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Decompilation of The Legend of Zelda: Ocarina of Time
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2024-11-17
Fix VROM address handling in sym_info.py (#2292)
cadmic
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-15
Use debug macros even in N64-only code (#2298)
cadmic
2024-11-15
Document `enum PauseState` game over parts (#2283)
Leonid Kapitonov
2024-11-14
fix_bss.py: Fix infinite loop after linker errors (#2297)
cadmic
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-11-12
Use the T macro in z_select (#2273)
Pepe20129
2024-11-12
[Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1....
Tharo
2024-11-11
[ntsc-1.0/1.1] Match audio and loose ends (#2293)
cadmic
2024-11-05
Document Arrow Related Actor Flags (#2284)
fig02
2024-11-04
`ACTOR_FLAG_ENKUSA_CUT` -> `ACTOR_FLAG_GRASS_DESTROYED` (#2285)
fig02
2024-11-01
libu64 (#2267)
Dragorn421
2024-10-28
Missing python3-venv in Dockerfile (#2282)
Maciek
2024-10-24
Document `PLAYER_STATE1_SHIELDING` (#2279)
Pepe20129
2024-10-24
Remove hardcoded bash location in tools/preprocess.sh (#2280)
Charles Averill
2024-10-20
Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)
fig02
2024-10-20
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-10-15
Document `ACTOR_FLAG_THROW_ONLY` (#2274)
fig02
2024-10-15
EnHy + objects docs (#1499)
Derek Hensley
2024-10-14
Add multiversion instructions to README (#2247)
cadmic
2024-10-14
Rename RoomBehaviorType1 to RoomType (#2271)
mzxrules
2024-10-13
Document `Player_Action_8084F390` (#2264)
Pepe20129
2024-10-12
Minor en_changer and en_bom_bowl_man documentation update (#2272)
mracsys
2024-10-12
Rename RoomBehaviorType2 (#2270)
mzxrules
2024-10-11
Document `Player_Action_SwingBottle` (#2263)
Pepe20129
2024-10-11
Document `Player_Action_TurnInPlace` (#2268)
fig02
2024-10-10
Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)
cadmic
2024-10-10
Name talking action related things (#2260)
fig02
2024-10-10
Document `Player_Action_Idle` (#2266)
fig02
2024-10-09
Pause doc: misc, fixups (#2265)
Dragorn421
2024-10-09
name action wrappers (#2261)
fig02
2024-10-09
Player doc: some rotation logic/data (#1443)
Dragorn421
2024-10-09
[ntsc-1.0/1.1] Match audio library (#2243)
cadmic
2024-10-09
[ntsc-1.0/1.1] Match "system" files (#2254)
cadmic
2024-10-09
[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253)
cadmic
2024-10-09
[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)
cadmic
2024-10-08
Document `Player_ChooseNextIdleAnim` (#2262)
fig02
2024-10-07
[includes] z_collision_check.c (#2252)
Dragorn421
2024-10-05
Player: Special Idle Animations (#2259)
fig02
2024-10-04
Player: AnimMovement (#2245)
fig02
2024-10-04
Document bug in Camera_BGCheckInfo (#2258)
cadmic
2024-10-03
Add missing HS_FISHING constant (#2256)
cadmic
2024-10-02
Fix build on certain Linux distributions (#2257)
cadmic
2024-10-02
Pause doc: item page cursor movement (#2249)
Dragorn421
2024-10-01
Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)
fig02
2024-10-01
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251)
cadmic
2024-10-01
[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...
Dragorn421
2024-10-01
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...
Dragorn421
2024-09-30
[ntsc-1.0/1.1] Match "game engine" files (#2244)
cadmic
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