (this->stateFlags2 & PLAYER_STATE2_17))) {
+ ((this->meleeWeaponAnimation < PLAYER_MWA_SPIN_ATTACK_1H) || (this->stateFlags2 & PLAYER_STATE2_17))) {
func_80090480(globalCtx, &this->meleeWeaponQuads[0], &this->meleeWeaponInfo[1], &newTipPos[1], &newBasePos[1]);
func_80090480(globalCtx, &this->meleeWeaponQuads[1], &this->meleeWeaponInfo[2], &newTipPos[2], &newBasePos[2]);
}