summaryrefslogtreecommitdiff
path: root/include
AgeCommit message (Collapse)Author
2022-01-10Document Parts of Camera Data (#1054)engineer124
* Add Data enum and fill ARRAY_COUNT * Clean-Up * Document camera settings * Document scenes further * Minor edit * Cleanup * More cleanup * Oof, that was tedious * Align function look-up tables * Remove comments * format * Cleanup * formatter gone wrong, hid comments from me * format * Dragorn PR Review 1 * Change approach to camera data using macros * Clean up function and data map * Cleanup Comments
2022-01-10Document code_8006BA00 (Audio Sound Sources) (#997)engineer124
* Document SoundSources * PR Suggestions * Duration timers to dec * `PlaySfxByPosAndId` -> `PlaySoundByPosition` * Improve names * `PlaySfxAtStationaryPosition` -> `PlaySfxAtFixedWorldPos` and `originWorldPos` -> `worldPos` * format
2022-01-11Document undocumented matrix functions (#955)Dragorn421
* Document `func_800D1694` as `Matrix_TranslateRotateYXZ` * Document `func_800D1FD4` as `Matrix_ReplaceRotation` * Cleanup `Matrix_RotateAxis` * Document `func_800A7EC0` as `SkinMatrix_SetRotateAxis` * Document `func_800D2A34` and `func_800D2A98` as `Matrix_SetTranslateScaleMtx`(`F`) * Document mostly unused functions at the end of `sys_matrix.c` * Add in-use renamed functions to `namefixer.py` * Add `Matrix_SetTranslateScaleMtx2` to `namefixer.py` * Run formatter * Fix namefixer.py mistake from #952 * Format clang-11.1 * Fix `Matrix_TranslateRotateYXZ` wrongly documented, it actually is `Matrix_SetTranslateRotateYXZ` * VS Code is stellar at refactoring (no) * Run formatter * Come on VS Code * Improve `Matrix_ReplaceRotation` docs * Fix typo * Fix namefixer.py
2021-12-27`ACTOR_FLAG_11` -> `ACTOR_FLAG_ENKUSA_CUT` (#1065)Dragorn421
2021-12-27Nature Ambience Documentation (#1063)engineer124
* Document nature ambience io data * Document nature ambience functions * Function headers * Doc storing main bgm for nature/miniboss bgm * Give temporary names to functions * small cleanup * add docs to clarify * Break up nature ambience channel io data for easier reading * Add info to where each nature ambience Id is used * Name environmental sequence functions * Use channel macros globally * Add nature enum, revert env name * Revert tough-to-name functions, use nature channel enum instead * Fill in remaining enums from sequence 1 * PR Suggestions * Improve macros * remove clang-format off * MINI_GAME_2 -> TIMED_MINI_GAME * Revert to generic name * Fix Spacing
2021-12-27Objects4 (#1057)louist103
* remove fake match * merge master * animations * dog limbs * textures * KZ limbs and DL * a few KZ textures and make a file for link_boy * the rest of KZ * Far Limb DLs * near DLs and limbs * small fix to child * boots and some sword and more child clean ups * a bunch of DLs * fix boy * fix link child for real this time * adult should be good now * progress * all undefined symbols done * progress * done (for now) * restore makefile * child -> adult * child -> adult * dog fixes * KZ fixes * more player fixes * remove unneeded enum in dog * rename hookshot stuff * Update z_player_lib.c * revert model group stuff * move comment * fix mirror shield upper * remove useless 2 * OOT -> Oot * gauntlet plate 2 fix * fix Co-authored-by: Louis <louist103@pop-os.localdomain>
2021-12-10Doc dodongo's cavern stuff (#1019)Dragorn421
* Document `func_80033480` more * More doc in `BgDdanKd` * WIP Document BgDodoago The dodongo skull light-eyes-with-bomb puzzle Some TODOs, jank/legacy code which I'm unsure if it achieves something significant * Finish documenting BgDodoago * `BgDodoago_WaitExplosives_` -> `BgDodoago_WaitExplosives` * Run formatter * `dlistBuffer` -> `displayListHead`
2021-12-07Cleanup more u32 being used as pointers. (#1052)louist103
* merge master * more u32 -> void* * remove jenkins file * format * z64.h * fix * re cleanup z64scene.h
2021-12-07Name one is-controller-valid symbol (#1060)Dragorn421
* Document `D_8012DBC0` as `isCtrlr2Valid` * `isCtrlr2Valid` missing `g` prefix * Run formatter
2021-12-06Cleanup `variables.h` (#1061)Dragorn421
* Cleanup `variables.h` * `gSpeedMeterTimeEntryPtr` -> `sSpeedMeterTimeEntryPtr`
2021-12-05Use defines for actor flags (#873)Dragorn421
