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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2026-04-17
n64texconv: Improve automatic palette generation (#2731)
Tharo
2026-02-25
Update README and build instructions (#2704)
Dragorn421
2026-02-17
Soundfont Compiler: Implement fine-tuning in the final tuning calculation (#2...
Tharo
2025-06-28
Fixup docker (#2642)
Dragorn421
2025-06-07
Update docs/Documenting.md (#1265)
Dragorn421
2025-05-18
New assets system (#2481)
Dragorn421
2025-04-24
Add macOS instructions for installing mips-linux-gnu-gcc (#2508)
cadmic
2025-02-04
Finish matching ique-cn (#2451)
Tharo
2025-01-20
Write about IDO and EGCS in compilers.md (#2432)
cadmic
2024-12-26
Download ido-recomp compiler binaries instead of committing them (#2388)
cadmic
2024-12-21
Fix editing PATH in macOS build instructions (#2379)
cadmic
2024-12-15
Docker Build Change Proposal (#2373)
ptweezy
2024-12-15
Add libiconv to text too (#2375)
cadmic
2024-12-15
Use iconv from Homebrew on macOS (#2374)
cadmic
2024-12-13
[Audio 10/10] Loose ends (#2337)
Tharo
2024-12-08
Use MM names for some unnamed code files (#2312)
cadmic
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-01
libu64 (#2267)
Dragorn421
2024-09-12
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
cadmic
2024-08-26
Add all N64 version defines (#2095)
cadmic
2024-08-14
[Audio 4/?] Build Samplebanks, match Audiotable (#2032)
Tharo
2024-08-11
Update c_cpp_properties.json for VSCode (#2033)
Dragorn421
2024-08-11
Set up build system and disassembly for ntsc-1.2 (#2021)
cadmic
2024-08-02
Remove tutorial, link to the latest zeldaret/oot:main revision with it (#2013)
Dragorn421
2024-07-31
Update vs code config and provide c_cpp_properties.json with all supported ve...
Dragorn421
2024-07-28
Configure incbins in version config instead of using the Debug ROM (#2005)
cadmic
2024-05-07
Remove Cygwin support (#1951)
cadmic
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-03-01
Introduce extracted/VERSION, with text extracted there (#1730)
Dragorn421
2024-02-02
Move roms to build folder (#1651)
Derek Hensley
2024-01-30
Fixup vscode settings (#1669)
Dragorn421
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-28
Set up disassembly for gc-eu-mq (#1613)
cadmic
2024-01-25
Use virtualenv in Makefile for python dependencies (#1619)
cadmic
2024-01-24
Setup rom decompression and compression (#1614)
Anghelo Carvajal
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
add `OOT_DEBUG` define to vscode.md (#1607)
Dragorn421
2024-01-05
Create separate build directories based on version (#1591)
cadmic
2023-11-19
More Camera Flags (#1453)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-05
Introduce Player CueIds (#1559)
engineer124
2023-09-22
wrong path (#1548)
Nuss
2023-09-22
Rename master to main (#1536)
Derek Hensley
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-02-26
another round of trailing whitespaces (#1495)
playerskel
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-15
`GameInfo` -> `RegEditor` (#1354)
Dragorn421
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