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* Rename flags related to Talon
* Document Talon (ovl_En_Ta)
* Formatting
* ovl_En_Ta review fixes
* Add horse eventinf flag usage comments
* Rename TALON_STATE_FLAG_3
* Review fixes
* More review fixes
* Fix super-cucco zero-gravity time comment
* Fix formatting
* Talon review comment fixes
* Review comment fixes
* Rename waking up action funcs
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* begin quake docs
* continue cleanup
* quake offset
* many more docs
* cleanup
* more cleanup
* cleanup headers
* move quake value to internal
* update, still need to test shake zoom/yaw
* more docs
* better docs
* add file descriptions
* fix comment
* explain random index
* cleanup comments
* better type 6 docs
* expand orientation comment
* fix old names, add comment
* remove comment, twas a mistake
* easy PR feedback
* duration in dec
* rm offset, clear up roll
* oops
* merge shakeInfo and QuakeCamData
* match order that always appears in code
* more PR suggestions
* adjust comment
* zeroVec
* rm extra space
* roman PR suggestions
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* -> `RegsContext* gRegsContext`
* Name regs-related functions
* Revert naming `GameState_UpdateRegs`
* -> `gRegEditor`
* `Regs_InitContext` -> `Regs_Init`
* remove mistakenly added file
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* Some cleanup on bgcheck waterbox y funcs
* Fix some typo/spelling
* EnFz_ApplyDamage match fixup
* Turn another sus construction into a switch
* Fixup comment on restoring MS as adult
* "doesnt, isnt" -> "doesn't, isn't"
* Hunt down whitespace at end of lines
* Format (clang-format does not like figs bug comment on bongo cutscene unskip sadge)
* Viewport z scale/translation: `0x1FF` -> `G_MAXZ/2` (see proman "9.7 Mixing CPU and SP Addresses", "12.7.6 Depth Source")
* static symbols: g -> s prefix
* Link young/old -> child/adult
* Fixups
* Get rid of signed vs unsigned comparison warning by changing room temps to s32
* waterbox search funcs consistency
* Revert "waterbox search funcs consistency"
This reverts commit 8f386e038f5e735f0f5f1240fc4da7bec4e8c7e2.
* `curWaterBox` -> `waterBox`
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* Doc dynapoly move flags
* Use `DYNAPOLYMOVE_UPD_` more
* remove `DynaPolyActor.unk_15A` (padding)
* `DYNAPOLYMOVE_UPD_` -> `DYNA_MOVE_`
* Remove `DYNA_MOVE_POS_AND_ROT_Y`
* Actual docs
* Update function names
* transformFlags and Carried names
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Fixup comment on `DynaPolyActor_UpdateCarriedActorPos`
* Format
* `DYNA_TRANSFORM_NONE` -> 0
* Touch up mentioning the `DYNA_TRANSFORM_` flags in docs
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* malon singing docs
* typo
* more cleanup
* more cleanup
* cleanup comments
* PR Suggestions
* add more comments for clarity
* grammar
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* Begin scene sequence docs
* Better docs
* cleanup
* Better Docs
* cleanup
* Move flag
* Off -> None
* Fix comment
* spacing
* address pr, spot -> resumePoint
* SEQ_IO_VAL_NONE
* missed one
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* `PLAYER_AP_` -> `PLAYER_IA_`
* Change temps, args, comments, members to "item action"
* Format
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* Document SoundSources
* PR Suggestions
* Duration timers to dec
* `PlaySfxByPosAndId` -> `PlaySoundByPosition`
* Begin importing docs from MM
* Finish cleanup using code from MM
* Start documenting commands
* First attempt at thorough AudioSeqCmd wrappers
* Improve names
* Merge branch 'master' into audio_seqCmd
fix name to minimize conflicts
* Combine macros, implement them through repo
* Improve docs
* More progress, begin sequence command docs
* seqcmd.h
* More documentation of seqcmd.h
* More docs
* cleanup
* More cleanup
* More docs
* VOL_SCALE_INDEX enum
* missed enums
* More Cleanup
* docs
* More docs
* Add comments about sfxChannelLayout
* More cleanup
* Even better docs
* Add a file description
* small touchups
* More cleanup of comments
* more
* More cleanup
* More cleanup
* Missing space
* typos
* Audio_SetVolumeScaleNow
* More cleanup
* Fill in enum
* one more cleanup
* Capitalize macros
* remove AUDIO_
* cleanup
* more cleanup
* Small Fix
* Add a lot of backticks for docs
* Restructuring docs
* More cleanup
* swap channel args, cleanup
* Typos
* Many suggestions, revert filename
* pr suggestions
* even more PR
* more pr suggestions
* pr suggestion
