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Decompilation of The Legend of Zelda: Ocarina of Time
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z64audio.h
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-03-27
SoundMode -> SoundOutputMode (#2475)
fig02
2025-02-15
Use enums for settings in SRAM header (#2429)
cadmic
2025-01-02
[iQue] Build some C files with EGCS (#2396)
cadmic
2024-09-25
[headers] audio functions to z64audio.h and z64ocarina.h (#2223)
Dragorn421
2024-08-27
[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)
Tharo
2024-08-17
[Audio 5/?] Build the Samplebank Table (#2044)
Tharo
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2023-11-30
Documentation for audio_thread_manager.c (#1562)
Tharo
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2022-10-13
Fix misc 17 (#1392)
Dragorn421
2022-10-09
Document Scene Sequences and Remaining SeqFlags (#1308)
engineer124
2022-10-07
rename audio context (#1388)
engineer124
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-08-28
Document the Haas Effect (#1302)
engineer124
2022-07-27
Clean up audio sample counts: bytes, samples, frames (#1289)
engineer124
2022-07-11
Introduce Sfx Tables (#1296)
engineer124
2022-07-04
Introduce Mutebehavior Flags (#1304)
engineer124
2022-06-24
Document File-Select Audio Settings: Sound Modes (#1281)
engineer124
2022-06-21
audio_seqplayer.c cleanup (#1274)
engineer124
2022-06-20
Synthetic Waves Documentation (#1256)
engineer124
2022-06-20
Introduce Sfx Flags (#1278)
engineer124
2022-06-19
Restructuring SoundFont Structs (#1277)
engineer124
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-12
Audio_Init_Params.c Cleanup (#1273)
engineer124
2022-06-12
Document SoundFont Relocation (#1237)
engineer124
2022-06-04
Cleanup NotePlaybackState (#1255)
engineer124
2022-06-03
Audio Misc Docs and Cleanup (#1221)
engineer124
2022-05-29
Audio Docs: Adsr Decay Rate (#1238)
engineer124
2022-05-09
Audio Ocarina Documentation (#1026)
engineer124
2022-04-08
Message Queues, Threads, and surroundings cleanup (#1178)
Tharo
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-07
Document parts of audio (#1000)
zelda2774
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-07
audio_load OK (#948)
zelda2774
2021-09-07
code_800F9280 OK (#945)
zelda2774
2021-09-01
code_800EC960 OK + data migrated (#937)
zelda2774
2021-08-31
audio_synthesis OK + partially documented (#920)
zelda2774
2021-08-31
Match Audio_ProcessSoundRequest (#935)
zelda2774
2021-08-29
Match func_800E4590 (#922)
zelda2774
2021-08-29
Match func_800EEA50 + some surrounding doc (#916)
zelda2774
2021-08-12
Match some audio functions (#896)
zelda2774
2021-07-27
Audio WIP (#836)
krimtonz
2021-04-12
Add near-matching decomped functions for SeqPlayer (#729)
MNGoldenEagle
2021-03-27
Finished decomp of code_800F7260 (1 non-matching) (#733)
petrie911
2020-11-16
Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481)
Tharo
2020-10-26
code_800F7260 (#433)
Tharo
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