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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2020-05-27
Fix more raw pointers (rsp and part of .data) (#170)
Roman971
2020-05-27
Fix makefile to work with import scripts again (+ minor cleanups) (#171)
Roman971
2020-05-27
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
Lucas Shaw
2020-05-26
EnHata OK (#155)
gamestabled
2020-05-26
Properly align asm & data (+ minor fixes) (#165)
Roman971
2020-05-26
Progress reporting through Jenkins (2) (#166)
Ethan Roseman
2020-05-26
Progress reporting through Jenkins (#164)
Ethan Roseman
2020-05-26
Decompiled 101 of the 110 scenes. (#153)
Nicholas Estelami
2020-05-26
en_sb OK (#159)
fig02
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-26
En_Skjneedle OK (#162)
Half-asian
2020-05-26
Move last 3 functions in z_message_PAL.c to a separate file (#158)
Roman971
2020-05-26
Migrate z_common_data.c's .bss to C (#157)
Roman971
2020-05-25
Decompile a bunch of small files (#160)
Random
2020-05-24
EnHintnuts OK (#154)
gamestabled
2020-05-23
Decompile en_guest (#151)
Blackop778
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-05-20
Decompiles Overlay_DoRelocation (#149)
krimtonz
2020-05-20
Create Macros for Cutscene Data (#63)
Tharo
2020-05-20
Remove unused asm files (#150)
Roman971
2020-05-19
Decompile some more of z_player_lib (#137)
Tharo
2020-05-19
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
krimtonz
2020-05-19
Improve and fix some non matchings (#148)
Roman971
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-05-18
Decompile En_Dha (#130)
Zelllll
2020-05-16
Decompile code_800E6840.c / osAiSetNextBuffer.c (#143)
Random
2020-05-15
Rename variables in code_800FD970 (#142)
Tharo
2020-05-15
Decompile code_800FD970 (#141)
Tharo
2020-05-15
remove game.s (#140)
Random
2020-05-15
Decompile z_vr_box_draw.c (#138)
Random
2020-05-15
Decompile remaining z_vis... files (#131)
Random
2020-05-15
Resolve last NON_MATCHING in Oceff_Storm (#139)
Ethan Roseman
2020-05-14
Decompiled ovl_Bg_Hidan_Kousi (#136)
Ethan Roseman
2020-05-14
Decomp game.c (#129)
krimtonz
2020-05-14
Match Audio_NoteSetVelPanReverb (#132)
Synray
2020-05-14
Fix GenColliderInit bugs, add filemap.py for mapping rom/vram addresses (#133)
mzxrules
2020-05-13
en_fu OK (#126)
fig02
2020-05-12
Decompile speed_meter.c and add VIEWPORT_INIT macro (#127)
Random
2020-05-10
Decompile audioMgr (#124)
Tharo
2020-05-10
35/37 Functions Decompiled in ovl_En_Heishi2 (#117)
Lucas Shaw
2020-05-10
ovl_En_Heishi3 OK (#121)
Lucas Shaw
2020-05-10
Decompile the remaining Oceff actors + Add ichaindis.py (#125)
Random
2020-05-09
Decompile z_oceff_wipe (#122)
Random
2020-05-07
Fixing Dockerfile (#123)
Ethan Roseman
2020-05-07
En_Floormas OK (#97)
krimtonz
2020-05-06
Fix some jump table labels being treated as separate functions (#120)
Roman971
2020-05-05
Fix BSS of 2 actors to avoid hardcoded increments in the spec (#119)
Roman971
2020-05-05
More actor cleanup Part 3 (#118)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-05-04
Decompiled ovl_Bg_Ddan_Kd (#110)
zelda2773
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