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* `PauseContext.pageSwitchTimer` -> `delaySwitchPageInputTimer`
* Document stick input repeat in the pause menu
* format
* `delaySwitchPageInputTimer` -> `pageSwitchInputTimer`
* Fix swapped delay and delay_first, oops
* Move timer incrs on their own lines
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Swap REGION_US and REGION_JP
* Fix a few missing EXCH_ITEM enum values
* Remove unnecessary casts on alloc functions
* Fix a double slash in the spec file
* Swap top and bottom args in StackCheck_Init
* Remove some unnecessary & in array references
* Run formatter
* Fix the comments for US and JP codes
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* Use intptr types for segments and a few system files
* Use intptr types for more dma rom addresses
* Use intptr types in data referring to rom files
* Update and cleanup a few message casts
* Change sys_cfb functions and debugHeapStart to use pointers
* Update graph.c for the sys_cfb return type change
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* Rumble doc
* Fixes, suggested changes
* Improve padmgr retrace callback related code
* Name some rumble-adjacent things, further suggested changes
* Further suggested changes
* Suggested changes
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* More documentation for padmgr.c
* Update comments
* Further suggested changes
* Suggested changes
* LOG_SEVERITY_INFO -> LOG_SEVERITY_CRITICAL
* Adjust PadMgr_RequestPadData comment
* Avoid array notation for args, adjust comment, rename the FaultMgr padInput field to inputs to better reflect it's an array
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* (wip) some doc on room draw2
* doc room_draw2
* do what can be done for `func_80095AA0`
* wip
* more cleanup around Room_DrawBackground2D
* format"
* commit to naming things
* move forward declarations of draw handlers to draw handlers array
* two z_room regs
* `R_MESH2_` -> `R_ROOM_CULL_`
* offset -> quakeOffset
* kb -> kB
* Improve cull mesh type doc
* `Sphere16` MeshHeaderCullEntry.bounds
* Revert "`Sphere16` MeshHeaderCullEntry.bounds" (ZAPD...)
This reverts commit cbe55e8090f2fcd00be3a81e64ae133254417599.
* Mesh header type: "cull" -> "cullable"
* Reword some Cullable doc
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* `boundsSphere*` for now for the can't-be-`Sphere16 bounds`
* Improve the PrerenderMulti bgCamInfo usage situation
* Comment on `overrideBgCamIndex`
* "are left" -> "remain"
* enum and defines for room draw debug regs
* drawBg -> drawBackground
* "mesh header all" -> "mesh header normal" :shrug:
* array_count back to define
* Name some temps a lot less specifically
* "mesh header" -> "room shape"
* "Room shape prerender" -> "Room shape image"
* `ROOM_SHAPE_IMAGE_FORMAT_` -> `ROOM_SHAPE_IMAGE_AMOUNT_`
* `RoomShapeImageMultiBackgroundEntry` -> `RoomShapeImageMultiBgEntry`
* Remove references to "header" (old "mesh header" name)
* Axe variable names
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* Replace tabs in exceptasm.s source
* Replace tabs with \t in strings
* Fix grammar in various comments
* Fix "initalize" typos in code
* (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized`
* Some Link -> Player
* Use `EXCH_ITEM_` more
* "bgm music" -> "background music"
* Fix typos in `place_title_cards.xml`
* `SkelAnime_Update` returns a boolean
* Run formatter
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* Doc `func_80044ADC` (draft)
* Replace `OREG` accesses with existing macros
* Small `Camera_GetPitchAdjFromFloorHeightDiffs` cleanup
* Simplify names with near/far
* Name regs used in `Camera_GetPitchAdjFromFloorHeightDiffs`
* Parentheses/misc cleanup
* update OREG names, except `R_CAM_YOFFSET_NORM` which looks too sketchy for this PR's scope
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* kaleido and filselect
* ocarina and KaleidoScope_UpdatePrompt
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* fix raycast floor flags
* format.sh
* Name flags
* Rename RaycastFloor functions, clean up caller code, document z_bg_spot15_rrbox
* change comment to prevent format wrap
* change to "if BGCHECK_GROUND_CHECK_ON is set"
* roman suggestions
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* Doc pass on bgcheck-waterbox properties
* `WATERBOX_ROOM_INDEX...` -> `WATERBOX_ROOM...`
* Fix `WATERBOX_PROPERTIES` macro (was completely wrong)
* `((setFlag19) & 1) << WATERBOX_FLAG_19_SHIFT` instead of ternary
