| Age | Commit message (Collapse) | Author |
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* Rename code_80069420.c -> z_memory.c
* z_memory -> z_memory_utils
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* Rename code_800BB0A0.c -> z_camera_spline.c
* z_camera_spline -> z_cutscene_spline
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* document player params
* better bgcamindex comment
* cant use -1 for condition
* fix match
* define for default bgcam
* doesnt work
* matches
* better comment
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* Name Sleeping Waterfall state machine function
* Rename function, second iteration
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* Replaced EVENTCHKINF_4E
* Add "set but unused" comment
Co-authored-by: mzxrules <mzxrules@gmail.com>
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Co-authored-by: mzxrules <mzxrules@gmail.com>
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* Rename EVENTCHKINF_02
* Rename to EVENTCHKINF_MIDO_DENIED_DEKU_TREE_ACCESS
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* Renamed EVENTCHKINF_3A
* Remove redundant comment
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* give names for hyrule field and kakariko cutscenes
* review
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* Rename and document Adult Ruto functions
* Rename struct fields also
* Add enums for Ruto actions and draw configs
* Proper name for Water Medallion cutscene data
* Suggested changes
* More suggested changes
* Bring back naming consistency
* Better documentation for EnRu2_CheckWaterMedallionCutscene
Co-authored-by: fig02 <fig02srl@gmail.com>
* Renaming suggestions
* Rename EnRu2_AccelerateUp
* Revert macros
* Actually, fix macros
* Remove extra blank line
* Rename macros with GET
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* rename CS_BEGIN_CUTSCENE and CS_END
* matching
* naming consistency for END command, improved comments
* remove CS_CMD_NONE
Co-authored-by: mzxrules <mzxrules@gmail.com>
* remove comma from end of enum
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "c04562d30"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "c04562d30"
git-subrepo:
version: "0.4.9"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "cce3d93"
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Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
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* Fix some more GCC warnings, mark some bugs based on GCC warnings
* Weird formatting
* Suggested changes
* More weird indentation I guess
* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c
* AVOID_UB for PAL path in z_file_nameset.c
* Remove comments about return types
* Remove temp no longer needed
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* cleanup
* more
* fix floats
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other scenes (#2310)
* rename time-specific scene file textures
* linter fixes
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* document blue warp arrive
* document warp song, door, and time travel
* document grotto and farores wind
* move animsfx
* review
* unname appear
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* Document `func_80034F54` and related data
new name: `UpdateLimbOverrides`
reason:
- `0x814` and `0x940` constants
- `*_OverrideLimbDraw` functions
additionally:
- move constants into `z64animation.h`
- use these constant for existing formulas
- properly name corresponding actors' fields
- add occasional explicit limbs limit constants
* port over the MM "fidget" naming
* remove redundant comments
* move and rename `FIDGET_*` constants
* introduce a `FIDGET_SCALE` constant, as no other value is applied
* remove generally unrelated changes
* apply PR suggestion
Co-authored-by: mzxrules <mzxrules@gmail.com>
* fix (?) fidgetTable size
following the https://github.com/zeldaret/oot/pull/2287#discussion_r1832371833 suggestion
* remove an unused `struct EnMu` field @ `0x024A`
a continuation to the 211263295cd8768d63c1426025cf913ba6bedc18
automatic padding commpensates its absence
* remove MM mention as "it would get unruly fast"
https://github.com/zeldaret/oot/pull/2287#discussion_r1833470468
* rename `overridePerLimb` -> `fidgetFrequency`
https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873
* give better names to the constants
https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873
* remove unnecesasry braces from a comment
https://github.com/zeldaret/oot/pull/2287#discussion_r1842642196
* make the comment multiline "officially"
* restore `limbIndex` naming for this PR
https://github.com/zeldaret/oot/pull/2287/commits/43afb7b7cb54aa7b086d8cb7fca4cffaa7d145bf#r1842644602
* apply a PR suggestion
https://github.com/zeldaret/oot/pull/2287#discussion_r1842787653
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Co-authored-by: mzxrules <mzxrules@gmail.com>
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* name remaining hookshot flags
* tweak comments
* period
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* document hookshot attachment
* change comment
* swap hookshot function comment
* remove comments
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* name some start modes
* document blue warp mode
* Revert "document blue warp mode"
This reverts commit d4071a81234b5a8a52635ff4ad8f5a7946cd5660.
* name movement modes
* fix door mode comment, it is not broken
* Player_PutSwordInHand
* typo
* how the hell did that happen
* add sword clarification
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* set up start mode
* note unused modes
* fix bss
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* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
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* Use debug macros even in N64-only code
* Use UNK_FILE/UNK_LINE instead
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* [document] `enum PauseState`, game over parts
* apply Jenkins fixes (automatic code formatting)
also, as previously, i've rerun the "make" to check integrity
* add `PAUSE_STATE_GAME_OVER_*` comments
in case it helps to rename them later, if the need ever arises
* improve `PAUSE_STATE_GAME_OVER_SAVE_*` comments
also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format`
temporary changing a couple of setting to
- ColumnLimit: 0
- AlignTrailingComments: false
fixes the issue. i don't want to push unrelated formatting here
* remove redundant comments
https://github.com/zeldaret/oot/pull/2283#discussion_r1827652667
* apply PR naming suggestions
reverified with
> `check_format.py ...`
> `make ...`
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* Use the T macro in z_select
* Address reviews
* Apply Format
* Fix day & night
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1.1 audio extraction (#2291)
* [Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1.1 audio extraction
* Rework multiversion samplebanks to reduce duplicates
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* Match ntsc-1.0/1.1 loose ends
* Revert audioseq_padding
* Fix spelling
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* name arrow actor flags
* fix flag check
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* rename enkusa cut to bush destroyed
* bush -> grass
* clump
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* libu64
* logutils.o -> debug.o in spec
* stackcheck.c is part of libu64
* review
* add paragraph about Overlay_Load calling an external function
* audio code*
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* Document `PLAYER_STATE1_SHIELDING`
* Fix format
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* Remove hardcoded bash location in tools/preprocess.sh
* Add more tolerant shebang to tools/preprocess.sh
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* document switch activation
* format
* activate -> press
* fix comment
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* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX
* ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
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`PLAYER_STATE2_USING_OCARINA` (#2277)
* Document ACTOR_FLAG_UPDATE_DURING_OCARINA
* document PLAYER_STATE2_USING_OCARINA
* format
* comment tweak
* treat var as flag
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* document ACTOR_FLAG_THROW_ONLY
* flip function name
* add comments
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* document object_bba
* Clean up cne
* object bob
* object_aob
* object_cob
* object_bji
* object_ahg
* object_boj
* All functions named plus some cleanup
* enums
* Remove body wiggle comments
* Format
* Remove case comments
* comments with default
* Format
* format
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* Add multiversion instructions to README
* Direct users toward Makefile
* Modify options "below" instead of "in the Makefile"
* Reword
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* Rename RoomBehaviorType1 to RoomType
* suggestions
* Update include/z64scene.h
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
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* Document Player_Action_8084F390
* Rename linkYawToStepTowards into shapeYawTarget
* Fix BSS
* Address reviews
* Fix format
* Address Review
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* minor en_changer documentation update
* rename EnChanger->chestOpened to selectedChest, formatting
* update asm comment on EnChanger_OpenChests
* use EnExItemType enum instead of EXITEM_COUNTER define
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* Rename RoomBehavior2
* fig proposal
* fig comment
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