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AgeCommit message (Expand)Author
2022-05-08Document EnInsect actor (#1184)Dragorn421
2022-05-08Document `eventChkInf` usage of frogs played songs flags (#1211)Dragorn421
2022-05-08Add offsets to map 48x85 (#1216)louist103
2022-05-08Restructuring Camera Structs and Related Macros (#1108)engineer124
2022-05-07Document En_Rd (#1179)Tom Overton
2022-05-07HealthMeter_ -> Health_ (#1202)engineer124
2022-05-07Cleanup `pad`'s in z_scene_table.c (#1215)engineer124
2022-05-04Fix misc 11 (#1209)Dragorn421
2022-05-04Name rsp ucodes and surrounding cleanup (#1166)Tharo
2022-05-01Tweak preprocessing to work on both clang and gcc (#1212)EllipticEllipsis
2022-05-02Memstuff (#1164)EllipticEllipsis
2022-05-01Improve the state of handwritten assembly files (#865)Tharo
2022-04-30Doc equips usage (inventory, current and player-specific constants) (#1142)Dragorn421
2022-04-30Fix misc 10 (#1208)Dragorn421
2022-04-29Do not require colorama, do not use it (#1205)Dragorn421
2022-04-29Cleanup `clang-format off` (#1195)Dragorn421
2022-04-29Fixup `feetFloorFlags` doc and -> `feetFloorFlag` (#1180)Dragorn421
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-27Document Transition System (#1131)fig02
2022-04-24Angle cleanup - macros names (#1193)Dragorn421
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-04-23Parameter/Item Misc Cleanup (#1201)engineer124
2022-04-23Improve matches in Interface_Draw (#1200)engineer124
2022-04-18document most navi enemies as enum type (#1110)playerskel
2022-04-09Doc misc 3 (#1176)Dragorn421
2022-04-08Cleanup pass on in-actor effects systems (#1167)Dragorn421
2022-04-08Message Queues, Threads, and surroundings cleanup (#1178)Tharo
2022-04-09Names for some view things (#1191)Robin Allen
2022-04-03Fix misc 9 (#1183)Dragorn421
2022-04-04Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103)engineer124
2022-04-03Mark bug in file choose (#1187)louist103
2022-04-03Angle cleanup - miscellaneous (#1159)Dragorn421
2022-03-21first pass (#1185)louist103
2022-03-20Angle cleanup - `DEG_TO_RAD` (#1157)Dragorn421
2022-03-20Use `BINANG_TO_RAD_ALT` more (#1156)Dragorn421
2022-03-20Doc (partially) player model and anim code data (#1143)Dragorn421
2022-03-19Document more PathwayLists for scenes (#1181)Dragorn421
2022-03-19`object_human` OK (#1004)Anghelo Carvajal
2022-03-19Update market_alley_n.xml (#1173)MegaMech
2022-03-19Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)Dragorn421
2022-03-19Doc misc 4 (#1177)Dragorn421
2022-03-20Small collision_check improvements (#1172)Tharo
2022-03-16Fix misc 8 (#1150)Dragorn421
2022-03-13More documentation for IrqMgr (#1144)Tharo
2022-03-13Angle cleanup - `RADF_TO_BINANG` (#1155)Dragorn421
2022-03-12Define gMorphaAndPoolWaterTex to remove unknown bytes. (#1174)MegaMech
2022-03-12Renamed gLinkTunic1Tex to gDekuStickTex (#1169)MegaMech
2022-03-12Doc player drawing (#1098)Dragorn421
2022-03-10Naming1 (#1113)playerskel
2022-03-09`PlayerMeleeWeaponAnimation` enum (#1154)Dragorn421