* Fix `WATERBOX_PROPERTIES` macro (hopefully for good)
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* More documentation for PreRender.c
* Comment fix
* Suggested changes
* More on coverage reading functions
* Further comment changes
* Further suggestions
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* Document Haas Effect
* More docs
* cleanup
* add comments
* Adjust comment
* More cleanup
* Fix
* Add description of the Haas Effect
* roman suggestion
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* misc cleanup
* missed one
* EffectSsDust_UpdateFire
* revert change, needs more testing
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* docs
* missed some hex
* document Gfx_SetupFrame
* review
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* sceneNum -> sceneId
* forgot to save play
* scene -> sceneId where appropriate
* Missed 1 + format
* Update src/code/z_sram.c
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Update src/code/z_sram.c
Co-authored-by: mzxrules <mzxrules@gmail.com>
* PR
* Fix
Co-authored-by: mzxrules <mzxrules@gmail.com>
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* `SURFACETYPE`0/1 getter macros
* Cleanup/assess/revert existing names
* `SURFACETYPE0_30` -> "soft"
* `SURFACETYPE0_`13/26 -> floortype/floorproperty
* Introduce `SURFACETYPE_FLOORTYPE_` enum
* Introduce `SURFACETYPE_FLOORPROPERTY_` enum
* `SURFACETYPE0_21` -> "wall type", and maps to "wall flags"
* Introduce `SURFACETYPE_WALLTYPE_` enum
* Introduce `SURFACETYPE_WALLFLAG_` defines
* `SURFACETYPE1_0` -> "sfx type"
* `SurfaceType_GetSfx` -> `GetSfxId` and cleanup
* Introduce `SURFACETYPE_SFXTYPE_` enum
* Note oddity on `Player.unk_89E` (more docs needed)
* `SURFACETYPE1_4` -> "floor effect" (not 100% set on the name, just something different from type and property)
* Introduce `SURFACETYPE_FLOOREFFECT_` enum
* Introduce `SURFACETYPE_CONVEYORSPEED_` enum
* Add `SURFACETYPE_CONVEYORDIRECTION_TO_BINANG` macro
* `wallDamage` -> `hasFlag27`
* Be more underscore-happy
* Revert "`SURFACETYPE`0/1 getter macros"
This reverts commit e61cccf2e69a71c292a3680f9263b3eaf78c25f1.
* remove mention to removed define
* Remove surfacetype_ prefix, `SFX_TYPE_` -> `SURFACE_SFX_TYPE_`, `FLOOREFFECT_` -> `FLOOR_EFFECT_`
* Formatting
* 0-pad litteral to 8 nibbles
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* Doc pass on EnDoor and transition actors
* (re)Name things
* Forgot to change gameplay_keep.xml
* "actor transition index" -> "transition actor index"
* Run formatter
* Better names for `DOOR_DL_` enum
* `TRANSITION_ACTOR_INDEX` -> `GET_TRANSITION_ACTOR_INDEX`
* name endoor params macros with get/is, _mask to _flag for the doubledoor flag
* Move last ; from `DOOR_ACTOR_BASE` expansion to usage
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* Fix various small gfx issues
* Use 0xFFFF instead of -1 for max prim depth
* More fixed point numbers
* scale -> texCoordScale, better cycle 2 render mode in z_title
* GFXP_CHAR_* defines renamed to SPACING
* Fix some gDPLoadMultiBlock uses
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* setup -> layer
* IS_CUTSCENE_LAYER
* review
* backtick
* remove some more mentions of setup
* alt header block
* clarifying comment
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* Cleanup libultra controller routines
* Correct structure name
* Fixes + Suggestions
* Move READFORMAT macro to controller.h
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* First attempt
* More
* rename
* more sound -> sfx / sound effect (#7)
* PR Suggestions
* PR Suggestions
* Small fix
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
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* Fix audio strings with -use_readwrite_const and -signed
* Add comments for audio flags in makefile
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* Clean up bytes, samples, frames
* Improve macro usage
* More missed macros
* rename macro now that it crosses files
* redefine macros in terms of frames
* Another use of macro
* Fix, it's number of samples, not size
* Partial PR Suggestions
* Small change
* size to length
* Correct/Clarify comments
* remove comment
* More PR suggestions, cleanup
* Bad formatting, fixed
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* Cleanup z_debug
* misc
* pad reg names column to """allow""" 40 characters because why not
* safety parentheses in regs.h
* More safety parentheses, in named regs defines
* sort named regs in order, except for message system regs (?)
