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-rw-r--r--src/code/z_actor.c12
-rw-r--r--src/code/z_player_call.c5
2 files changed, 9 insertions, 8 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 49ee7e943..cbefaea19 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2338,7 +2338,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
Actor* actor;
Player* player;
u32* categoryFreezeMaskP;
- u32 requiredActorFlag;
+ u32 freezeExceptionFlag;
u32 canFreezeCategory;
Actor* sp74;
ActorEntry* actorEntry;
@@ -2351,7 +2351,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
}
sp74 = NULL;
- requiredActorFlag = 0;
+ freezeExceptionFlag = 0;
if (play->numActorEntries != 0) {
actorEntry = &play->actorEntryList[0];
@@ -2377,8 +2377,8 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
categoryFreezeMaskP = &sCategoryFreezeMasks[0];
- if (player->stateFlags2 & PLAYER_STATE2_27) {
- requiredActorFlag = ACTOR_FLAG_25;
+ if (player->stateFlags2 & PLAYER_STATE2_USING_OCARINA) {
+ freezeExceptionFlag = ACTOR_FLAG_UPDATE_DURING_OCARINA;
}
if ((player->stateFlags1 & PLAYER_STATE1_TALKING) && ((player->actor.textId & 0xFF00) != 0x600)) {
@@ -2406,8 +2406,8 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
} else if (!Object_IsLoaded(&play->objectCtx, actor->objectSlot)) {
Actor_Kill(actor);
actor = actor->next;
- } else if ((requiredActorFlag && !(actor->flags & requiredActorFlag)) ||
- (!requiredActorFlag && canFreezeCategory &&
+ } else if ((freezeExceptionFlag != 0 && !(actor->flags & freezeExceptionFlag)) ||
+ (freezeExceptionFlag == 0 && canFreezeCategory &&
!((sp74 == actor) || (actor == player->naviActor) || (actor == player->heldActor) ||
(&player->actor == actor->parent)))) {
CollisionCheck_ResetDamage(&actor->colChkInfo);
diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c
index 64680a0d0..6859e5731 100644
--- a/src/code/z_player_call.c
+++ b/src/code/z_player_call.c
@@ -1,7 +1,8 @@
#include "global.h"
-#define FLAGS \
- (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25 | ACTOR_FLAG_26)
+#define FLAGS \
+ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_5 | \
+ ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_26)
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:128 pal-1.1:128"