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-rw-r--r--src/code/z_actor.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index d170b65c0..0595228cd 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -4077,7 +4077,7 @@ void func_80035844(Vec3f* arg0, Vec3f* arg1, s16* arg2, s32 arg3) {
/**
* Spawns En_Part (Dissipating Flames) actor as a child of the given actor.
*/
-EnPart* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 arg4, s32 unused,
+EnPart* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 timer, s16* unused,
GlobalContext* globalCtx, s16 params, s32 arg8) {
EnPart* spawnedEnPart;
@@ -4089,7 +4089,7 @@ EnPart* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3,
spawnedEnPart->actor.speedXZ = arg3[0];
spawnedEnPart->displayList = arg8;
spawnedEnPart->action = 2;
- spawnedEnPart->timer = arg4;
+ spawnedEnPart->timer = timer;
spawnedEnPart->rotZ = arg3[1];
spawnedEnPart->rotZSpeed = arg3[2];
return spawnedEnPart;