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-rw-r--r--src/code/z_actor.c8
-rw-r--r--src/code/z_debug_display.c2
-rw-r--r--src/code/z_eff_blure.c2
-rw-r--r--src/code/z_eff_shield_particle.c2
-rw-r--r--src/code/z_eff_spark.c2
-rw-r--r--src/code/z_en_a_keep.c13
-rw-r--r--src/code/z_en_item00.c8
-rw-r--r--src/code/z_kankyo.c15
-rw-r--r--src/code/z_lights.c2
-rw-r--r--src/code/z_map_exp.c2
-rw-r--r--src/code/z_player_lib.c3
11 files changed, 44 insertions, 15 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 750192508..4a86cf25c 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -31,7 +31,13 @@
#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
#include "overlays/actors/ovl_En_Part/z_en_part.h"
-#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/shadow_circle.h"
+#include "assets/objects/gameplay_keep/shadow_horse.h"
+#include "assets/objects/gameplay_keep/shadow_foot.h"
+#include "assets/objects/gameplay_keep/lock_on_reticle.h"
+#include "assets/objects/gameplay_keep/lock_on_arrow.h"
+#include "assets/objects/gameplay_keep/eff_flash.h"
+#include "assets/objects/gameplay_keep/lens_mask_tex.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index 1481e22fe..5f2131262 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -4,7 +4,7 @@
#include "play_state.h"
#include "debug_display.h"
-#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/debug_models.h"
typedef struct DebugDispObjectInfo {
/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c
index a5df80322..fffef1475 100644
--- a/src/code/z_eff_blure.c
+++ b/src/code/z_eff_blure.c
@@ -9,7 +9,7 @@
#include "effect.h"
#include "skin_matrix.h"
-#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/unk_eff_blure_tex.h"
void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) {
EffectBlureElement* elem;
diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c
index 051731fd8..f81d7d56c 100644
--- a/src/code/z_eff_shield_particle.c
+++ b/src/code/z_eff_shield_particle.c
@@ -10,7 +10,7 @@
#include "play_state.h"
#include "skin_matrix.h"
-#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/gameplay_keep_0x38FB0.h"
static Vtx sVertices[5] = {
VTX(-32, -32, 0, 0, 1024, 0xFF, 0xFF, 0xFF, 0xFF),
diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c
index ae6a84c47..9e02cbf4f 100644
--- a/src/code/z_eff_spark.c
+++ b/src/code/z_eff_spark.c
@@ -9,7 +9,7 @@
#include "play_state.h"
#include "skin_matrix.h"
-#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/gameplay_keep_0x38FB0.h"
// original name: "spark"
void EffectSpark_Init(void* thisx, void* initParamsx) {
diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c
index 7b84c9bd3..e32c65a5b 100644
--- a/src/code/z_en_a_keep.c
+++ b/src/code/z_en_a_keep.c
@@ -6,7 +6,18 @@
#include "z_lib.h"
#include "play_state.h"
-#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/gLargerCubeCol.h"
+#include "assets/objects/gameplay_keep/small_flat_block_col.h"
+#include "assets/objects/gameplay_keep/gLargerFlatBlockCol.h"
+#include "assets/objects/gameplay_keep/small_cube_col.h"
+#include "assets/objects/gameplay_keep/flat_block_model.h"
+#include "assets/objects/gameplay_keep/flat_rot_block_model.h"
+#include "assets/objects/gameplay_keep/small_cube_model.h"
+#include "assets/objects/gameplay_keep/grass_blades_model.h"
+#include "assets/objects/gameplay_keep/tree_stump_model.h"
+#include "assets/objects/gameplay_keep/rectangular_sign_model.h"
+#include "assets/objects/gameplay_keep/directional_sign_model.h"
+#include "assets/objects/gameplay_keep/rock_fragments_model.h"
#include "assets/objects/object_d_hsblock/object_d_hsblock.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index 0a92bc66c..3cddc6a9f 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -19,7 +19,13 @@
#include "player.h"
#include "save.h"
-#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/rupee.h"
+#include "assets/objects/gameplay_keep/drop_recovery_heart_tex.h"
+#include "assets/objects/gameplay_keep/item_drop_dl.h"
+#include "assets/objects/gameplay_keep/gameplay_keep_0x3C870.h"
+#include "assets/objects/gameplay_keep/gameplay_keep_0x3F140.h"
+#include "assets/objects/gameplay_keep/gameplay_keep_0x3B1E0.h"
+#include "assets/objects/gameplay_keep/heart_piece_interior_model.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \
"gc-us-mq:128 ique-cn:128 ntsc-1.0:128 ntsc-1.2:128"
diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c
index 5da43b4c2..5a944065b 100644
--- a/src/code/z_kankyo.c
+++ b/src/code/z_kankyo.c
@@ -1,5 +1,5 @@
-#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
+#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
+ "ique-cn:224 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:240 pal-1.1:240"
#include "libc64/qrand.h"
#include "libu64/gfxprint.h"
@@ -32,7 +32,12 @@
#include "player.h"
#include "save.h"
-#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/eff_lightning.h"
+#include "assets/objects/gameplay_keep/eff_shockwave.h"
+#include "assets/objects/gameplay_keep/raindrop_model.h"
+#include "assets/objects/gameplay_keep/lens_flare.h"
+#include "assets/objects/gameplay_keep/moon.h"
+#include "assets/objects/gameplay_keep/gameplay_keep_0x4D160.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
typedef enum LightningBoltState {
@@ -238,8 +243,8 @@ s16 sLightningFlashAlpha;
s16 sSunDepthTestX;
s16 sSunDepthTestY;
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
+#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
+ "ique-cn:224 ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:224 pal-1.1:224"
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;
diff --git a/src/code/z_lights.c b/src/code/z_lights.c
index 4059faaca..a2f3b39aa 100644
--- a/src/code/z_lights.c
+++ b/src/code/z_lights.c
@@ -6,7 +6,7 @@
#include "light.h"
#include "play_state.h"
-#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/fairy_skel.h"
#define LIGHTS_BUFFER_SIZE 32
diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c
index c1bfd9e7c..662436228 100644
--- a/src/code/z_map_exp.c
+++ b/src/code/z_map_exp.c
@@ -17,7 +17,7 @@
#include "player.h"
#include "save.h"
-#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/compass_arrow.h"
#include "assets/textures/parameter_static/parameter_static.h"
MapData* gMapData;
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index d56eb8410..69d7b76d9 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -13,7 +13,8 @@
#include "save.h"
#include "skin_matrix.h"
-#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/player_pause_joint_tables.h"
+#include "assets/objects/gameplay_keep/player_anim_headers.h"
#include "assets/objects/object_link_boy/object_link_boy.h"
#include "assets/objects/object_link_child/object_link_child.h"