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-rw-r--r--src/code/fault.c3
-rw-r--r--src/code/z_actor.c23
-rw-r--r--src/code/z_lifemeter.c11
-rw-r--r--src/code/z_map_mark.c8
4 files changed, 24 insertions, 21 deletions
diff --git a/src/code/fault.c b/src/code/fault.c
index 4e1087524..d1cd9627a 100644
--- a/src/code/fault.c
+++ b/src/code/fault.c
@@ -1265,8 +1265,7 @@ void Fault_Init(void) {
gFaultMgr.faultHandlerEnabled = true;
osCreateMesgQueue(&sFaultInstance->queue, &sFaultInstance->msg, 1);
StackCheck_Init(&sFaultThreadInfo, &sFaultStack, STACK_TOP(sFaultStack), 0, 0x100, "fault");
- osCreateThread(&sFaultInstance->thread, 2, Fault_ThreadEntry, 0, STACK_TOP(sFaultStack),
- OS_PRIORITY_APPMAX);
+ osCreateThread(&sFaultInstance->thread, 2, Fault_ThreadEntry, 0, STACK_TOP(sFaultStack), OS_PRIORITY_APPMAX);
osStartThread(&sFaultInstance->thread);
}
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index e3df1542c..112ff7db8 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -470,7 +470,8 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Gl
if ((actorArg != NULL) && (targetCtx->unk_4B == 0)) {
Actor_ProjectPos(globalCtx, &actorArg->focus.pos, &projectedFocusPos, &cappedInvWDest);
- if (((projectedFocusPos.z <= 0.0f) || (1.0f <= fabsf(projectedFocusPos.x * cappedInvWDest))) || (1.0f <= fabsf(projectedFocusPos.y * cappedInvWDest))) {
+ if (((projectedFocusPos.z <= 0.0f) || (1.0f <= fabsf(projectedFocusPos.x * cappedInvWDest))) ||
+ (1.0f <= fabsf(projectedFocusPos.y * cappedInvWDest))) {
actorArg = NULL;
}
}
@@ -728,23 +729,23 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
(u8)titleCtx->alpha);
- gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOLOD);
+ gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA, G_IM_SIZ_8b,
+ width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1, G_TX_RENDERTILE,
- 0, 0, 1 << 10, 1 << 10);
+ gSPTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1,
+ G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
height = titleCtx->height - height;
// If texture is bigger than 0x1000, display the rest
if (height > 0) {
- gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, width,
- height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
- G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset + 0x1000, G_IM_FMT_IA,
+ G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(OVERLAY_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4, titleSecondY + (height * 4) - 1,
- G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ gSPTextureRectangle(OVERLAY_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4,
+ titleSecondY + (height * 4) - 1, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2880);
diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c
index fed721d81..115baadce 100644
--- a/src/code/z_lifemeter.c
+++ b/src/code/z_lifemeter.c
@@ -452,8 +452,10 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
heartTexCoordPerPixel *= 1 << 10;
halfHeartLength = 8.0f;
halfHeartLength *= 0.68f;
- gSPTextureRectangle(OVERLAY_DISP++, (s32)((heartCenterX - halfHeartLength) * 4), (s32)((heartCenterY - halfHeartLength) * 4),
- (s32)((heartCenterX + halfHeartLength) * 4), (s32)((heartCenterY + halfHeartLength) * 4), G_TX_RENDERTILE, 0, 0,
+ gSPTextureRectangle(OVERLAY_DISP++, (s32)((heartCenterX - halfHeartLength) * 4),
+ (s32)((heartCenterY - halfHeartLength) * 4),
+ (s32)((heartCenterX + halfHeartLength) * 4),
+ (s32)((heartCenterY + halfHeartLength) * 4), G_TX_RENDERTILE, 0, 0,
(s32)heartTexCoordPerPixel, (s32)heartTexCoordPerPixel);
} else {
if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) {
@@ -474,8 +476,9 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
{
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
- Matrix_SetTranslateScaleMtx2(matrix, 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize),
- -130.0f + offsetX, 94.5f - offsetY, 0.0f);
+ Matrix_SetTranslateScaleMtx2(
+ matrix, 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize),
+ 1.0f - (0.32f * beatingHeartPulsingSize), -130.0f + offsetX, 94.5f - offsetY, 0.0f);
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, beatingHeartVtx, 4, 0);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c
index a096a9b56..8718b8de4 100644
--- a/src/code/z_map_mark.c
+++ b/src/code/z_map_mark.c
@@ -63,10 +63,10 @@ void MapMark_Init(GlobalContext* globalCtx) {
Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
sLoadedMarkDataTable = gMapMarkDataTable;
- sLoadedMarkDataTable = (void*)(u32)((overlay->vramTable != NULL)
- ? (void*)((u32)overlay->vramTable -
- (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
- : NULL);
+ sLoadedMarkDataTable = (void*)(u32)(
+ (overlay->vramTable != NULL)
+ ? (void*)((u32)overlay->vramTable - (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
+ : NULL);
}
void MapMark_ClearPointers(GlobalContext* globalCtx) {