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AgeCommit message (Expand)Author
2025-04-05Remove functions.h (#2501)fig02
2025-04-02system_heap -> runtime (#2500)fig02
2025-03-28Rename absf to fabsf (#2499)Tharo
2025-03-26Some functions.h and variables.h work (#2491)fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-24Fixup includes (#2483)Dragorn421
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-22Clean out z64.h (#2484)fig02
2025-02-20Create headers for Game States (#2482)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
2025-01-24Create headers for some libu64 files (#2440)mzxrules
2025-01-19[iQue] Match z_kanfont (#2428)cadmic
2025-01-10[iQue] Match remaining src/boot files (#2417)cadmic
2025-01-10[iQue] Match gzip/zlib decompression (#2416)cadmic
2024-12-17Document z_horse.c and related actors (#2278)mzxrules
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-10-01[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...Dragorn421
2024-10-01[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...Dragorn421
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...Dragorn421
2024-09-27[headers] z64bgcheck.h functions (#2239)Dragorn421
2024-09-26[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)Dragorn421
2024-09-25[headers] Create letterbox.h, move more protos from functions.h (#2225)Dragorn421
2024-09-25[headers] audio functions to z64audio.h and z64ocarina.h (#2223)Dragorn421
2024-09-24[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)Dragorn421
2024-09-24create ucode_disas.h (#2222)mzxrules
2024-09-24Z-Targeting Loose Ends (#2217)fig02
2024-09-23[headers] Move z_actor functions to z64actor.h (#2216)Dragorn421
2024-09-21Document `autoLockOnActor` (#2212)fig02
2024-09-18[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)Dragorn421
2024-09-13Hostile Lock-On (#2193)fig02
2024-09-11[headers 14] libc64 headers (#2177)Dragorn421
2024-09-11[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-08[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)Dragorn421
2024-09-08Document `ACTOR_FLAG_SFX_` flags and functions (#2162)Dragorn421
2024-09-08[headers 11] stackcheck.h, jpeg functions (#2171)Dragorn421
2024-09-07Move some function declarations to `z64{interface,light,message}.h` (#2166)Dragorn421
2024-09-07[headers 5] Misc small headers untangling (#2147)Dragorn421
2024-09-08[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136)cadmic
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-07Move `Graph_Alloc` and open/close Disps to `gfx.h` (#1976)Dragorn421
2024-09-07[headers 6] collision_check functions and structs (#2148)Dragorn421
2024-09-07[headers 7] Add sys_matrix.h (#2150)Dragorn421
2024-09-05Document `Target_ShouldReleaseLockOn` [Target Docs 8/8] (#2135)fig02
2024-09-05Update Room Documentation (#2015)mzxrules
2024-09-04istargeted -> islockedon (#2132)fig02