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Decompilation of The Legend of Zelda: Ocarina of Time
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functions.h
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Author
2021-08-12
Match some audio functions (#896)
zelda2774
2021-08-08
Morpha (ovl_Boss_Mo) (#438)
petrie911
2021-08-08
EnMb documented (Moblins) (#861)
Dragorn421
2021-08-04
Mark func_800DC910 as NON_EQUIVALENT (#882)
louist103
2021-07-27
Audio WIP (#836)
krimtonz
2021-07-26
db_camera (#842)
Random
2021-07-04
Change PreRenderContext to just be PreRender (#862)
Zelllll
2021-07-04
Some progress on z_vr_box.c (#838)
Tharo
2021-07-04
z_En_Ossan and dependencies (#824)
mzxrules
2021-06-22
Some actor.c docs (in preparation for en_test) (#820)
fig02
2021-06-14
Add struct `LegacyLimb` and rename `AnimationHeader2` for `object_human` (#849)
Anghelo Carvajal
2021-06-01
Match Jpeg_Decode (z_jpeg.c OK) (#839)
Roman971
2021-05-29
Match ViMode_Configure (z_vimode.c OK) (#830)
Roman971
2021-05-26
Improve z_jpeg documentation (#825)
Vijfhoek
2021-05-22
Small bgcheck documentation pass (#816)
mzxrules
2021-05-03
ViMode progress (#802)
Zach Banks
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-05-01
Decompile `object_zo` :dolphin: (#794)
Anghelo Carvajal
2021-04-27
Document BodyBreak (en_part, body part spawner) (#797)
fig02
2021-04-21
ovl_En_River_Sound 1 non-matching (#786)
glankk
2021-04-17
Volvagia (ovl_Boss_Fd) and related actors (#352)
petrie911
2021-04-12
Add near-matching decomped functions for SeqPlayer (#729)
MNGoldenEagle
2021-04-11
En_Horse OK (#554)
Synray
2021-04-11
Decompile King Dodongo and his fire effect (#744)
louist103
2021-04-10
Decompile and mostly document EnSkj, EnSkjNeedle, and OBJECT_SKJ. One NON_MA...
louist103
2021-04-06
Bongo Bongo (ovl_Boss_Sst) (#458)
petrie911
2021-04-05
named members of TitleCardContext (#749)
gamestabled
2021-04-03
Gohma (ovl_Boss_Goma) (#397)
Dragorn421
2021-04-03
EnDivingGame OK (#745)
Anghelo Carvajal
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-03-29
En_Clear_Tag OK and documented (#689)
Kenix3
2021-03-28
code_80110450 (game over) OK* (#739)
fig02
2021-03-28
document code_8008E6A0 (frame advance) (#737)
fig02
2021-02-24
Rename Matrix_Pull to Matrix_Pop (#703)
Roman971
2021-02-15
En_Ba OK (#700)
AdamKiddle
2021-02-15
Armos and object_am OK (#652)
fig02
2021-02-15
z_play.c OK (#701)
Synray
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-02-12
Forest Stage and related actors and objects (#618)
petrie911
2021-02-12
All* Get Item objects decompiled (#668)
Tharo
2021-02-12
z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632)
petrie911
2021-02-02
Fix most actor compiler warnings (#656)
EllipticEllipsis
2021-02-01
Gerudo1 OK and mostly documented (#607)
EllipticEllipsis
2021-02-01
Gerudo2 OK and mostly documented (#610)
EllipticEllipsis
2021-02-01
Demo_Kekkai, its object, and its cutscenes (#627)
petrie911
2021-01-31
ovl_En_Sa (#625)
Tharo
2021-01-31
ovl_En_Du (#630)
Tharo
2021-01-21
EnMThunder, 1 nonmatching (#604)
EllipticEllipsis
2021-01-18
Quick type fix (#644)
fig02
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
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