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Decompilation of The Legend of Zelda: Ocarina of Time
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gbi.h
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Author
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-06-22
Sync gbi.h with MM, move ucode defines to makefile (#1968)
Tharo
2024-06-20
Add point lighting gbi features (#1962)
Tharo
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-01-10
Fix misc 19 (#1488)
Dragorn421
2022-10-15
`gbi.h` and `ucode_disas.c` cleanups (#1267)
Tharo
2022-05-04
Name rsp ucodes and surrounding cleanup (#1166)
Tharo
2022-02-27
Document vismono (#1107)
Dragorn421
2022-01-17
Extract z_select_static (#1074)
louist103
2021-11-30
libultra files and directories restructure (#1038)
Tharo
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-05
Add do whiles to all remaining gbi macros (#946)
Roman971
2021-04-14
Use `gDPSetScissor` more and fix a few gbi macros (#776)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-15
Fix _DW with permuter and GeometryMode macros (#323)
Roman971
2020-06-05
ucode_disas.c progress (#188)
Random
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-04-30
Decompiles most FBDemo and transition functions (#92)
krimtonz
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-04
Decompile graph.c
Random
2020-03-29
Decompile z_rcp.c (1 non matching left)
Roman971
2020-03-17
First proper commit.
Jack Walker