* Add ACTOR_FLAG_ defines * Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere * Remove unused ACTOR_FLAG_* constants * actor flags in bigokuta & ko * actor flags in obj_mure * actor flags in stalfos, twinrova & ganon2 * actor flags in morpha & barinade * name some previously missed actor flags * found some comments using hex for actor flags * Actor flags in ovl_En_Ganon_Mant * Actor flags in EnWf * Flags in en_zf * Actor flags in BossGanon (FeelsOKMan) * Remove `ACTOR_FLAG_NONE` * Wrap expansion of `FLAGS` in parentheses * `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL` * Move `CHECK_FLAG_ALL` to `macros.h` * Run formatter
2021-12-05Document Sequence Modes and Related Functions (#1046)engineer124
* Document Audio_SetSequenceMode * Cleanup surrounding docs * format * Clean-up * fix capital `I` in `playeridx` * Dist -> DistSq * `SetCamModeAndSeqMode` -> `UpdateCamAndSeqModes` * Get rid of extra padding * PR Feedback
2021-12-03Clean Up Sequence Structs in Scene/Save/z64 (#1051)engineer124
* Clean up sound scene struct * Follow-up cleaning * cleanup * Document forcedSeqId * Update include/z64save.h Co-authored-by: fig02 <fig02srl@gmail.com> * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-12-02boss_ganon (Ganondorf) OK (#1037)fig02
* data migrated and OK * some functions ported * everything ported and updated * merge message * plenty of functions matched * remove unwanted file * 5 more, progress on update * update matched * fix proto * fix * func_808E06FC * asm * 2 left * 1 more * last function inital decomp * Dbg MQ OK * docs progress * revert limb stuff * some more docs * docs progress * more docs * done with docs for now i think * revert unwanted change * some symbols * anime2 * format * small changes * some more changes * merge master and fix matrices * reviews 1 and 2 * remove continue * review 3 and 4 * un-name bodyPartsPos for now
2021-12-02Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993)engineer124
* Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` * PR Suggestion: Update names with REL_TO * Use newer name in macros, address PR comment
2021-12-01Document `Actor_DrawDoorLock` (#1045)Dragorn421
2021-11-30libultra files and directories restructure (#1038)Tharo
* Restructure files, begin header restructure * Format * us2dex * Fix parallel spelling Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com> * Use OS_K0_TO_PHYSICAL in place of VIRTUAL_TO_PHYSICAL in osAiSetNextBuffer * Uppercase hex, exception vector address defines * Interrupt flags 1 Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Interrupt flags 2 Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
* Cleanup `UNK_TYPE`, `UNK_PTR` usage * Add some missing empty lines after declarations * Remove some legacy comments from non-matching times * Fix some grammar (mostly "it's"/"its") * Use proper names for two symbols after ZAPD bugfix * Cleanup `place_title_cards.xml` * Use `NULL` to check against `D_8012D260` pointer * Parentheses around some macro arguments * wip proofread headers up to z64animation.h
2021-12-01Rework handling of dmadata (#1036)Tharo
* Generate dmadata * Remove tab indentations in mkdmadata.c and mkldscript.c * Fix * Review suggestions * Hopefully fix * Fix index Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-30Audio Sequence Player Ids Enum (#1040)engineer124
* bgm.h -> sequence.h * First round of filling in enum * More * seqCmd * format
2021-11-29Remove link_animetion related undefined sym (#1039)Tharo
2021-11-28Improve gfxprint documentation and strings (#1028)Roman971
* Improve gfxprint documentation and strings * Add GFXP_UNUSED_CHAR and rename bss variable
2021-11-28Preliminary fixes for boot/libultra (#1032)Tharo
* Preliminary fixes * Missed a NULL
2021-11-26Various minor cleanups (#1029)Roman971
* Fix some disp usage in EffectSsGMagma2 * Fix some incorrect SAC flags * Remove some instances where bool was used * Fix a few line numbers to be decimal * Remove MatrixInternal and use Mtx instead * Fix gs flag names to be plural for consistency * Fix some hex numbers to be uppercase * Fix instances of 0X for hex numbers
2021-11-24Texture alignment macro and a bit of cleaning (#927)Anghelo Carvajal
* Add ALIGNED8 * Add designated initializers for cutscene macros * Fix typo in ovl_Boss_Sst XML * Fix extraction of ovlMagicDark * names suggestions * Remove braces * fix
