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AgeCommit message (Expand)Author
2025-06-03Child Ruto Part 8: Init branches (#2576)Jordan Longstaff
2025-06-03Commit `g_pn_*.c` files (#2573)Dragorn421
2025-06-03Rename `damageEffect` -> `damageReaction` (#2554)Dragorn421
2025-06-03T() macro loose ends 1 (#2563)Dragorn421
2025-06-02Child Ruto Part 2: Rename resurfacing animation (#2569)Jordan Longstaff
2025-06-01Add Vtx[] resources in xmls for undocumented assets (#2547)Dragorn421
2025-06-01T() macro in overlays 9 (#2552)Dragorn421
2025-06-01Document kaleido debug menu (#2506)Pepe20129
2025-06-01T() macro in overlays 10 (#2553)Dragorn421
2025-06-01csdis.py: write `CS_CMD_ACTOR_CUE_` names in actor cue list header (#2561)Dragorn421
2025-05-31T() macro in overlays 8 (#2551)Dragorn421
2025-05-31GetItem_Draw: giDrawId and comment GID_ values (#2556)Dragorn421
2025-05-31Commit `icon_item_24_static`, `icon_item_{fra,ger,jpn,nes}_static`, `item_nam...Dragorn421
2025-05-31Add Vtx[] resources in xmls for documented assets 1 (#2549)Dragorn421
2025-05-31Fix Link eyes left/right (#2558)Dragorn421
2025-05-29sPlayerFaces as array of structs instead of 2d array (#2559)Derek Hensley
2025-05-29Fix sym_info.py for older Python (#2557)Dragorn421
2025-05-28T() macro in overlays 7 (#2545)Dragorn421
2025-05-28T() macro in overlays 6 (#2544)Dragorn421
2025-05-27T() macro in overlays 4 (#2533)Dragorn421
2025-05-27[assets system] Fix fusing resource buffer markers (#2548)Dragorn421
2025-05-27[assets] Sort gkeep resources by offset (#2550)Dragorn421
2025-05-26[assets] Better automatic names for subdata of Anim and Col data (#2543)Dragorn421
2025-05-26Commit `icon_item_static` (#2546)Dragorn421
2025-05-26Commit `object_link_child` (#2542)Dragorn421
2025-05-26Cleanup colliders 4 (#2470)Dragorn421
2025-05-25T() macro in overlays 5 (#2537)Dragorn421
2025-05-25Force skybox split palettes to always contain 128 colors (#2535)Tharo
2025-05-25`sym_info.py`: QoL features (#2539)Dragorn421
2025-05-25Finalize and commit `object_link_boy` (#2528)Dragorn421
2025-05-25Introduce TEX_LEN macro for texture arrays lengths (#2541)Dragorn421
2025-05-25Pause doc: Equipment page (#2538)Dragorn421
2025-05-24Cleanup includes in header files (#2540)Dragorn421
2025-05-23Some sequence 0 improvements (#2536)Tharo
2025-05-23T() macro in overlays 3 (#2532)Dragorn421
2025-05-23[assets] Explicit size for textures and dlists (#2534)Dragorn421
2025-05-20Assets system utilities (#2529)Dragorn421
2025-05-20Add write_source.txt: list of files to write source for during assets extract...Dragorn421
2025-05-20Format assets/ (#2530)Dragorn421
2025-05-18New assets system (#2481)Dragorn421
2025-05-12AVOID_UB: FileSelect_LoadGame out of bounds `gBitFlags[-1]` (#2527)Dragorn421
2025-05-06Fix fix_bss.py (#2526)Dragorn421
2025-05-05C23 Compatibility (#2525)Tharo
2025-05-02Fix game.c typo (#2523)GhostlyDark
2025-05-02Audio internal lib: Merge dcache.c and aisetnextbuf.c into os.c (#2522)fig02
2025-05-01Restructure audio source files (#2520)fig02
2025-05-01Update z_magic_fire rectangle to be based on screen size (#2521)GhostlyDark
2025-04-30Audio Internal Library: Document original function names from Animal Crossing...fig02
2025-04-28Use cpp for soundfont dependencies (#2519)Tharo
2025-04-28Add makefile dependencies for all build objects (#2517)Tharo