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Decompilation of The Legend of Zelda: Ocarina of Time
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2024-08-08
[Audio 1/?] Extract Samplebanks and Soundfonts to XML (#2008)
Tharo
2024-08-08
Match NTSC z_kaleido_scope.c (#1988)
cadmic
2024-08-06
Add make_options.mk (#2016)
fig02
2024-08-03
Use recomp instead of qemu-irix in Jenkins (#2014)
cadmic
2024-08-02
Remove tutorial, link to the latest zeldaret/oot:main revision with it (#2013)
Dragorn421
2024-08-02
Automate fixing BSS ordering (#2009)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-08-02
Clean up gitignore (#2012)
Dragorn421
2024-07-31
Update vs code config and provide c_cpp_properties.json with all supported ve...
Dragorn421
2024-07-29
Create build directories for committed assets (#2007)
Tharo
2024-07-29
Fix Makefile performance regression with OOT_VERSION define (#2006)
cadmic
2024-07-28
Introduce OOT_VERSION and OOT_REGION defines for build info and ROM header (#...
cadmic
2024-07-28
Configure incbins in version config instead of using the Debug ROM (#2005)
cadmic
2024-07-28
Match NTSC loose ends (#2004)
cadmic
2024-07-27
Document `ANIM_FLAG_PLAYER_2` as `ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT` (...
fig02
2024-07-27
Document bottle color bug (#2000)
fig02
2024-07-27
Detect shifted .bss sections in check_ordering.py (#1992)
cadmic
2024-07-23
Restore makefile rules for building asset files out of the assets directory (...
Tharo
2024-07-21
Match NTSC z_kanfont.c and z_message.c (#1997)
cadmic
2024-07-21
Rename `ANIM_FLAG_NO_MOVE` to `ANIM_FLAG_ADJUST_STARTING_POS` (#1981)
fig02
2024-07-21
Small cleanup of cleararena (bootclear) (#1999)
Derek Hensley
2024-07-18
Nicer AudioSeq_SequenceChannelProcessScript match (#1996)
inspectredc
2024-07-18
Promote the warnings implicit-int, int-conversion, incompatible-pointer-types...
Tharo
2024-07-17
Fix a couple of render modes (#1994)
Tharo
2024-07-17
make format.py clean up extra whitespace, also in .h files (#1991)
Dragorn421
2024-07-17
Match NTSC z_en_mag.c (#1989)
cadmic
2024-07-17
Match NTSC z_parameter.c and z_construct.c (#1987)
cadmic
2024-07-17
Create FILENAME_ macros for NTSC filename encoding (#1986)
cadmic
2024-07-17
Fix extract_assets.py error message (#1985)
cadmic
2024-07-17
Handle messages with different box types/positions between JPN/NES (#1984)
cadmic
2024-07-17
Clean up custom LoadTextureBlock in z_map_mark.c and z_lmap_mark.c (#1896)
mzxrules
2024-07-06
Set up build system and disassembly for gc-us (#1982)
cadmic
2024-07-02
Reworked text extraction + add JP text extraction (#1980)
Tharo
2024-06-27
CCCHECK: Add -Werror=implicit-function-declaration (#1979)
Dragorn421
2024-06-26
Fix extract_assets.py -s modification check (#1978)
cadmic
2024-06-26
Extract NTSC assets for gc-us (#1973)
cadmic
2024-06-25
Remove global.h from z_fishing (#1977)
cadmic
2024-06-25
Rename ANIM_FLAG_PLAYER_7 to ANIM_FLAG_OVERRIDE_MOVEMENT (#1969)
fig02
2024-06-25
Move `PlayState` to a new `z64play.h` (#1966)
Anghelo Carvajal
2024-06-24
Fix misc 22 (#1971)
Dragorn421
2024-06-24
Rename gTitleZeldaShieldLogoMQTex -> gTitleZeldaShieldLogoTex (#1974)
cadmic
2024-06-24
Set up multiversion assets with ZAPD and match gc-eu (#1967)
cadmic
2024-06-22
Automatically find end of staff message table (#1970)
cadmic
2024-06-22
Sync gbi.h with MM, move ucode defines to makefile (#1968)
Tharo
2024-06-21
Rename `ANIM_FLAG_0` to `ANIM_FLAG_UPDATE_XZ` (#1964)
fig02
2024-06-20
Add point lighting gbi features (#1962)
Tharo
2024-06-20
Introduce version-specific YAML config (#1957)
cadmic
2024-06-20
Run CC_CHECK with the correct CPP defines (#1963)
cadmic
2024-06-19
Fix check_ordering.py checking for shifted/nonmatching-besides-relocs (#1961)
Dragorn421
2024-06-19
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
mzxrules
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