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Decompilation of The Legend of Zelda: Ocarina of Time
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regs.h
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Author
2026-05-06
Document CIC6105 (#2739)
Tharo
2025-07-15
Pause docs: UIOverlay L/R buttons details (#2650)
Dragorn421
2025-06-28
Pause docs: UIOverlay quads dimensions (#2644)
Dragorn421
2025-03-26
Some functions.h and variables.h work (#2491)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2024-12-17
Document z_horse.c and related actors (#2278)
mzxrules
2024-10-10
Document `Player_Action_Idle` (#2266)
fig02
2024-09-26
Fix typos found by codespell (#2229)
cadmic
2024-09-25
Pause docs: Songs playback (#2220)
Dragorn421
2024-09-24
Pause doc: `KaleidoScope_DrawQuestStatus` (partial) (#2215)
Dragorn421
2024-09-18
Pause doc: Pages drawing (#2190)
Dragorn421
2024-09-12
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
cadmic
2024-09-11
Pause doc: Prompt page and save prompt state (#2170)
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-08
Match NTSC z_kaleido_scope.c (#1988)
cadmic
2024-07-17
Match NTSC z_parameter.c and z_construct.c (#1987)
cadmic
2024-06-19
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
mzxrules
2024-05-23
Document pause page switching (#1550)
Dragorn421
2024-01-30
z_actor retail OK (#1670)
engineer124
2023-11-30
Documentation for audio_thread_manager.c (#1562)
Tharo
2023-08-19
En_Cow Doc (#1492)
Billy
2023-01-12
DbCamera to DebugCamera (#1482)
engineer124
2022-12-26
Misc. small cam doc (#1461)
Dragorn421
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-24
TransitionFade docs and clean up other transitions (#1459)
Derek Hensley
2022-12-19
`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)
Dragorn421
2022-12-12
Some cleanup/doc on the item icons (#1263)
Dragorn421
2022-11-26
Document HREG debugging system (#1351)
fig02
2022-11-13
Improvements to Video Interface related functions and data (#1332)
Tharo
2022-11-01
Some doc on env light settings (#1307)
Dragorn421
2022-10-16
Some `OREG` docs (camera data regs) (#1405)
Dragorn421
2022-10-15
`GameInfo` -> `RegEditor` (#1354)
Dragorn421
2022-10-04
Some pause menu inputs doc (#1370)
Dragorn421
2022-09-27
Rumble doc (#1375)
Tharo
2022-08-31
Doc room drawing (#1283)
Dragorn421
2022-08-30
`OREG` cleanup & Doc `Camera_GetPitchAdjFromFloorHeightDiffs` (#1355)
Dragorn421
2022-07-14
Cleanup z_debug (reg editor) (#1290)
Dragorn421
2022-06-21
Introduce PLAY_LOG() (#1284)
fig02
2022-06-20
Document Viewpoints and Scene Cam Types (#1285)
engineer124
2022-05-23
Document Magic (#1199)
engineer124
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-09
Audio Ocarina Documentation (#1026)
engineer124
2022-04-27
Document Transition System (#1131)
fig02
2022-01-10
Document Parts of Camera Data (#1054)
engineer124
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-08-22
Document EnGoroiwa and BgJyaGoroiwa (#860)
Dragorn421
2021-06-15
Interface improvements (#822)
Zelllll
2020-12-06
decompile z_camera (#398)
krimtonz
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