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2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26create ACTOR_FLAGS_CHECK_ALL (#2515)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-25macros.h 3/5: Split various macros (#2512)fig02
2025-04-24Use official macros for Physical Address conversion (#2511)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-19Remove Variables.h; Decouple z64.h from global.h (#2507)fig02
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-01-14[iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z...cadmic
2025-01-13[iQue] Define EGCS macro instead of relying on `__GNUC__` (#2423)cadmic
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2025-01-02[iQue] Build some C files with EGCS (#2396)cadmic
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-10-08Document `Player_ChooseNextIdleAnim` (#2262)fig02
2024-10-01[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...Dragorn421
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...Dragorn421
2024-09-21[PAL N64] Match handwritten audio sequences (#2210)cadmic
2024-09-18[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)Dragorn421
2024-09-18[PAL N64] Create macros for 50-Hz-related values (#2206)cadmic
2024-09-12Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)cadmic
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07[headers 8] Add `main.h`, `segmented_address.h`, and changes for `main.c` sym...Dragorn421
2024-09-07Move `Graph_Alloc` and open/close Disps to `gfx.h` (#1976)Dragorn421
2024-09-07[headers 7] Add sys_matrix.h (#2150)Dragorn421
2024-09-06Move button macros to include/controller.h (#2138)cadmic
2024-09-04[ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117)cadmic
2024-08-27Match functions using gDPSetTileCustom (#2100)cadmic
2024-08-22Add T macro for translated debug strings (#2064)Dragorn421
2024-08-20Add versions.h (#2060)Dragorn421
2024-08-11Set up build system and disassembly for ntsc-1.2 (#2021)cadmic
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-08-08Match NTSC file select (#1998)cadmic
2024-07-28Introduce OOT_VERSION and OOT_REGION defines for build info and ROM header (#...cadmic
2024-07-06Set up build system and disassembly for gc-us (#1982)cadmic
2024-06-25Move `PlayState` to a new `z64play.h` (#1966)Anghelo Carvajal
2024-06-19Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)mzxrules
2024-02-20Fixup permuter_settings (#1746)Dragorn421
2024-02-03Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700)cadmic
2024-02-02Match retail z_skin.c, z_skin_awb.c, z_skin_matrix.c (#1697)cadmic
2024-02-02Match retail padmgr.c and sys_rumble.c (#1693)cadmic
2024-02-01z_play retail OK (#1688)engineer124
2024-01-31z_view.c gc-eu-mq OK (#1681)Tharo
2024-01-30Remove a double #endif (#1672)cadmic
2024-01-30Define OOT_DEBUG=0 in retail builds (#1658)cadmic
2024-01-29Match ``game.c`` - OK (#1644)Yanis42
2024-01-18Test for __sgi instead of __GNUC__ for PRINTF macro (#1612)cadmic
2024-01-16Create debug macros for LogUtils functions (#1610)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic