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versions (#2764)
* [rsp] Introduce microcode build process, disassemble and build both rspboot versions
* Suggested changes
* Check-in tool for generating armips.cpp from upstream sources, regen armips.cpp against a newer commit
* License armips_gen.py, add notice that armips.cpp is automatically generated
* Qualify comment with X105
* Clarify the assumed purpose of rspboot releasing SP_SEMAPHORE
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* Document `EnSa`
* Rename INFTABLE entries
* Animation set -> group
* Remove trailing commas
* Rename textState field
* Remove trailing comma
* Rename EVENTCHKINF flag
* Correct frowning/closed swap of enum
* Rename INFTABLE flag
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* Child Ruto Actions Part 6: Sitting
* Format
* Enum indices in comments
* Remove trailing whitespace
* Rename room number fields
* Rename to EnRu1_UpdateBgCheckInfo
* Revert "Rename to EnRu1_UpdateBgCheckInfo"
This reverts commit 7926cfeeca3e27166e7eeebc65d6d6832a6d9202.
* Rename to UpdateBouncing
* Rename INFTABLE flags
* Rename to actorIter
* Remove unneeded parentheses
* Rectify comments in `EnRu1_UpdateSittingAction`
* Reformat
* Proposed name changes
* Change comment
* Multiple reversions
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* Document CIC6105
* Changes, AUDIOMGR_DEBUG_LEVEL -> AUDIOMGR_ACTIVITY_LEVEL
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* Finish `EnDivingGame` documentation
* Rupee phase enum
* Fix overlooked field rename
* Shorten some field names for formatting
* Reformat
* Revert "unthrown Rupees" rename
* Parenthesize textId conditions
* Rename `GiveScale` functions
* Rename `nextTextState`
* Clang-format
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* `Item_DropCollectibleRandom`: params macro and drop tables enum
* fixup
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* Macro-ify access to pauseCtx->playerSegment regions.
Using macros to indicate which region in the player segment is being
accessed makes the memory layout more obvious and indicates the
intended level of memory ownership, particularly in the case of the
texture image at the start of the segment.
* Add clarifications for gameplay_keep details
* Uniform macro name for the render texture
* Comment
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* oot-gc-eu-dbg-proto OK
* add gc-eu-dbg-proto to readme
* mention overdump trimming for all debug roms
* rename gc-eu-dbg-proto to gc-eu-dbg-2
Rationale: first version to make it into decomp (which should also be the first one that surfaces) gets an un-numbered version name, then the second version gets -2, and so on
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* Comment more original names for audio functions from animal crossing
* Drop delayparam, not original
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* gc-eu-dbg OK
* cleanup/fortify makefile and line_numbers.h changes
* fill segments.csv
* add gc-eu-dbg to Jenkinsfile
* cleanup/fortify dmadata_table.h
* add gc-eu-dbg to readme
* fix checksum check and compressed checksum
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* Finish `EnMThunder` documentation
* Boolean conversion
* Hex to decimal conversions
* Rename static variables
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* Fix F3DEX2 ucode name on N64 versions (not PosLight)
* put the not-PosLight / PosLight differences under F3DEX_GBI_PL
* revert bss changes
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* remove noop macros Fault_SetFontColor Fault_SetCharPad under PLATFORM_N64
* remove duplicate declarations in sfx.h
* use render mode presets more
* decimal for alpha values
* fix some z_camera comments typos
* fix references to preprocess.sh (used to be preprocess.py)
* remove outdated comment on deps in makefile
* code_800AD920 was renamed to z_viszbuf
* fix capitalization typo: gOcarinaofTimeDesignTex -> gOcarinaOfTimeDesignTex
* fix typo: gLinkAdultEyesClosedfTex, gLinkChildEyesClosedfTex -> remove extra f
* fix typo: gCrstalSwitchRedTex, gCrstalSwitchBlueTex -> gCrystal
* fix PARAMS_GET_U amount of bits
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* Child Ruto Actions Part 5: Speakable
* Rename to "Speakable Jabu"
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* Document src/n64dd/n64dd_error_headers.c
* Incorporate feedback from PR review.
