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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2025-04-28
Add makefile dependencies for all build objects (#2517)
Tharo
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
create ACTOR_FLAGS_CHECK_ALL (#2515)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-24
Add macOS instructions for installing mips-linux-gnu-gcc (#2508)
cadmic
2025-04-24
Use official macros for Physical Address conversion (#2511)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-23
cleanup z64h (#2510)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-16
variables.h: migrate all remaining varaibles, remove other dependencies excep...
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2025-04-04
Account for z_rumble's unreferenced bss at the start in fix_bss script (#2502)
Derek Hensley
2025-04-02
system_heap -> runtime (#2500)
fig02
2025-03-28
Rename absf to fabsf (#2499)
Tharo
2025-03-27
Seperate baserom segments dir from output dir (#2498)
Derek Hensley
2025-03-27
SoundMode -> SoundOutputMode (#2475)
fig02
2025-03-27
T() macro in overlays 2 (#2487)
Dragorn421
2025-03-27
Make the rounding mode setting explicit in osInitialize (#2497)
Tharo
2025-03-26
Fix some hardcoded sfx ids (#2496)
Tharo
2025-03-26
Move skin unused bss to rumble (#2495)
Derek Hensley
2025-03-26
Some functions.h and variables.h work (#2491)
fig02
2025-03-26
T() macro in overlays 1 (#2486)
Dragorn421
2025-03-26
Add colors to sym_info.py full map print (#2474)
Dragorn421
2025-03-01
Unbreak gcc builds (#2493)
Tharo
2025-02-27
Revert "Always use LF line endings, even on Windows (#2489)" (#2492)
cadmic
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-25
Always use LF line endings, even on Windows (#2489)
cadmic
2025-02-24
Fixup includes (#2483)
Dragorn421
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-23
Macroify MML opcodes (#2485)
Dragorn421
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-19
Use "entry" terminology in map select (#2479)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-17
Add `n64texconv` and `bin2c` tools to convert extracted .png and .bin to C ar...
Tharo
2025-02-16
assets xmls fixes (#2476)
Dragorn421
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-15
fix assembly warning in normalize.s (#2473)
Dragorn421
2025-02-15
Use enums for settings in SRAM header (#2429)
cadmic
2025-02-15
fix_bss.py: Try to handle one-past-the-end pointers (#2471)
cadmic
2025-02-14
Cleanup colliders 3 (#2467)
Dragorn421
2025-02-14
Document `sSceneInitLetterboxTimer` (#2469)
fig02
2025-02-14
Identify some unaccounted and blob asset data (#1953)
cadmic
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2025-02-12
Cleanup colliders struct members 2 (#2465)
Dragorn421
2025-02-12
Assets fixups 2 (#2461)
Dragorn421
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