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Decompilation of The Legend of Zelda: Ocarina of Time
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2022-05-08
Document EnInsect actor (#1184)
Dragorn421
2022-05-08
Document `eventChkInf` usage of frogs played songs flags (#1211)
Dragorn421
2022-05-08
Add offsets to map 48x85 (#1216)
louist103
2022-05-08
Restructuring Camera Structs and Related Macros (#1108)
engineer124
2022-05-07
Document En_Rd (#1179)
Tom Overton
2022-05-07
HealthMeter_ -> Health_ (#1202)
engineer124
2022-05-07
Cleanup `pad`'s in z_scene_table.c (#1215)
engineer124
2022-05-04
Fix misc 11 (#1209)
Dragorn421
2022-05-04
Name rsp ucodes and surrounding cleanup (#1166)
Tharo
2022-05-01
Tweak preprocessing to work on both clang and gcc (#1212)
EllipticEllipsis
2022-05-02
Memstuff (#1164)
EllipticEllipsis
2022-05-01
Improve the state of handwritten assembly files (#865)
Tharo
2022-04-30
Doc equips usage (inventory, current and player-specific constants) (#1142)
Dragorn421
2022-04-30
Fix misc 10 (#1208)
Dragorn421
2022-04-29
Do not require colorama, do not use it (#1205)
Dragorn421
2022-04-29
Cleanup `clang-format off` (#1195)
Dragorn421
2022-04-29
Fixup `feetFloorFlags` doc and -> `feetFloorFlag` (#1180)
Dragorn421
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-27
Document Transition System (#1131)
fig02
2022-04-24
Angle cleanup - macros names (#1193)
Dragorn421
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-04-23
Parameter/Item Misc Cleanup (#1201)
engineer124
2022-04-23
Improve matches in Interface_Draw (#1200)
engineer124
2022-04-18
document most navi enemies as enum type (#1110)
playerskel
2022-04-09
Doc misc 3 (#1176)
Dragorn421
2022-04-08
Cleanup pass on in-actor effects systems (#1167)
Dragorn421
2022-04-08
Message Queues, Threads, and surroundings cleanup (#1178)
Tharo
2022-04-09
Names for some view things (#1191)
Robin Allen
2022-04-03
Fix misc 9 (#1183)
Dragorn421
2022-04-04
Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103)
engineer124
2022-04-03
Mark bug in file choose (#1187)
louist103
2022-04-03
Angle cleanup - miscellaneous (#1159)
Dragorn421
2022-03-21
first pass (#1185)
louist103
2022-03-20
Angle cleanup - `DEG_TO_RAD` (#1157)
Dragorn421
2022-03-20
Use `BINANG_TO_RAD_ALT` more (#1156)
Dragorn421
2022-03-20
Doc (partially) player model and anim code data (#1143)
Dragorn421
2022-03-19
Document more PathwayLists for scenes (#1181)
Dragorn421
2022-03-19
`object_human` OK (#1004)
Anghelo Carvajal
2022-03-19
Update market_alley_n.xml (#1173)
MegaMech
2022-03-19
Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)
Dragorn421
2022-03-19
Doc misc 4 (#1177)
Dragorn421
2022-03-20
Small collision_check improvements (#1172)
Tharo
2022-03-16
Fix misc 8 (#1150)
Dragorn421
2022-03-13
More documentation for IrqMgr (#1144)
Tharo
2022-03-13
Angle cleanup - `RADF_TO_BINANG` (#1155)
Dragorn421
2022-03-12
Define gMorphaAndPoolWaterTex to remove unknown bytes. (#1174)
MegaMech
2022-03-12
Renamed gLinkTunic1Tex to gDekuStickTex (#1169)
MegaMech
2022-03-12
Doc player drawing (#1098)
Dragorn421
2022-03-10
Naming1 (#1113)
playerskel
2022-03-09
`PlayerMeleeWeaponAnimation` enum (#1154)
Dragorn421
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