* put all regs in order (message system ones too)
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* Misc Cleanup
* More cleanup
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* Add stdint.h with intptr_t and uinptr_t
* Use intptr types in dmamgr and yaz0
* Use intptr types in stackcheck
* Use intptr types in idle
* Run formatter
* Use pointers for StackEntry (+ minor type fix)
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* sfx tables
* return audio sound params
* Add docs for tables
* REF -> BASE
* Fix description
* Small fix
* Reorder phrase
* Return sfx.h
* Better docs
* Roman PR Suggestions
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* Misc cleanup
* PR Suggestions
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* Add muteBehavior flags
* touchup
* Adjust comment
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* Document code_800C3C20
* Associate it with AudioMgr to separate it from the audio library
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* Add `BG_DYNA_ACTOR_FLAG_` for `DynaCollisionContext.bgActorFlags`
* Document 3/4 bgActor flags
* `func_8003EE6C` -> `DynaPoly_InvalidateLookup`
* `DynaPoly_ExpandSRT` -> `DynaPoly_AddBgActorToLookup`
* Add `DYNAPOLYACTOR_UNK160_` for `DynaPolyActor.unk_160`
* More dynapoly docs
* One comment
* Some `DynaPoly_` -> `DynaPolyActor_`
* run formatter
* .
* `BG_DYNA_ACTOR_FLAG_IS_USED` -> `BG_DYNA_ACTOR_FLAG_IN_USE`
* `BG_DYNA_ACTOR_FLAG_` -> `BGACTOR_`
* `DYNAPOLYACTOR_INTERACT_FLAG_` -> `DYNA_INTERACT_`
* `ResetInteractFlags` -> `ClearInteractFlags`
* Remove Has/Is prefix on dyna interact flags getters
* format
* remove now useless comments
* Remove `!= 0` on interact flags getter usage
* ceilings collision -> ceiling collision
* `ClearInteractFlags` -> `UnsetInteractFlags` (pepega)
* `UnsetInteractFlags` -> `UnsetAllInteractFlags` (pepega x2)
* Add back `Is` prefix (no `Has` this time) to dyna interact flags getters
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* Use `SCENE_` enum more
* Decimal for pos in `D_8011F9B8`
* `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS`
* thone -> throne
* `s` on local data
* minor sfxId cleanup
* Run formatter
* Fixup 0x19 + 1 = 0x1A, not 0x20 lol
* Tlut -> TLUT
* DemoKankyo params usage cleanup
* Some proofreading (up to z_actor.c)
* Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently)
* `sZdWaterBox` -> `sZorasDomainWaterBox`
* `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
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* Round 1
* Cleanup
* Cleanup
* Space
* More spacing
* Apply -> Set (consistency)
* round 1 pr
* Revert some names
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* Document `SaveContext.gameMode`
* end credits
* Remove no longer needed comment
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* `TitleSetup` -> `Setup`
* `Title` -> `ConsoleLogo`
* `Opening` -> `TitleSetup`
* `FileChoose` -> `FileSelect`
* `Select` -> `MapSelect`
* prenmi/sample `Context` -> `State`
* Revert filename changes
* .
* setupstate cleanup
* Oops, `GameState` -> `SetupState`
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