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path: root/include/segment_symbols.h
AgeCommit message (Expand)Author
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-09-12Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)cadmic
2024-09-05[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)cadmic
2024-08-19Allow building the Debug ROM without debug features (#2052)cadmic
2024-07-06Set up build system and disassembly for gc-us (#1982)cadmic
2023-07-04Generate gamestate overlay table with an `include/tables/` header (#1504)Tharo
2022-02-01Implement the scene table with defines (#1128)Roman971
2021-11-29Remove link_animetion related undefined sym (#1039)Tharo
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-08-29Implement define tables for objects, actors and effect soft sprites (#906)Roman971
2021-07-04Some progress on z_vr_box.c (#838)Tharo
2020-10-03libultra cleanup (#215)Random
2020-06-05Fix remaining rom/ram pointers (#190)Roman971
2020-05-26Decompiled 101 of the 110 scenes. (#153)Nicholas Estelami
2020-05-18Decompile most effect files in "code" (#144)Roman971
2020-04-22Disassemble the rom header and entrypoint function (#87)Roman971
2020-04-22Fix ROM and function pointers in overlays (#88)Roman971
2020-03-22Partially format header filesRoman971
2020-03-19Decompiled z_title.cRandom
2020-03-17First proper commit.Jack Walker