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Decompilation of The Legend of Zelda: Ocarina of Time
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n64dd.h
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Author
2026-02-21
Document src/n64dd/n64dd_error_headers.c (#2667)
Gabriel Ravier
2025-11-20
Document N64DD data buffer (#2665)
Gabriel Ravier
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2024-09-25
[PAL N64] Match z_message.c (#2202)
cadmic
2024-09-08
[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136)
cadmic
2024-09-07
[ntsc-1.2] Match z_map_exp.c, z_map_mark.c (#2140)
cadmic
2024-09-05
[ntsc-1.2] Match z_message.c (#2098)
Dragorn421
2024-09-05
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
cadmic
2024-09-04
Run CC_CHECK in CI (#2109)
cadmic
2024-09-04
[ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117)
cadmic
2024-08-29
[ntsc-1.2] Match z_demo.c, z_eff_blure.c, z_eff_spark.c (#2096)
Dragorn421
2024-08-25
[ntsc-1.2] Match z_std_dma.c (#2082)
cadmic
2024-08-24
[ntsc-1.2] Match z_kaleido_debug.c, z_lmap_mark.c (#2077)
Dragorn421
2024-08-24
[ntsc-1.2] Match kaleido_collect.c, kaleido_scope.c (#2070)
Dragorn421
2024-08-20
Match n64dd text in code (#2058)
Dragorn421
2024-08-19
Match ntsc-1.2 z_scene_table.c (#2050)
cadmic
2024-08-14
[ntsc-1.2] Match z_construct.c, z_draw.c, z_kaleido_setup.c and partially z_a...
Dragorn421