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Decompilation of The Legend of Zelda: Ocarina of Time
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segment_symbols.h
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Author
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-09-12
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
cadmic
2024-09-05
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
cadmic
2024-08-19
Allow building the Debug ROM without debug features (#2052)
cadmic
2024-07-06
Set up build system and disassembly for gc-us (#1982)
cadmic
2023-07-04
Generate gamestate overlay table with an `include/tables/` header (#1504)
Tharo
2022-02-01
Implement the scene table with defines (#1128)
Roman971
2021-11-29
Remove link_animetion related undefined sym (#1039)
Tharo
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-08-29
Implement define tables for objects, actors and effect soft sprites (#906)
Roman971
2021-07-04
Some progress on z_vr_box.c (#838)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-06-05
Fix remaining rom/ram pointers (#190)
Roman971
2020-05-26
Decompiled 101 of the 110 scenes. (#153)
Nicholas Estelami
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-04-22
Disassemble the rom header and entrypoint function (#87)
Roman971
2020-04-22
Fix ROM and function pointers in overlays (#88)
Roman971
2020-03-22
Partially format header files
Roman971
2020-03-19
Decompiled z_title.c
Random
2020-03-17
First proper commit.
Jack Walker