| Age | Commit message (Expand) | Author |
| 2024-12-15 | Add macros for line number differences (#2365) | fig02 |
| 2024-12-15 | Name cutscenes from Death Mountain Trail (#2357) | Yanis |
| 2024-12-15 | removing due to deprecation (#2369) | Parker Loflin |
| 2024-12-14 | Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339) | Yanis |
| 2024-12-14 | document `func_8002F368` (#2358) | Leonid Kapitonov |
| 2024-12-13 | name cs from chamber of sages, link's house, courtyard and shooting gallery (... | Yanis |
| 2024-12-13 | Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ... | Yanis |
| 2024-12-13 | Move build.c definitions to the makefile, introduce and use libultra version ... | Tharo |
| 2024-12-13 | [Audio 10/10] Loose ends (#2337) | Tharo |
| 2024-12-13 | Naming cutscenes from Lon-Lon Ranch (#2359) | Yanis |
| 2024-12-13 | Name some cutscenes 3 (Zora's Domain, Zora's Fountain, Lost Woods and Desert ... | Yanis |
| 2024-12-13 | Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron Cit... | Yanis |
| 2024-12-13 | Document Culling (#2318) | fig02 |
| 2024-12-12 | Rename EVENTCHKINF flags for payments to Happy Mask salesman (#2331) | Jordan Longstaff |
| 2024-12-12 | Name Kokiri Forest cutscenes (and related ones) (#2338) | Yanis |
| 2024-12-12 | Rename item get flags for Forest Stage upgrades (#2333) | Jordan Longstaff |
| 2024-12-11 | Rename EVENTCHKINF_69 (#2330) | Jordan Longstaff |
| 2024-12-10 | Renamed EVENTCHKINF_3C (#2324) | Jordan Longstaff |
| 2024-12-10 | Rename "temp" variables in Adult Ruto functions (#2335) | Jordan Longstaff |
| 2024-12-10 | Rename symbols related to Kakariko Well being drained (#2332) | Jordan Longstaff |
| 2024-12-09 | Renamed EVENTCHKINF_33 (#2326) | Jordan Longstaff |
| 2024-12-09 | Rename EVENTCHKINF_4D (#2329) | Jordan Longstaff |
| 2024-12-09 | Document Mido functions, fields, and animations (#2289) | Leonid Kapitonov |
| 2024-12-08 | Add names for Medallion cutscene data (#2319) | Jordan Longstaff |
| 2024-12-08 | Split code_800D31A0.c into sys_freeze.c and sys_debug_controller.c (#2315) | cadmic |
| 2024-12-08 | Rename code_80069420.c -> z_memory_utils.c (#2314) | cadmic |
| 2024-12-08 | Rename code_800BB0A0.c -> z_cutscene_spline.c (#2313) | cadmic |
| 2024-12-08 | Use MM names for some unnamed code files (#2312) | cadmic |
| 2024-12-08 | Document Player Params (#2307) | fig02 |
| 2024-12-08 | Name Sleeping Waterfall state machine function (#2320) | Jordan Longstaff |
| 2024-12-07 | Renamed EVENTCHKINF_4B (#2328) | Jordan Longstaff |
| 2024-12-07 | Replaced EVENTCHKINF_4E (#2327) | Jordan Longstaff |
| 2024-12-07 | Rename EVENTCHKINF_02 (#2322) | Jordan Longstaff |
| 2024-12-07 | Renamed EVENTCHKINF_3A (#2325) | Jordan Longstaff |
| 2024-12-07 | Name some scene cutscenes (Hyrule Field and Kakariko Village) (#2321) | Yanis |
| 2024-12-06 | ru2 fixes (#2323) | fig02 |
| 2024-12-04 | Name asset extraction tools more consistently (#2316) | cadmic |
| 2024-12-04 | Rename and document Adult Ruto functions (#2288) | Jordan Longstaff |
| 2024-12-02 | named missing actor cue lists command types (#2317) | Yanis |
| 2024-12-02 | More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311) | mracsys |
| 2024-12-02 | Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) | Tharo |
| 2024-12-01 | Minor Cleanup (#2308) | engineer124 |
| 2024-11-30 | Document time-specific textures for Deku Tree and Gerudo Fortress similar to ... | mracsys |
| 2024-11-27 | Player Docs: Document Some Start Mode Actions (#2305) | fig02 |
| 2024-11-27 | Document Actor "Fidget Tables" (#2287) | Leonid Kapitonov |
| 2024-11-23 | Name Remaining Hookshot Actor Flags (#2306) | fig02 |
| 2024-11-23 | Add a PARAMS_PACK macro for building actor params setters (#2304) | Tharo |
| 2024-11-21 | Document Hookshot Attachment (#2300) | fig02 |
| 2024-11-20 | Player: Name all Start Modes (#2302) | fig02 |
| 2024-11-18 | Player Docs: Begin "Start Mode" Documentation (#2301) | fig02 |