(see also https://github.com/zeldaret/oot/pull/2667)
* Put translation of gN64DDLocalizedErrorNumberHeaders[0] in a line comment
(From feedback to https://github.com/zeldaret/oot/pull/2667)
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* Child Ruto Actions Part 4: Sapphire platform
* One more function rename
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negative `blendRate` (#2653)
* Add ENV_LIGHT_SETTINGS_BLEND_RATE_AND_FOG_NEAR_PACK, fix extracted negative blendRate
* -> BLEND_RATE_AND_FOG_NEAR
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* Child Ruto Actions Part 2: First encounter
* Rename action enum entries
* Rename to Sfx
* Rename "first encounter" to "meeting"
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names (#2646)
* Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names
* revert removing FLARE_DANCER_BODY_DMG (oops)
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* PlayerHitResponseType
* PLAYER_HIT_RESPONSE_ICE_TRAP -> FROZEN
* PLAYER_KNOCKBACK_LARGE_SHOCK, PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK -> PLAYER_KNOCKBACK_LARGE_ELECTRIFIED, PLAYER_HIT_RESPONSE_ELECTRIFIED
* damageResponseType -> hitResponseType
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* `Camera_KeepOn4` docs 2: RO and RW data
* fix unk_14 rename
* CAM_DATA_UNK_22 -> CAM_DATA_INIT_TIMER
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* Pause docs: "InfoPanel" quads
* bss
* rename infoPanelVtx to decorVtx
* rename to uiOverlayVtx / UI_OVERLAY_QUAD_
* fixup
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* Name HIT_BACKLASH_ and HIT_SPECIAL_EFFECT_ values
* SHOCK -> ELECTRIC
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* Rename AT `effect` to `hitSpecialEffect`
* bss
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* introduce `enum CutsceneIndex` as a first step
* crudely rename `enum CutsceneIndex` entries
* run `check_format.py ...` separetely
so that it doesn't clutter previous commit. still, allowing `clangd LSP` to run format-on-save yields inconsistent results for me with the project's tooling, especially for header files
* apply a draft PR suggestion
Co-authored-by: mzxrules <mzxrules@gmail.com>
* rename `CS_INDEX_*` with PR suggestions
and some additional observations
reverified with
> `check_format.py ...`
> `make ...`
additionally:
- current clang-format lacks a rule for trailing commas
- compiler says about them `cfe: Warning 624`
* improve `CS_INDEX_*` naming, rem `ENTRANCE` suffix
https://github.com/zeldaret/oot/pull/2286#discussion_r1829165205
reverified with
> `check_format.py ...`
> `make ...`
* apply Jenkins fixes
https://jenkins.deco.mp/job/OOT/job/PR-2286/4/console
hmm, i do need this automation locally to
* apply a PR suggestion
https://github.com/zeldaret/oot/pull/2286#discussion_r1829219841
* remove redundant comments, fix the header comment
and add a comment chunk from https://github.com/zeldaret/oot/pull/2286#discussion_r1829108940
* rename the flag for freeing `nextCutsceneIndex`
* rename the flag for automatic `sceneLayer` calc
it gets assigned to the `nextCutsceneIndex`,
so `CS_INDEX_NONE` name was misleading
* use explicit scene layer names instead of numbers
* ok, now the last two `CS_INDEX_*` are less unknown
the purpose of `CS_INDEX_BARRIER` is not quite clear still
* apply Jenkins fixes
https://jenkins.deco.mp/job/OOT/job/PR-2286/14/console
* run `fix_bss` locally
`ntsc-1.2` refused to comply though
* revert all local to the branch bss shifts
* ugh, use defines instead of an enum
probably size of enum entries doesn't match well? originally these were
just numbers. besides, not like it's a real enumeration from zero to a
value or some bit flags
* still, add a BSS pragma for `z_demo.c`
* apply review changes
* factor out a cutscene layer formula
* give scene layers names throughout code
* apply Jenkins fixes
https://jenkins.deco.mp/job/OOT/job/PR-2286/32/console
* tweak `CS_INDEX` descriptions
* apply PR review suggestions
* rename "auto" -> "default"
* apply PR review suggestions
https://github.com/zeldaret/oot/pull/2286#discussion_r1868693980
essentially reverts 106cb1021be88f745ee303838c11c7d7cbf9c79d, except for 2 generic `z_scene.c` lines
* apply Jenkins fixes
https://jenkins.deco.mp/job/OOT/job/PR-2286/77/console
* Apply suggestions from code review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
* apply Jenkins fixes
https://jenkins.deco.mp/job/OOT/job/PR-2286/175/console
* Move CS_INDEX_* macros to z64save.h, with the definition of gSaveContext.save.cutsceneIndex
* `#define CS_INDEX_D 0xFFFD` and co.
