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Decompilation of The Legend of Zelda: Ocarina of Time
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2024-07-17
Fix a couple of render modes (#1994)
Tharo
2024-07-17
make format.py clean up extra whitespace, also in .h files (#1991)
Dragorn421
2024-07-17
Match NTSC z_en_mag.c (#1989)
cadmic
2024-07-17
Match NTSC z_parameter.c and z_construct.c (#1987)
cadmic
2024-07-17
Create FILENAME_ macros for NTSC filename encoding (#1986)
cadmic
2024-07-17
Fix extract_assets.py error message (#1985)
cadmic
2024-07-17
Handle messages with different box types/positions between JPN/NES (#1984)
cadmic
2024-07-17
Clean up custom LoadTextureBlock in z_map_mark.c and z_lmap_mark.c (#1896)
mzxrules
2024-07-06
Set up build system and disassembly for gc-us (#1982)
cadmic
2024-07-02
Reworked text extraction + add JP text extraction (#1980)
Tharo
2024-06-27
CCCHECK: Add -Werror=implicit-function-declaration (#1979)
Dragorn421
2024-06-26
Fix extract_assets.py -s modification check (#1978)
cadmic
2024-06-26
Extract NTSC assets for gc-us (#1973)
cadmic
2024-06-25
Remove global.h from z_fishing (#1977)
cadmic
2024-06-25
Rename ANIM_FLAG_PLAYER_7 to ANIM_FLAG_OVERRIDE_MOVEMENT (#1969)
fig02
2024-06-25
Move `PlayState` to a new `z64play.h` (#1966)
Anghelo Carvajal
2024-06-24
Fix misc 22 (#1971)
Dragorn421
2024-06-24
Rename gTitleZeldaShieldLogoMQTex -> gTitleZeldaShieldLogoTex (#1974)
cadmic
2024-06-24
Set up multiversion assets with ZAPD and match gc-eu (#1967)
cadmic
2024-06-22
Automatically find end of staff message table (#1970)
cadmic
2024-06-22
Sync gbi.h with MM, move ucode defines to makefile (#1968)
Tharo
2024-06-21
Rename `ANIM_FLAG_0` to `ANIM_FLAG_UPDATE_XZ` (#1964)
fig02
2024-06-20
Add point lighting gbi features (#1962)
Tharo
2024-06-20
Introduce version-specific YAML config (#1957)
cadmic
2024-06-20
Run CC_CHECK with the correct CPP defines (#1963)
cadmic
2024-06-19
Fix check_ordering.py checking for shifted/nonmatching-besides-relocs (#1961)
Dragorn421
2024-06-19
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
mzxrules
2024-06-18
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941)
fig02
2024-06-18
Delete unused yaz0tool (#1959)
cadmic
2024-06-18
Check buffers segment in check_ordering.py (#1960)
cadmic
2024-06-10
Change linker script so gGameOverTimer can be in z_game_over.c (#1939)
cadmic
2024-06-09
Fix LensMode Enum Names (#1954)
inspectredc
2024-05-23
Document pause page switching (#1550)
Dragorn421
2024-05-07
Remove Cygwin support (#1951)
cadmic
2024-05-05
Check baserom hash before decompression (#1952)
cadmic
2024-04-28
Rename yDistToWater -> depthInWater (#1950)
cadmic
2024-04-25
Force string.o to be in boot for gcc builds (#1948)
cadmic
2024-04-22
Player Docs: Control stick buffers (#1945)
fig02
2024-04-20
Player Docs: Name some high level update calls (#1593)
fig02
2024-04-20
Add gc-eu-mq to CI (#1943)
cadmic
2024-04-19
Player Docs: Action Interrupt (#1947)
fig02
2024-04-18
Fix miscategorized scenes (#1946)
cadmic
2024-04-17
Player Docs: "sUpperBodyIsBusy" (#1944)
fig02
2024-04-17
Delete disassembly data for gc-eu-mq (#1942)
cadmic
2024-04-15
Set up gc-eu and match all code (#1938)
cadmic
2024-04-15
Player: Document "WaitForPutAway" (#1936)
fig02
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-04-10
Revert "Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP (#...
cadmic
2024-04-01
Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP (#1937)
cadmic
2024-03-30
Match retail camera (#1917)
cadmic
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