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-rw-r--r--src/code/z_actor.c4
-rw-r--r--src/code/z_player_lib.c11
2 files changed, 11 insertions, 4 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index e36110e79..b7b9e31b0 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3793,7 +3793,7 @@ s16 Actor_TestFloorInDirection(Actor* actor, PlayState* play, f32 distance, s16
s32 Actor_IsLockedOn(PlayState* play, Actor* actor) {
Player* player = GET_PLAYER(play);
- if ((player->stateFlags1 & PLAYER_STATE1_4) && actor->isLockedOn) {
+ if ((player->stateFlags1 & PLAYER_STATE1_HOSTILE_LOCK_ON) && actor->isLockedOn) {
return true;
} else {
return false;
@@ -3806,7 +3806,7 @@ s32 Actor_IsLockedOn(PlayState* play, Actor* actor) {
s32 Actor_OtherIsLockedOn(PlayState* play, Actor* actor) {
Player* player = GET_PLAYER(play);
- if ((player->stateFlags1 & PLAYER_STATE1_4) && !actor->isLockedOn) {
+ if ((player->stateFlags1 & PLAYER_STATE1_HOSTILE_LOCK_ON) && !actor->isLockedOn) {
return true;
} else {
return false;
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 608423b42..f52068507 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -502,8 +502,15 @@ int Player_InCsMode(PlayState* play) {
return Player_InBlockingCsMode(play, this) || (this->unk_6AD == 4);
}
-s32 func_8008E9C4(Player* this) {
- return (this->stateFlags1 & PLAYER_STATE1_4);
+/**
+ * Checks if Player is currently locked onto a hostile actor.
+ * `PLAYER_STATE1_HOSTILE_LOCK_ON` controls Player's "battle" response to hostile actors.
+ *
+ * Note that within Player, `Player_UpdateHostileLockOn` exists, which updates the flag and also returns the check.
+ * Player can use this function instead if the flag should be checked, but not updated.
+ */
+s32 Player_CheckHostileLockOn(Player* this) {
+ return (this->stateFlags1 & PLAYER_STATE1_HOSTILE_LOCK_ON);
}
int Player_IsChildWithHylianShield(Player* this) {