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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2020-05-04
Decompiled ovl_En_Cow (#113)
Ethan Roseman
2020-05-04
Decompiled ovl_En_Ma3 (re-created) (#114)
Ethan Roseman
2020-05-04
Decompile most of ovl_En_Horse_Ganon (#108)
Nathan Faltermeier
2020-05-04
Fix offset and size comments in collision_check structs (#115)
Roman971
2020-05-03
Fix non matchings in En_Item00 and En_A_Obj (the 2 "code" actors) (#112)
Roman971
2020-05-02
Rename effects ss C files to z_eff_ss_* instead of z_effect_ss_* (#109)
Roman971
2020-05-01
More actor cleanup Part 1 (#107)
Roman971
2020-05-01
Update README with "qemu-irix" instead of "qemu-irix.zip" (#106)
Roman971
2020-05-01
Fixed misspelling of circle in z_fbdemo_circle.c (#105)
Lucas Shaw
2020-05-01
Decompile z_map_exp.c (2 non matchings left) (#104)
Roman971
2020-05-01
Remove unused asm left recently (#103)
Roman971
2020-05-01
Decompiled ovl_En_Ma2 (#93)
Ethan Roseman
2020-04-30
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
Roman971
2020-04-30
Various makefile improvements (#99)
Roman971
2020-04-30
Add installation instructions to the README (+ minor improvements) (#100)
Roman971
2020-04-30
Decompiles most FBDemo and transition functions (#92)
krimtonz
2020-04-30
Split remaining z_camera files (#98)
krimtonz
2020-04-28
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
krimtonz
2020-04-27
Decompiled ovl_En_Ma1 (#83)
Ethan Roseman
2020-04-26
func_800418D0 and func_800417A0 in z_bgcheck.c, matching (#79)
Dragorn421
2020-04-26
vtx extractor (#94)
krimtonz
2020-04-25
Finish code_8007BF90 (#95)
Synray
2020-04-25
z_collision_check.c (#73)
mzxrules
2020-04-24
Docker Support for OSX (#91)
Ethan Roseman
2020-04-23
Decompile code_801067F0, 80106860, 801068B0 (#89)
Synray
2020-04-22
Disassemble the rom header and entrypoint function (#87)
Roman971
2020-04-22
Fix ROM and function pointers in overlays (#88)
Roman971
2020-04-22
Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84)
Lucas Shaw
2020-04-22
Match sys_math.c and one in z_scene_table.c (#90)
JoshDuMan
2020-04-21
Match coss.c (#86)
JoshDuMan
2020-04-21
Decompile playback.c (#82)
JoshDuMan
2020-04-19
Fix all RAM pointers in overlays (#81)
Roman971
2020-04-18
Math Files (#76)
krimtonz
2020-04-18
Decompile code_800D2E30 and use struct in code_800A9F30 (#80)
Synray
2020-04-18
Naming some functions in libultra_code, decompiling a decent amount. (#77)
Lucas Shaw
2020-04-18
SkelAnime Updates (#78)
krimtonz
2020-04-18
Decompiled ovl_En_Ru1 (#72)
Ethan Roseman
2020-04-17
Update README.md
Nicholas Estelami
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-16
Decompile jpegutils.c (#75)
Random
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-04-14
padmgr and related (#71)
silv3rwing07
2020-04-13
Decompiled ovl_Bg_Spot17_Funen (#67)
Ethan Roseman
2020-04-13
Decompile z_jpeg.c (#70)
Random
2020-04-12
Decompiled ovl_Bg_Bdan_Objects (#66)
Ethan Roseman
2020-04-11
add script to find (and optionally delete) old/unused asm files and delete al...
pixel-stuck
2020-04-10
Merge pull request #60 from gamestabled/ovl_En_Ani
fig02
2020-04-10
Merge pull request #55 from fig02/master
fig02
2020-04-10
Merge pull request #61 from Random06457/master
fig02
2020-04-10
deleted data files for EnAni and BgHidanFirewall
chandler
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