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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2025-06-03
Child Ruto Part 8: Init branches (#2576)
Jordan Longstaff
2025-06-03
Commit `g_pn_*.c` files (#2573)
Dragorn421
2025-06-03
Rename `damageEffect` -> `damageReaction` (#2554)
Dragorn421
2025-06-03
T() macro loose ends 1 (#2563)
Dragorn421
2025-06-02
Child Ruto Part 2: Rename resurfacing animation (#2569)
Jordan Longstaff
2025-06-01
Add Vtx[] resources in xmls for undocumented assets (#2547)
Dragorn421
2025-06-01
T() macro in overlays 9 (#2552)
Dragorn421
2025-06-01
Document kaleido debug menu (#2506)
Pepe20129
2025-06-01
T() macro in overlays 10 (#2553)
Dragorn421
2025-06-01
csdis.py: write `CS_CMD_ACTOR_CUE_` names in actor cue list header (#2561)
Dragorn421
2025-05-31
T() macro in overlays 8 (#2551)
Dragorn421
2025-05-31
GetItem_Draw: giDrawId and comment GID_ values (#2556)
Dragorn421
2025-05-31
Commit `icon_item_24_static`, `icon_item_{fra,ger,jpn,nes}_static`, `item_nam...
Dragorn421
2025-05-31
Add Vtx[] resources in xmls for documented assets 1 (#2549)
Dragorn421
2025-05-31
Fix Link eyes left/right (#2558)
Dragorn421
2025-05-29
sPlayerFaces as array of structs instead of 2d array (#2559)
Derek Hensley
2025-05-29
Fix sym_info.py for older Python (#2557)
Dragorn421
2025-05-28
T() macro in overlays 7 (#2545)
Dragorn421
2025-05-28
T() macro in overlays 6 (#2544)
Dragorn421
2025-05-27
T() macro in overlays 4 (#2533)
Dragorn421
2025-05-27
[assets system] Fix fusing resource buffer markers (#2548)
Dragorn421
2025-05-27
[assets] Sort gkeep resources by offset (#2550)
Dragorn421
2025-05-26
[assets] Better automatic names for subdata of Anim and Col data (#2543)
Dragorn421
2025-05-26
Commit `icon_item_static` (#2546)
Dragorn421
2025-05-26
Commit `object_link_child` (#2542)
Dragorn421
2025-05-26
Cleanup colliders 4 (#2470)
Dragorn421
2025-05-25
T() macro in overlays 5 (#2537)
Dragorn421
2025-05-25
Force skybox split palettes to always contain 128 colors (#2535)
Tharo
2025-05-25
`sym_info.py`: QoL features (#2539)
Dragorn421
2025-05-25
Finalize and commit `object_link_boy` (#2528)
Dragorn421
2025-05-25
Introduce TEX_LEN macro for texture arrays lengths (#2541)
Dragorn421
2025-05-25
Pause doc: Equipment page (#2538)
Dragorn421
2025-05-24
Cleanup includes in header files (#2540)
Dragorn421
2025-05-23
Some sequence 0 improvements (#2536)
Tharo
2025-05-23
T() macro in overlays 3 (#2532)
Dragorn421
2025-05-23
[assets] Explicit size for textures and dlists (#2534)
Dragorn421
2025-05-20
Assets system utilities (#2529)
Dragorn421
2025-05-20
Add write_source.txt: list of files to write source for during assets extract...
Dragorn421
2025-05-20
Format assets/ (#2530)
Dragorn421
2025-05-18
New assets system (#2481)
Dragorn421
2025-05-12
AVOID_UB: FileSelect_LoadGame out of bounds `gBitFlags[-1]` (#2527)
Dragorn421
2025-05-06
Fix fix_bss.py (#2526)
Dragorn421
2025-05-05
C23 Compatibility (#2525)
Tharo
2025-05-02
Fix game.c typo (#2523)
GhostlyDark
2025-05-02
Audio internal lib: Merge dcache.c and aisetnextbuf.c into os.c (#2522)
fig02
2025-05-01
Restructure audio source files (#2520)
fig02
2025-05-01
Update z_magic_fire rectangle to be based on screen size (#2521)
GhostlyDark
2025-04-30
Audio Internal Library: Document original function names from Animal Crossing...
fig02
2025-04-28
Use cpp for soundfont dependencies (#2519)
Tharo
2025-04-28
Add makefile dependencies for all build objects (#2517)
Tharo
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