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-rw-r--r--src/code/fault_n64.c4
-rw-r--r--src/code/graph.c2
-rw-r--r--src/code/main.c4
-rw-r--r--src/code/speed_meter.c2
-rw-r--r--src/code/sys_cfb.c3
-rw-r--r--src/code/sys_math3d.c2
-rw-r--r--src/code/sys_matrix.c3
-rw-r--r--src/code/z_actor.c5
-rw-r--r--src/code/z_camera.c4
-rw-r--r--src/code/z_collision_check.c5
-rw-r--r--src/code/z_common_data.c2
-rw-r--r--src/code/z_debug.c2
-rw-r--r--src/code/z_demo.c2
-rw-r--r--src/code/z_kankyo.c4
-rw-r--r--src/code/z_player_call.c2
-rw-r--r--src/code/z_skin.c3
16 files changed, 27 insertions, 22 deletions
diff --git a/src/code/fault_n64.c b/src/code/fault_n64.c
index 762301b56..5145173e9 100644
--- a/src/code/fault_n64.c
+++ b/src/code/fault_n64.c
@@ -1,6 +1,6 @@
#if PLATFORM_N64
-#pragma increment_block_number "ntsc-1.2:128"
+#pragma increment_block_number "ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#include "global.h"
#include "fault.h"
@@ -8,7 +8,7 @@
#include "stack.h"
#include "terminal.h"
-#pragma increment_block_number "ntsc-1.2:96"
+#pragma increment_block_number "ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
typedef struct FaultMgr {
OSThread thread;
diff --git a/src/code/graph.c b/src/code/graph.c
index 2ecd87dd1..bf1621452 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -8,7 +8,7 @@
#define GFXPOOL_TAIL_MAGIC 0x5678
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.2:192"
+ "ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
/**
* The time at which the previous `Graph_Update` ended.
diff --git a/src/code/main.c b/src/code/main.c
index aed8a5cea..c7fc231a1 100644
--- a/src/code/main.c
+++ b/src/code/main.c
@@ -4,7 +4,7 @@
extern uintptr_t gSegments[NUM_SEGMENTS];
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
- "ntsc-1.2:128"
+ "ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
extern struct PreNmiBuff* gAppNmiBufferPtr;
extern struct Scheduler gScheduler;
@@ -23,7 +23,7 @@ extern struct IrqMgr gIrqMgr;
#endif
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
- "ntsc-1.2:156"
+ "ntsc-1.2:156 pal-1.0:154 pal-1.1:154"
extern u8 _buffersSegmentEnd[];
diff --git a/src/code/speed_meter.c b/src/code/speed_meter.c
index b3bfa6d7c..d325099a8 100644
--- a/src/code/speed_meter.c
+++ b/src/code/speed_meter.c
@@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.2:128"
+ "ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#include "global.h"
#include "terminal.h"
diff --git a/src/code/sys_cfb.c b/src/code/sys_cfb.c
index e77002575..553cc50d8 100644
--- a/src/code/sys_cfb.c
+++ b/src/code/sys_cfb.c
@@ -1,6 +1,7 @@
#include "global.h"
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
+ "pal-1.1:128"
uintptr_t sSysCfbFbPtr[2];
uintptr_t sSysCfbEnd;
diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c
index eefc4a9de..8a1328e68 100644
--- a/src/code/sys_math3d.c
+++ b/src/code/sys_math3d.c
@@ -6,7 +6,7 @@
#include "sys_math3d.h"
#pragma increment_block_number "gc-eu:104 gc-eu-mq:104 gc-jp:104 gc-jp-ce:104 gc-jp-mq:104 gc-us:104 gc-us-mq:104" \
- "ntsc-1.2:79"
+ "ntsc-1.2:79 pal-1.0:80 pal-1.1:80"
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c
index 1a4707929..b5c0b206b 100644
--- a/src/code/sys_matrix.c
+++ b/src/code/sys_matrix.c
@@ -19,7 +19,8 @@ MtxF gMtxFClear = {
};
// clang-format on
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
+ "pal-1.1:128"
MtxF* sMatrixStack; // "Matrix_stack"
MtxF* sCurrentMatrix; // "Matrix_now"
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 39c1ecdea..f0d43e632 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -12,7 +12,7 @@
#include "assets/objects/object_bdoor/object_bdoor.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.2:0"
+ "ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId;
@@ -2071,7 +2071,8 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
return false;
}