2021-11-23Minor data/ cleanups (#1025)Roman971
* Moved code_800D2E30's data to C * Moved some audio data from asm to C * Made separate data files for unknown pointer arrays * Fixed a few missing balign directives
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
* Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-17Fix matrices documentation (#952)Dragorn421
* Update names and doc of `Matrix_RotateRPY` and `SkinMatrix_SetRotateRPY` to ZYX Tait-Bryan angles * Update name and doc of `Matrix_JointPosition` to `Matrix_TranslateRotateZYX` * `Euler ***` -> `Tait-Bryan *** angles` * Update docs of `SkinMatrix_Vec3fMtxFMultXYZW` and `SkinMatrix_Vec3fMtxFMultXYZ` * Fix doc of `SkinMatrix_MtxFMtxFMult` * Update docs of `SkinMatrix_Invert` * Change name and docs of `SkinMatrix_SetRotateYRP` to `SkinMatrix_SetRotateYXZ` * Change name and docs of `SkinMatrix_SetScaleRotateRPYTranslate` to `SkinMatrix_SetScaleRotateZYXTranslate` * Change name and docs of `SkinMatrix_SetScaleRotateYRPTranslate` to `SkinMatrix_SetScaleRotateYXZTranslate` * Change name and docs of `SkinMatrix_SetRotateRPYTranslate` to `SkinMatrix_SetRotateZYXTranslate` * Add renamed functions to `namefixer.py` * Run formatter * Consistent function names (`ABC()` if equivalent to `A() B() C()`)
2021-11-16Create macros for and decompile elf_message scripts (#999)Tharo
* elf_message * Review suggestions
2021-11-15File Select (z_file_choose) OK (#1012)fig02
* matching split * migrate progress * split done and rodata migrated * all data migrated to c * start init * progress * progress * progress * progress * progress * progress * copy done * progress * erase and settings done * progress * progress * progress * start keyboard * progress * progress * progress * progress * Minor progress * fix z_magic_dark issue * func_80806F34 decomp'd * verified equivalence * one fix * format * merge petries work * reorganizing * lots of reorganizing and wraning fixing * rename file * remove language enum * unwanted changes * some symbol replacement, organization, and some names * all symbols replaced, some organization * some more cleanup * continue docs * Match the remaining functions in file_choose * merge master * select mode documented, all functions in file_choose.c named * nameset functions named, some other cleaning * some more general cleanup * stub comments for cm, name a few things * fix data and sizeof * copy/erase functions and modes named * rename assets, format * change some struct members * fixes * review1 * fix maching error * extract VTX data * re add werror to ZAPD * review 2 * fix * remove file boundary padding * remove zeroes * review3 * change skybox stuff * changes to vs etc Co-authored-by: KrimtonZ <krimtonz@gmail.com> Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com> Co-authored-by: Louis <louist103@gmail.com>
2021-11-12Import Audio Synthesis Data (#1010)engineer124
* Import audio synth data, OK * Cleanup data * Merge data into 1 file * naming * format * Fix data * Separate audio_data into it's own file * CleanUp, more PR suggestions * Fix audio_effects.data.s * Format audio_data * rm asm, always gets me
2021-11-08Scene cleanups (#1002)louist103
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
2021-11-08Extract the assets from most of the overlays (#985)louist103
* remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-07Document parts of audio (#1000)zelda2774
* Minor labelling * progress * play percentage -> delay * duration -> gatetime * more * more * more * seqIdx -> playerIdx * more * more * more * more * format * fix comment * filters * more * media * confusion * Sync load is actually slow load * AudioHeap prefix * more * more * reformat * more * more * AudioLoad * more * more * seq banks * more consistent * more * name last function in audio_load * More audio_synthesis * clean up audio tables * minor * slow/fast load ramAddr * format * remove unused * Remove union * remove padding * audio bank -> sound font * seqLayer -> layer * stuff * seqChannel -> channel * ChannelLayer -> Layer * remove define, add bug comment * format * more * cache enum * more * AudioSeq function prefix * naming * bankIdx -> bankId * more * format * review * more * fixes * avoid hardcoded sfxid's * SE -> Sfx Co-authored-by: zelda2774 <zelda2774@invalid>
