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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-12-08
Rename code_80069420.c -> z_memory_utils.c (#2314)
cadmic
2024-12-08
Rename code_800BB0A0.c -> z_cutscene_spline.c (#2313)
cadmic
2024-12-08
Use MM names for some unnamed code files (#2312)
cadmic
2024-12-08
Document Player Params (#2307)
fig02
2024-12-08
Name Sleeping Waterfall state machine function (#2320)
Jordan Longstaff
2024-12-07
Renamed EVENTCHKINF_4B (#2328)
Jordan Longstaff
2024-12-07
Replaced EVENTCHKINF_4E (#2327)
Jordan Longstaff
2024-12-07
Rename EVENTCHKINF_02 (#2322)
Jordan Longstaff
2024-12-07
Renamed EVENTCHKINF_3A (#2325)
Jordan Longstaff
2024-12-07
Name some scene cutscenes (Hyrule Field and Kakariko Village) (#2321)
Yanis
2024-12-06
ru2 fixes (#2323)
fig02
2024-12-04
Name asset extraction tools more consistently (#2316)
cadmic
2024-12-04
Rename and document Adult Ruto functions (#2288)
Jordan Longstaff
2024-12-02
named missing actor cue lists command types (#2317)
Yanis
2024-12-02
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
mracsys
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-12-01
Minor Cleanup (#2308)
engineer124
2024-11-30
Document time-specific textures for Deku Tree and Gerudo Fortress similar to ...
mracsys
2024-11-27
Player Docs: Document Some Start Mode Actions (#2305)
fig02
2024-11-27
Document Actor "Fidget Tables" (#2287)
Leonid Kapitonov
2024-11-23
Name Remaining Hookshot Actor Flags (#2306)
fig02
2024-11-23
Add a PARAMS_PACK macro for building actor params setters (#2304)
Tharo
2024-11-21
Document Hookshot Attachment (#2300)
fig02
2024-11-20
Player: Name all Start Modes (#2302)
fig02
2024-11-18
Player Docs: Begin "Start Mode" Documentation (#2301)
fig02
2024-11-17
Fix VROM address handling in sym_info.py (#2292)
cadmic
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-15
Use debug macros even in N64-only code (#2298)
cadmic
2024-11-15
Document `enum PauseState` game over parts (#2283)
Leonid Kapitonov
2024-11-14
fix_bss.py: Fix infinite loop after linker errors (#2297)
cadmic
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-11-12
Use the T macro in z_select (#2273)
Pepe20129
2024-11-12
[Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1....
Tharo
2024-11-11
[ntsc-1.0/1.1] Match audio and loose ends (#2293)
cadmic
2024-11-05
Document Arrow Related Actor Flags (#2284)
fig02
2024-11-04
`ACTOR_FLAG_ENKUSA_CUT` -> `ACTOR_FLAG_GRASS_DESTROYED` (#2285)
fig02
2024-11-01
libu64 (#2267)
Dragorn421
2024-10-28
Missing python3-venv in Dockerfile (#2282)
Maciek
2024-10-24
Document `PLAYER_STATE1_SHIELDING` (#2279)
Pepe20129
2024-10-24
Remove hardcoded bash location in tools/preprocess.sh (#2280)
Charles Averill
2024-10-20
Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)
fig02
2024-10-20
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-10-15
Document `ACTOR_FLAG_THROW_ONLY` (#2274)
fig02
2024-10-15
EnHy + objects docs (#1499)
Derek Hensley
2024-10-14
Add multiversion instructions to README (#2247)
cadmic
2024-10-14
Rename RoomBehaviorType1 to RoomType (#2271)
mzxrules
2024-10-13
Document `Player_Action_8084F390` (#2264)
Pepe20129
2024-10-12
Minor en_changer and en_bom_bowl_man documentation update (#2272)
mracsys
2024-10-12
Rename RoomBehaviorType2 (#2270)
mzxrules
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