diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/main.c | 2 | ||||
| -rw-r--r-- | src/code/z_bgcheck.c | 2 | ||||
| -rw-r--r-- | src/code/z_camera.c | 2 | ||||
| -rw-r--r-- | src/code/z_collision_check.c | 2 | ||||
| -rw-r--r-- | src/code/z_debug_display.c | 7 | ||||
| -rw-r--r-- | src/code/z_draw.c | 7 | ||||
| -rw-r--r-- | src/code/z_en_item00.c | 21 | ||||
| -rw-r--r-- | src/code/z_kaleido_scope_call.c | 2 | ||||
| -rw-r--r-- | src/code/z_kankyo.c | 4 | ||||
| -rw-r--r-- | src/code/z_play.c | 1 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 2 |
11 files changed, 41 insertions, 11 deletions
diff --git a/src/code/main.c b/src/code/main.c index d4c54b687..cce2e666e 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr; #endif #pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \ - "ntsc-1.0:125 ntsc-1.1:125 ntsc-1.2:125 pal-1.0:123 pal-1.1:123" + "ntsc-1.0:122 ntsc-1.1:122 ntsc-1.2:122 pal-1.0:120 pal-1.1:120" extern u8 _buffersSegmentEnd[]; diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 57a2c8028..a13459192 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -2,7 +2,7 @@ #include "terminal.h" #include "line_numbers.h" -#pragma increment_block_number "ntsc-1.0:112 ntsc-1.1:112 ntsc-1.2:112" +#pragma increment_block_number "ntsc-1.0:108 ntsc-1.1:104 ntsc-1.2:104" u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList); void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector); diff --git a/src/code/z_camera.c b/src/code/z_camera.c index e528431a2..6689670e1 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) { } #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.0:127 ntsc-1.1:127 ntsc-1.2:127 pal-1.0:125 pal-1.1:125" + "ntsc-1.0:124 ntsc-1.1:124 ntsc-1.2:124 pal-1.0:122 pal-1.1:122" s32 Camera_KeepOn4(Camera* camera) { static Vec3f D_8015BD50; diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 03e97bcc1..aa83c5e53 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -16,7 +16,7 @@ #include "z_lib.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.0:88 ntsc-1.1:88 ntsc-1.2:88 pal-1.0:88 pal-1.1:88" + "ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96" typedef s32 (*ColChkResetFunc)(PlayState*, Collider*); typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*); diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c index d6b6e0aab..9d15663a6 100644 --- a/src/code/z_debug_display.c +++ b/src/code/z_debug_display.c @@ -1,4 +1,9 @@ -#include "global.h" +#include "gfx.h" +#include "gfx_setupdl.h" +#include "sys_matrix.h" +#include "z64play.h" +#include "z64debug_display.h" + #include "assets/objects/gameplay_keep/gameplay_keep.h" typedef struct DebugDispObjectInfo { diff --git a/src/code/z_draw.c b/src/code/z_draw.c index 89b49faf4..9e0dd236e 100644 --- a/src/code/z_draw.c +++ b/src/code/z_draw.c @@ -1,4 +1,9 @@ -#include "global.h" +#include "gfx.h" +#include "gfx_setupdl.h" +#include "sys_matrix.h" +#include "z64draw.h" +#include "z64play.h" + #include "assets/objects/object_gi_key/object_gi_key.h" #include "assets/objects/object_gi_jewel/object_gi_jewel.h" #include "assets/objects/object_gi_melody/object_gi_melody.h" diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index 31386556c..e91f09ac0 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -1,8 +1,25 @@ -#include "global.h" +#include "z_en_item00.h" #include "overlays/actors/ovl_En_Elf/z_en_elf.h" -#include "assets/objects/gameplay_keep/gameplay_keep.h" #include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h" +#include "libc64/qrand.h" +#include "attributes.h" +#include "gfx.h" +#include "gfx_setupdl.h" +#include "ichain.h" +#include "rand.h" +#include "segmented_address.h" +#include "sfx.h" +#include "sys_matrix.h" +#include "z_lib.h" +#include "z64draw.h" +#include "z64effect.h" +#include "z64item.h" +#include "z64play.h" +#include "z64player.h" + +#include "assets/objects/gameplay_keep/gameplay_keep.h" + #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \ "gc-us-mq:128 ntsc-1.2:128" diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c index da348b331..ab25188a0 100644 --- a/src/code/z_kaleido_scope_call.c +++ b/src/code/z_kaleido_scope_call.c @@ -1,5 +1,5 @@ #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ - "ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224" + "ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:192 pal-1.1:192" #include "global.h" #include "terminal.h" diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 1fc96fcb3..f18650f0a 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -1,5 +1,5 @@ -#pragma increment_block_number "gc-eu:216 gc-eu-mq:216 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ - "ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:224 pal-1.1:224" +#pragma increment_block_number "gc-eu:208 gc-eu-mq:208 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ + "ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:220 pal-1.1:220" #include "global.h" #include "ultra64.h" diff --git a/src/code/z_play.c b/src/code/z_play.c index f377a8ce1..d531a7911 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -9,6 +9,7 @@ #include "n64dd.h" #endif +#include "z64debug_display.h" #include "z64frame_advance.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 798ba8246..0e34ff571 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1,5 +1,7 @@ #include "global.h" #include "versions.h" +#include "z64draw.h" + #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_link_boy/object_link_boy.h" #include "assets/objects/object_link_child/object_link_child.h" |