Co-authored-by: cadmic <cadmic24@gmail.com>
* add comment on CS_INDEX_D
* review
* CS_INDEX_NONE is back
* bss
* expand comment about 0xFFFD
* fix comment about 0xFFFF usage
* review
---------
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: cadmic <cadmic24@gmail.com>
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* CollisionCheckInfo.atHitEffect -> atHitBacklash
* ColliderElementDamageInfoAC.effect -> hitBacklash
* add HIT_BACKLASH_ enum
* bss
* bss
* bss
* bss
* bss
* Update comments
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`SFX_PLAY_AT_POS` (#2633)
* Add `SFX_PLAY_CENTERED`
* Add `SFX_PLAY_AT_POS`
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`Player_SetTurnAroundCamera`, `Player_RequestCameraSetting` (#2608)
* Introduce `CAM_SET_CAMERA_DATA_`, `CAM_ITEM_TYPE_` and name `Player_CameraChangeSettingTurnAround`
* bss and formatting
* func_80835E44 -> Player_RequestCameraSetting
* -> Player_SetTurnAroundCamera
* -> CAM_DATA_SET_
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* WeaponInfo docs
* format
* disasm metadata
* merge fixup
* Add MELEE_WEAPON_INFO_TIP and _BASE
* format
* Offset
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* Commit `do_action_static`
* fix
* rm do_action_static from write_source.txt
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* ma2 actor docs start
* doc inftable entries in ma2
* removed testing prints
* added file description
* format.py ran
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* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* More T() in niw_girl, ossan, rr, ta, tana, wall_tubo, yabusame_mark
* Add and use LOG_STRING_T()
* include debug.h in translation.h
* Kyaaaaaa
* bss
* comment on Yabusame mato possible typo
* Revert "Kyaaaaaa"
This reverts commit 95097831fac62dd1f039b89cefca114c6a23b56e.
* (Kuzu)hara
* 原 -> "-Hara" from dev name, possibly
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* CollisionCheckInfo.damageEffect -> damageReaction
* damageEffect -> damageReaction in other structs/temps
* DMGEFF -> DMGREAC
* EnSkb.lastDamageEffect -> lastDamageReaction
* EnTest.lastDamageEffect -> lastDamageReaction
* enums: DamageEffect -> DamageReaction
* cleanup: EnGeldBDamageReactions -> EnGeldBDamageReaction
* DMG_ENTRY effect -> reaction
* cleanup: GELDB_DMG_ -> GELDB_DMGREAC_
* PEAHAT_DMG_EFF -> PEAHAT_DMGREAC
* cleanup: RR_DMG_ -> RR_DMGREAC_
* cleanup: EnWallmas DAMAGE_EFFECT_ -> WALLMAS_DMGREAC_
* cleanup: EnPeehat's DamageReaction -> EnPeehatDamageReaction
* format
* review
* _DMGREAC_ -> _DMG_REAC_
* _DMG_REAC_ -> _DMG_REACT_
* format
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* Document kaleido debug menu
* Fix BSS
* bss
* Address reviews
* bss
* add #pragma increment_block_number to z_parameter and let CI do its thing
* bss
* buffer -> digitBuf
* reformat comments on sSectionPositions. trick clang-format into not ruining the array by adding // comments on their own line
* rename to KaleidoScope_DrawInventoryEditor
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* rename GetItem_Draw's arg drawId -> giDrawId
* comment GID_ enum values on sDrawItemTable
* drawId -> giDrawId in GetItem_DrawXxx
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* Fix gLinkAdultEyes Left/Right Tex names
* swap PLAYER_EYES_ LEFT/RIGHT and related
* comment on gLinkChildEyesLeftTex/Right appearing swapped
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* [Pause menu docs] Equipment page
* final name
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* Cleanup includes in header files
* include libc headers without libc/ prefix
* fix
* fix2
* fix3
* fix4
* some bss lol
* bss
* fix
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