2021-11-01Introducing Macros for BGM (Background Music) (#979)engineer124
* Import bgm Ids * Small correction * Fix kaleido * Add defines for 0, 1, 0xFFFF. Fill in missing macros * Improve names, move to bgm.h, add in macros to kankyo.c * format * Swap order of bgm macros and flags
2021-11-01Document `z_moji.c` (#926)Dragorn421
* Document `z_moji.c` * Run formatter * Use `CHAR_HEIGHT` instead of `CHAR_WIDTH` for y pos * `> X - 1` -> `>= X` * `const char*` for string argument * Type palettes and textures with `u64` * Remove unused variable * Use `CHAR_WIDTH` and `CHAR_HEIGHT` more * Explicit documentation on `gMojiFontTex`
2021-11-01Document Camera Settings (#994)engineer124
* Document Settings * Clean Up z64Camera.h * Add comment
2021-10-31UCodeDisas_Disassemble (#981)Random
* ucode_disas_disassemble * run formatter script * fix types * fix matrix print * get rid of Gdma2 * add padding in Gline3DFix
2021-10-23Document `ovl_select` (#966)Anghelo Carvajal
* Some renames * Some renames * Some more renames * pageDown * Last name update * Translate scene entries * formatter * Review * A bunch of suggestions * Run formatter * Roman's suggestions
2021-10-22z_en_a_keep documentation and cleanup (#900)Dragorn421
2021-10-11Fix a few warnings (#998)Dragorn421
* Fix some warnings * Revert warning fixes in audio code
2021-10-02Fix/cleanup/rephrase miscellaneous stuff (#983)Dragorn421
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-09-24EnWf OK and documented (#967)EllipticEllipsis
* a ton of progress, 14 functions remain * cleanup * a few more functions done, 11 remain * finally all updated * another function matched * another action finished * damage table * death action done * started very large action func * more progress on long action funcs * large action func matched * 5 functions remain * another large action finished * start another action, doesn't match yet * a few new functions, neither match * done working on this for now * Correct one nonmatching, fix compiler warnings * Two functions left * one left * remove remaining gotos * OK * Delete outdated comment * namefixer * Flag macros * audio, dmgeff, some colour * Import symbols from object, reloc, name a few things * Rest of object done * Named a few more things, add action enum * Name body parts and another couple of actions * Last few names * Delete asm * Format * undefined_syms, mods where possible * Correct parent to EnEncount1 * Review * Last newline * louis and Dragorn's reviews * Format * More review * Put back to isInvisible and or, as in EnGeldB * Remove if (0)s in func_8009728C and change pointer arithmetic cast * More review * Unname headRot, make "fallthrough" case clearer, other review * Format * Even more review * Rephrase Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
2021-09-24Decomp BgHidanSekizou (#970)petrie911
* mostly matching * OK! * relocs * I fix * fix some floats * fixes * array counts Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-21Match Environment_Update and EnMThunder_Draw (#982)Synray
* Match Environment_Update * Match EnMThunder_Draw * Format * Capitalize hex
2021-09-21Decomp the remaining functions in vr_box and import its data (#917)petrie911
* stuff * not quite there * data imported * fixed some things and adjusted sSetupDLs * remove setup dls * remove alloc casts * format * palette swap * Update src/code/z_vr_box_draw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * improved loop matches * fixed some comments * format and adjustments * palettes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-09-20Decompile z_kankyo (#956)petrie911
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-15Fix all headers to comply with C standard (#957)louist103
* Fix all headers to comply with C standard * fix a file in libultra * Update include/stdbool.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update stdbool.h * Update z64animation.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-09-13code_800BB040 matched (#959)petrie911
* getting closer * match! * functions unnamed * Update include/functions.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * small changes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>