| Age | Commit message (Expand) | Author |
|---|---|---|
| 2025-04-25 | macros.h 3/5: Split various macros (#2512) | fig02 |
| 2024-09-07 | [headers 5] Misc small headers untangling (#2147) | Dragorn421 |
| 2024-08-12 | Add names to all typedef'd structs, unions, and enums (#2028) | cadmic |
| 2024-06-25 | Move `PlayState` to a new `z64play.h` (#1966) | Anghelo Carvajal |
| 2021-09-15 | Fix all headers to comply with C standard (#957) | louist103 |
| 2021-08-01 | convert remaining RGB5a1 to RGBA16 (#879) | louist103 |
| 2021-03-20 | PreRender decomped and equivalent (one small non-matching) (#723) | petrie911 |
| 2020-09-29 | All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) | fig02 |
| 2020-06-17 | Arms_Hook OK (#210) | fig02 |
| 2020-05-18 | Decompile most effect files in "code" (#144) | Roman971 |
| 2020-04-16 | Decompile z_play.c and Match/Document some of z_view.c (#74) | Roman971 |
| 2020-03-22 | Partially format header files | Roman971 |
| 2020-03-17 | First proper commit. | Jack Walker |
