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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2020-06-24
fix colliderinit typo (#226)
fig02
2020-06-24
Rename culling related variables (#225)
fig02
2020-06-24
suppress unused parameters, unused variables, and missing braces (#224)
krimtonz
2020-06-24
Decomp BgJyaLift (#216)
louist103
2020-06-23
Fail the Jenkins build if there's any unused asm (#222)
Ethan Roseman
2020-06-22
Update diff script (#220)
Roman971
2020-06-21
CSV Progress (2) (#219)
Ethan Roseman
2020-06-21
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217)
Random
2020-06-21
Output progress to csv file (#218)
Ethan Roseman
2020-06-21
Decompiled ovl_Bg_Spot01_Idohashira (1 non-matching) (#213)
Ethan Roseman
2020-06-18
Improved mips_to_c context script (#214)
Ethan Roseman
2020-06-17
Arms_Hook OK (#210)
fig02
2020-06-17
Decompile pausemgr.c (#211)
Random
2020-06-17
Decompiled ovl_Bg_Spot18_Obj (#204)
Ethan Roseman
2020-06-17
Matched some controller files (#178)
Lucas Shaw
2020-06-14
Update asm processor and migrate/improve rodata for a few files (#209)
Roman971
2020-06-14
Actor struct cleanup (#208)
fig02
2020-06-13
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...
Roman971
2020-06-13
z_select decompiled, 1 non matching left (#202)
fig02
2020-06-12
Fix sym_info.py and first_diff.py scripts to properly handle .bss (#205)
Roman971
2020-06-11
Decompile z_bg_haka_trap.c (#201)
snablu
2020-06-09
Decompile flg_set.c (#200)
Random
2020-06-09
Migrated rodata (#199)
Lucas Shaw
2020-06-07
Decompile mempak.c (#191)
Random
2020-06-07
Split ovl_file_choose and ovl_kaleido_scope (#167)
Random
2020-06-07
Decompile KaleidoScope_Draw (#189)
Robin Allen
2020-06-07
Decompile the last function in z_en_heishi2.c (#195)
Roman971
2020-06-07
Decompile ovl_Bg_Spot16_Doughnut (#187)
Tharo
2020-06-07
Add sym_info.py and first_diff.py scripts for convenience (#192)
Roman971
2020-06-07
Add support for 'after' and 'number' in mkldscript and use 'after' to properl...
Roman971
2020-06-07
Fix and match func_800BFCB8 (#196)
Roman971
2020-06-07
Actor* player.unk_684 (#193)
cmon-meow
2020-06-05
Fix remaining rom/ram pointers (#190)
Roman971
2020-06-05
ucode_disas.c progress (#188)
Random
2020-06-04
Give names to KaleidoScope_Update & KaleidoScope_Draw (#185)
Robin Allen
2020-06-04
Remove hard-coded pointers in several files (#186)
krimtonz
2020-06-04
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181)
krimtonz
2020-06-03
Convert z_map_data to C (#183)
Robin Allen
2020-06-01
Fix some missed and fake pointers in code (#180)
Roman971
2020-06-01
Decompile z_camera data, and some camera WIP (#173)
krimtonz
2020-06-01
Fix hard coded pointers in db_camera (#179)
krimtonz
2020-05-31
Actor Cleanups (#177)
fig02
2020-05-30
Decompiled ovl_En_Zl1 (#169)
Ethan Roseman
2020-05-29
All 110 scenes decompiled. (#175)
Nicholas Estelami
2020-05-29
En_Kz OK (#176)
fig02
2020-05-29
Decompiled ovl_Bg_Treemouth (#168)
Ethan Roseman
2020-05-28
Migrate rodata for z_message_PAL and code_80110450 (#174)
Tharo
2020-05-27
Decompile flg_set data (#172)
Tharo
2020-05-27
ovl_End_Title OK (#161)
Lucas Shaw
2020-05-27
Scene Header Command 0x0B is now OK (#147)
Kenix3
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