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AgeCommit message (Expand)Author
2024-08-15Update links in readme (#2043)Dragorn421
2024-08-15Match ntsc-1.2 z_skelanime.c, z_view.c, z_viszbuf.c (#2041)cadmic
2024-08-14Build all GC retail ROMs in Jenkins (#2027)cadmic
2024-08-14padutils.c, line numbers (#2040)Dragorn421
2024-08-14[ntsc-1.2] Match z_construct.c, z_draw.c, z_kaleido_setup.c and partially z_a...Dragorn421
2024-08-14[Audio 4/?] Build Samplebanks, match Audiotable (#2032)Tharo
2024-08-14checksums for ntsc 1.2 JP and US, accept both as baserom (#2030)Dragorn421
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-14fix preprocess_pragmas and add tests (#2038)Dragorn421
2024-08-14Fix a few function names in disassembly (#2036)cadmic
2024-08-14Rewrite preprocess.py with bash and C (#2035)Dragorn421
2024-08-12Fix tools/ido_block_numbers.py (#2037)cadmic
2024-08-12Match a bunch of overlay draw functions (#2034)cadmic
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-11Match ``z_fbdemo.c`` and ``z_fbdemo_fade.c`` for NTSC-1.2 (#2031)Yanis
2024-08-11Update c_cpp_properties.json for VSCode (#2033)Dragorn421
2024-08-11[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)krm01
2024-08-11[Audio 3/?] Set up building samples (#2024)Tharo
2024-08-11Set up build system and disassembly for ntsc-1.2 (#2021)cadmic
2024-08-10doc pass for gravestone actor (#2026)krm01
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-08-09Match remaining GC retail versions (#2019)cadmic
2024-08-09Handle multiline `#pragma increment_block_number` (#2023)Dragorn421
2024-08-09Add -DF3DEX_GBI_2 to format.py flags (#2022)cadmic
2024-08-08[Audio 2/?] Extract audio samples to wav (#2020)Tharo
2024-08-08gc-us OK (#2018)cadmic
2024-08-08Match NTSC file select (#1998)cadmic
2024-08-08[Audio 1/?] Extract Samplebanks and Soundfonts to XML (#2008)Tharo
2024-08-08Match NTSC z_kaleido_scope.c (#1988)cadmic
2024-08-06Add make_options.mk (#2016)fig02
2024-08-03Use recomp instead of qemu-irix in Jenkins (#2014)cadmic
2024-08-02Remove tutorial, link to the latest zeldaret/oot:main revision with it (#2013)Dragorn421
2024-08-02Automate fixing BSS ordering (#2009)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-08-02Clean up gitignore (#2012)Dragorn421
2024-07-31Update vs code config and provide c_cpp_properties.json with all supported ve...Dragorn421
2024-07-29Create build directories for committed assets (#2007)Tharo
2024-07-29Fix Makefile performance regression with OOT_VERSION define (#2006)cadmic
2024-07-28Introduce OOT_VERSION and OOT_REGION defines for build info and ROM header (#...cadmic
2024-07-28Configure incbins in version config instead of using the Debug ROM (#2005)cadmic
2024-07-28Match NTSC loose ends (#2004)cadmic
2024-07-27Document `ANIM_FLAG_PLAYER_2` as `ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT` (...fig02
2024-07-27Document bottle color bug (#2000)fig02
2024-07-27Detect shifted .bss sections in check_ordering.py (#1992)cadmic
2024-07-23Restore makefile rules for building asset files out of the assets directory (...Tharo
2024-07-21Match NTSC z_kanfont.c and z_message.c (#1997)cadmic
2024-07-21Rename `ANIM_FLAG_NO_MOVE` to `ANIM_FLAG_ADJUST_STARTING_POS` (#1981)fig02
2024-07-21Small cleanup of cleararena (bootclear) (#1999)Derek Hensley
2024-07-18Nicer AudioSeq_SequenceChannelProcessScript match (#1996)inspectredc
2024-07-18Promote the warnings implicit-int, int-conversion, incompatible-pointer-types...Tharo