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Decompilation of The Legend of Zelda: Ocarina of Time
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sfx.h
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Author
2026-02-22
Fix misc 23 (#2699)
Dragorn421
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-24
Cleanup includes in header files (#2540)
Dragorn421
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2024-12-13
[Audio 10/10] Loose ends (#2337)
Tharo
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-10-09
[ntsc-1.0/1.1] Match audio library (#2243)
cadmic
2024-10-01
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...
Dragorn421
2024-09-15
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various...
Tharo
2024-09-05
Naming a function (#2124)
Ozero4
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-06-19
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
mzxrules
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2024-01-30
Audio retail OK (#1650)
engineer124
2022-11-26
Document Surface Material (#1447)
engineer124
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-07-11
Introduce Sfx Tables (#1296)
engineer124
2022-06-20
Remove OoB SfxIds (#1291)
engineer124
2022-06-20
Introduce Sfx Flags (#1278)
engineer124
2020-07-04
Various SFX fixes (#237)
Roman971
2020-05-07
En_Floormas OK (#97)
krimtonz
2020-03-17
First proper commit.
Jack Walker