| Age | Commit message (Collapse) | Author |
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* split out various macros
* fix
* fix2
* fix dw
* libc path
* fix macro
* does this fix bss
* fix bss
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* Add macOS instructions for installing mips-linux-gnu-gcc
* Add --with-system-zlib to fix binutils build on macOS 15.3.1
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* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
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* progress
* z64.h issues sorted
* remove variables.h
* format
* n64 fix
* another fix
* did the wrong fix
* fix libleo
* fix bss
* review
* remove instead of comment
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except z64.h (#2505)
* move remaining variables from variables.h
* fix other dependencies
* extra newline
* fix and adjust comment
* is this the problem
* fix bss
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* migrate audio variables, fix libultra thing
* remove extra newlines
* fix
* add required pragmas
* fix bss
* audio table fixes
* fix bss
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* variables.h cleaning: migrate libultra variables
* another increment_block_number
* fix bss
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* split most of functions.h
* osdriverominit
* forgot include
* fix
* remove functions.h
* temporary fix for fix_bss
* fix bss
* revert fix_bss.py change
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* Account for z_rumble's unreferenced bss at the start
* z_locale and black
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* very light documentation for runtime
* more renaming
* one more rename
* RunTime -> Runtime
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* SoundOutputMode, and move SoundSetting
* missed a couple
* format
* move SoundSetting
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* T() "Warning : move BG"
* more T() up to (incl.) z_bg_spot09
* T() done up to (including) z_bg_*
* bulk T() "main/draw mode is wrong"
* -> "the main mode is wrong"
* "Lon Lon"
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* sort fuctions and variables
* bss
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* More T()
* More T(), up to (including) z_bg_mori*
* home pos~~e~~
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This reverts commit 2b30c61a2698862e3debd50c2be193df23f9e8b5.
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* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
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* split game states
* split all GameState headers
* match fig names
* deduplicate headers from bad merge
* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h
* fix compile error
* .bss
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* add defines for sequence opcodes
* name aseq_cmd_id defines from the corresponding macro names
* ASEQ_CMD_ID_ -> ASEQ_OPC_
* remove previous opcode defines
* ASEQ_OPC_LAYER_STEP3_ -> ASEQ_OPC_LAYER_
* sync with MM and fixups
* format
* ASEQ_OPC_ -> ASEQ_OP_
* ASEQ_OP_CTRLFLOW_ -> ASEQ_OP_
* tab-align
* ASEQ_OP_SEQUENCE_ -> ASEQ_OP_SEQ_
* ASEQ_OP_CHANNEL_ -> ASEQ_OP_CHAN_
* define MML_VERSION in the Makefile for seqplayer.c
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* Clean out z64.h
* fix version include
* overlay.h
* pr suggestion
* try fixing main.c
* add back forward declare
* fix bss
* header guard
* prefix
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* make headers for gamestates
* fixes
* fixes 2
* bss
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* use entry terminology in map select
* missed one
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* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
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arrays during build (#2477)
* n64texconv and bin2c
* mv tools/n64texconv tools/assets/
* fix
* more light fixes
* Silence -Wshadow for libimagequant
* Add reference counting gc for palette objects in python bindings
* Fix missing alignment in n64texconv_*_to_c functions
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Check palette size in n64texconv_image_from_png
* accept memoryview as well as bytes for binary data
* minimal doc on n64texconv_quantize_shared
* fix a buffer size passed to libimagequant
* assert pal count <= 256 on png write
* Disable palette size check for input pngs, ZAPD fails the check
* No OpenMP for clang
* When reading an indexed png into a CI format, requantize if there are too many colors for the target texel size
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
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* Use enums for settings in SRAM header
* Fix bss
* Uglify z_en_mag to match ique
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* fix_bss.py: Try to handle one-past-the-end pointers
* Proofread
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* standardize s[Name][Collider]JntSphElementsInit[Name]
* standardize ColliderCylinder struct members names on `[name]collider[s][Cylinder]`
* format
* fix
* fix2
* fix3
* collidersCylinder -> colliderCylinders
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* document scene init letterbox timer
* reword
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* Identify some unaccounted and blob asset data
* Add bug comments for flex skeleton weirdness
* Use (SkeletonHeader*) cast instead of .sh
* Fix vtx counts
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* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
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* remove global.h dependency from all actors
* fix compiler error
* fix another build issue
* fix bss
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* Cleanup colliders 2
* format
* fixes & review
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