| Age | Commit message (Collapse) | Author |
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* Import code_800F7260.bss.s
* Import code_800F9280.data.s
* format
* cleanup externs
* Move bss to next file
* Move struct_8016E320 (BgmRequests) back to file
* Move data to init_params, remove data pad (can't remove bss pad), ReverbSettings
* remove extra spacing
* Remove data/bss comments
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* Match func_800EEA50
* Document some audio debug stuff
* more doc
* more doc
* formatting
* Fix enums, and some more bits of doc
* review
* LIM -> MAX
* missed review suggestion...
* more review
* ganon comments
* more review
* 🐍☠️
* more review
* Update functions.h
* quotes
* review
Co-authored-by: zelda2774 <zelda2774@invalid>
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* being code_800EC960
* wip
* wip
* more audio progress
* migrate data in code_800E11F0
* wip
* make ok
* remove asm
* wip
* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094
* more progress
* wip
* wip
* split code_800E11F0
* migrate rodata in code_800E11F0
* match functions that couldn't because of data issues
* move code_800E4FE0 asm files
* wip
* more wip
* fix global functions, and forward declarations
* wip
* wip
* wip
* ocarina wip
* match a couple functions
* some progress
* separate some bss
* match func_800EDA3C
* some matching
* more matches
* migrate audio rodata
* some matches
* more matchess
* start on synthesis
* work on synthesis
* fix function declaration
* Merge branch 'master' into audio
* match a few more functions
* wip
* wip
* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd
* name several audio functions, and audiocontext members
* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis
* audio wip
* match a few more functions.
* wip
* add missing NON_MATCHING directive
* wip
* some matching, data reogranization
* match cursed function
* wip
* wip
* formatting
* remove prefix from struct memebers
* missed function rename
* review
Co-authored-by: fig02 <fig02srl@gmail.com>
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* Audio_AllocDmaMemory
* Audio_AllocDmaMemoryZeroed
* func_800DE238
* Audio_SessionPoolsInit
* func_800DE2B0
* func_800DE258
* Audio_DiscardSequence
* Audio_DiscardBank
* func_800DE12C
* Audio_ResetLoadStatus
* func_800DDE3C
* func_800DDE20
* Audio_InitMainPools
* Audio_SoundAllocPoolInit
* Audio_PersistentPoolClear
* Audio_TemporaryPoolClear
* func_800DE4A0
* Audio_PersistentPoolsInit
* Audio_TemporaryPoolsInit
* Formatting
* Audio_SeqAndBankPoolInit
* Audio_Alloc
* Audio_AllocZeroed
* func_800DE4B0
* func_800DF0CC
* func_800DF074
* func_800DF1D8
* func_800DF688
* func_800DF5DC, func_800DF630
* func_800DF7BC
* func_800DF7C4
* func_800DF888
* Fix AudioBufferParameters
* Audio_ResetStep
* Struct work
* oops
* structsss
* wip on func_800DFBF8
* func_800E04E8
* func_800E0540
* func_800E0964
* func_800E1148
* func_800DF5AC
* func_800E0E6C
* func_800E0E90
* func_800E0BF8
* func_800E0634
* func_800E05C4
* func_800E0CBC
* func_800E0C80
* naming
* func_800E0BB4
* func_800E0AD8
* func_800E0E0C
* func_800E0EB4
* func_800E06CC
* Audio_AllocBankOrSeq
* Use true/false macros
* fixup
* Format
* comments
* review
* unk instrument -> sfx
* Reword comment
* Change AVOID_UB to a comment
Co-authored-by: zelda2774 <zelda2774@invalid>
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* fix hard-coded pointers in code_800DACC0.data.s
* fix hard coded pointer in code_800E11F0.data.s
* fix hard coded pointers in code_800EC960.data.s
* remove fixed pointers in code_800F7260.data.s
* fix hard coded pointers in code_800F9280.data.s
* remove accidental comment
* fix hard coded jump table in Camera_Unique9.s
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* Add .align 4 directives to all data/ files (+ minor alignment fixes)
* Use .balign for everything and fix typo
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