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* T() in idle.c, irqmgr.c, padmgr.c, z_locale.c
* T() in z_sram.c
* T() in z_bgcheck.c, z_scene.c
* format
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(#2074)
* full string translation z_std_dma
* Remove FORMAT TEST
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* Add T macro for translated debug strings
* Hyral -> Hyrule
* put some more care into z_std_dma
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* Pause docs: page backgrounds vertices and quads
* update disasm metadata
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* Document AnimSfxType and related functions
* Rename ANIMSFX_TYPE_DEFAULT to ANIMSFX_TYPE_NO_OFFSET
* Fix format
* Rename walking types and improve comments
* Apply comment suggestion
* Address review
* Fix format
* Address review
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* match n64dd text
* format
* fixups
* add n64dd segment using baserom
* cleanup syms 1
* cleanup symbols 2
* cleanup D_800FF4B0
* fix declaration usage and linking for D_800FF4B0
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* Match more overlay draw functions
* Review
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* Move non-libultra libc functions to src/libc/
* Add explicit nops in delay slots
* Don't rely on CPP expanding undefined macros to 0
* Delete old Makefile rules
* Fix type of memset()
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* Add "disasm sym_info.py" script for investigating the expected memory layout
* review
* add friendly error if context.csv is missing
* rom as hexadecimal
* require spimdisasm 1.28.1 (technically not *required* but may as well)
* some fixups on symbol lookup logic
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* Allow building the Debug ROM without debug features
* Fix bss
* Add comment
* Reword again
* Fix bss
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* Match boot_main.c, logutils.c, z_locale.c (text)
* review
* review 2
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Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* Match z_scene_table.c
* Attempt to fix bss ordering
* Forward declare PlayState instead
* Untangle circular includes in z64scene.h
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* Misc N64 actor changes
* Apply naming suggestions
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z_en_toryo.c (#2047)
* Add DEG_TO_BINANG2/RAD_TO_BINANG2
* Remove redundant cast
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* Use BSS section start from map file
* Expand comment about section start heuristic
* Reword
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* Decompile N64 anti-piracy checks in overlays
* Fix BSS splits (I think)
* Use physical address and comment on meaning
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* Build all GC retail ROMs in Jenkins
* Delete progress tracking
Doesn't play nicely with deleting extracted/ and build/ after each version,
and it currently serves no purpose
* Update Jenkinsfile
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Reorder ROMs
* Symlink ROMs instead of copying
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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z_actor.c (#2039)
* func_80033C30
* Interface_Init
* z_draw.c
* KaleidoSetup_Destroy , n64dd.h
* z_kaleido_setup.c
* add n64dd files to spec
according to tools/disasm/ntsc-1.2/files_code.csv , they're between irqmgr.o and fault.o
putting them before or after malloc_debug.o in the spec is an arbitrary choice
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* [Audio 4/?] Build Samplebanks, match Audiotable
* Fix some makefile formatting
* Add missing scope in MARK chunk handling
* Add comment to generate asm file when buffer bug data is emitted, remove duplicate CC4 definition
* Adjust comment
* SBCFLAGS
* Remove unnecessary comments on notes_lut
* Split build directories creation command into several to avoid it becoming too long
* objcopy -j -> --only-section
* Fix mkdir warning when extracted/VERSION/assets doesn't exist
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* Initial PARAMS_GET macros
* NOSHIFT macro
* Use number of bits rather than raw mask values
* Add descriptions for each generic macro
* Reformat
* Adjust comment
* format
* edit en_door macro names
* edit redead macro name
* edit bdan switch macro name, and remove unneeded comments in go2
* mizushutter macro names
* remove PARAMS_GET_S, rework ishi switch flag handling
* actually remove PARAMS_GET_S
* remove PARAMS_GET2_S
* PARAMS_GET_U and PARAMS_GET_S
* format
* fix merge
* format
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Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Fix z_message.c function names in disassembly
* Fix more functions
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* add C preprocess_pragmas and Bash preprocess
* "line return" -> newline
* align tools sources
* fix: handle files that are not newline-terminated
* use a temp directory with a same-basename file instead of a temp file
* macos compat
* remove debug code
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* Match a bunch of actor draw functions
* Change z_demo_gt.c draw functions to take Actor* thisx
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* Add names to all typedef'd structs, unions, and enums
* wtf vs code
* Use a better regex
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* matched ntsc-1.2 fbdemo/fbdemo_fade
* remove ifdef for fbdemo
* remove macro for 's match
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* name function Actor_WorldToActorCoords
* clean up some misleading usages
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* [Audio 3/?] Set up building samples
* AIFF -> SAMPLE
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* Set up build system for ntsc-1.2
* Set up disassembly for ntsc-1.2
* Add all unnamed functions to functions.txt
* Update docs/retail_versions.md for ntsc-1.2
* Format
* Update docs/retail_versions.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove mention of US
* OOT_N64 -> PLATFORM_N64, OOT_GC -> PLATFORM_GC
* Move mtxutil to libultra/gu
* Fix libultra/io bss splits
* Fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Match the remaining GC retail versions
* Fix BSS ordering for existing versions
* Disable clang-format for #pragma increment_block_number
* sramResetCode -> sSramResetCode
* Replace 0xFF3F with or-ing all buttons together
* Revert "Disable clang-format for #pragma increment_block_number"
This reverts commit 406b6d26c92911c676a7ea9f07a1612211760e11.
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Handle multiline #pragma increment_block_number
* fix: align all continuation characters vertically
* simplify continuation line character alignment
* Update tools/fix_bss.py
Co-authored-by: cadmic <cadmic24@gmail.com>
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Co-authored-by: cadmic <cadmic24@gmail.com>
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* [Audio 2/?] Extract audio samples to wav
Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>
* How
* Hopefully fix warning I don't get locally
* Pad default sample filenames, comment on the vadpcm frame encoder functions, other suggested changes
* Small tweaks to above
* Remove some obsolete code
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Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>
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