-#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22 ntsc-1.2:22"
+#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22" \
+ "ntsc-1.2:22 pal-1.0:22 pal-1.1:22"
// Local data used for Farore's Wind light (stored in BSS)
LightInfo D_8015BC00;
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 39b121db2..b1036d595 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -5,7 +5,7 @@
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
- "ntsc-1.2:192"
+ "ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
@@ -3638,7 +3638,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.2:98"
+ "ntsc-1.2:98 pal-1.0:96 pal-1.1:96"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index 61079c879..803cdeaeb 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -5,7 +5,8 @@
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:208"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:208" \
+ "pal-1.0:208 pal-1.1:208"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
@@ -2201,7 +2202,7 @@ void CollisionCheck_ATTrisVsACCyl(PlayState* play, CollisionCheckContext* colChk
}
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
- "ntsc-1.2:252"
+ "ntsc-1.2:252 pal-1.0:252 pal-1.1:252"
void CollisionCheck_ATCylVsACQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol, Collider* acCol) {
static TriNorm tri1;
diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c
index dcd0ee4d2..847da16f0 100644
--- a/src/code/z_common_data.c
+++ b/src/code/z_common_data.c
@@ -3,7 +3,7 @@
#include "versions.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.2:192"
+ "ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
ALIGNED(16) SaveContext gSaveContext;
u32 D_8015FA88;
diff --git a/src/code/z_debug.c b/src/code/z_debug.c
index 4ca9b2071..dbbc8fd8d 100644
--- a/src/code/z_debug.c
+++ b/src/code/z_debug.c
@@ -13,7 +13,7 @@ typedef struct InputCombo {
} InputCombo; // size = 0x4
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.2:128"
+ "ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
RegEditor* gRegEditor;
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index 527bd02bc..cada27694 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -125,7 +125,7 @@ u16 gCamEyePointAppliedFrame;
u16 gCamAtPointAppliedFrame;
#pragma increment_block_number "gc-eu:192 gc-eu-mq:176 gc-jp:192 gc-jp-ce:192 gc-jp-mq:176 gc-us:192 gc-us-mq:176" \
- "ntsc-1.2:80"
+ "ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
// Cam ID to return to when a scripted cutscene is finished
s16 sReturnToCamId;
diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c
index 315b32eab..cae5718ca 100644
--- a/src/code/z_kankyo.c
+++ b/src/code/z_kankyo.c
@@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:248 gc-eu-mq:248 gc-jp:240 gc-jp-ce:240 gc-jp-mq:240 gc-us:240 gc-us-mq:240" \
- "ntsc-1.2:0"
+ "ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#include "global.h"
#include "ultra64.h"
@@ -214,7 +214,7 @@ s16 sSunDepthTestX;
s16 sSunDepthTestY;
#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
- "ntsc-1.2:216"
+ "ntsc-1.2:216 pal-1.0:240 pal-1.1:240"
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;
diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c
index a004f0b53..64680a0d0 100644
--- a/src/code/z_player_call.c
+++ b/src/code/z_player_call.c
@@ -4,7 +4,7 @@
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25 | ACTOR_FLAG_26)
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.2:128"
+ "ntsc-1.2:128 pal-1.1:128"
void (*sPlayerCallInitFunc)(Actor* thisx, PlayState* play);
void (*sPlayerCallDestroyFunc)(Actor* thisx, PlayState* play);
diff --git a/src/code/z_skin.c b/src/code/z_skin.c
index 77b7aedc4..55af9b1e2 100644
--- a/src/code/z_skin.c
+++ b/src/code/z_skin.c
@@ -1,6 +1,7 @@
#include "global.h"
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
+ "pal-1.1:128"
MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn