| Age | Commit message (Collapse) | Author |
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* Decompiled, two non-matchings remaining
* Fix merge
* Cleanups
* Some documentation, remove unused asm
* Remove unused data.s, review suggestions
* Ran formatter, further review suggestions
* Make some data static
* Match EnDoor_Init
* Remove asm for EnDoor_Init
* Changes from review
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
* More variables static, remove unnecessary s8 cast
* PR Suggestions
* review
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
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* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* Many likes alike
* matched
* merge ZAP
* now with names
* merge and small cleanup
* removed commends
* got formatter to behave
* move static array
* fixed variable names
* fixes
* pedantic comments
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* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* Is this where I make a Mr Hands joke?
* Manos: the Hands of Fate
* cleanup
* and format
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* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* spooky scary skeletons
* there's a skeleton inside of you
* formatting
* types
* a matched function even
* undo change
* lol anime
* ok how did I forget the .s
* array fix
* would you like to ride the bone train?
* stuff
* more renames
* renames and cleanup
* names suck
* idea
* using void** for now
* stuff
* look more type fixes
Co-authored-by: fig <fig02srl@gmail.com>
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* merge upstream
* Merge upstream
* Small formatting
* Data section
* MagicDark_Draw
* Gross match of func_80B874E4
* Add func_8005A9CC to functions.h
* Work on func_80B87A18
* func_80B8772C
* Remove comment
* Work on func_80B87A18
* Correct fp constant
* Add regalloc comment ;(
* Move negatives to numbers
* Stupid casts >:(
* Use this->actor when possible
* It's so close
* Use cast + 0xFF
* func_80B87A18
* Delete asm and replace globalCtx2
* Update spec
* static everything
* Name scale
* Use decimal for alpha
* Name some stuff
* Delete reloc
* Name orbOffset
* Name some functions
* Make unused data colors (because it probably is)
* Change >= to >
* Use clamps
* Name MagicDark_DimLighting
* Name gfx
* Rename prototype params
* Cleanup
* Funny cast
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
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* Progress
* deleting more function files
* more
* more
* More
* more
* more
* more
* more
* 2 more
* more
* more
* more
* more
* more
* more
* more
* more
* more
* master update
* 4 more
* Merged
* 3 more
* One more done!
* ug
* Ido Recomp test
* try 2
* Recomp by default
* Fix Jenkinsfile
* Fix 2
* Fixing struct
* CFE errors
* CFE fix -O2
* Cleanup
* More progress, almost done...
* Almost..
* Update and some progress
* formatting
* Cleanup
* Major cleanup
* done for now
* PR comments
* PR comments
* merge master and format
* a few things
Co-authored-by: fig <fig02srl@gmail.com>
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* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* marginal improvement
* matched functions. Also fixed a serious lack of static
* format
* more static
* fixing a function prototype
* skelanime OK
* forgot .s
* skin matrix matched
* format
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* merge upstream
* Merge upstream
* Migrate data
* Progress
* Progress
* Progress
* Cleanup data
* Match EnOkuta_Update
* EnOkuta_Draw
* func_80AC25D8
* Work on func_80AC2350
* Name EnOkuta_OverrideLimbDraw
* More progress
* More progress
* Progress
* Progress
* func_80AC2350
* func_80AC1938
* Use LINK_IS_ADULT
* func_80AC1B80
* Name some stuff
* Update spec and remove asm
* Name EnOkuta_SpawnSplash
* Name more stuff
* Name EnOkuta_Appear
* Name ColliderInits
* Reorder comparison to make more sense
* Name some Octorock related functions
* Name some projectile stuff
* Reorder comparison
* Convert remaining uses of unk_194 to decimal
* Name some more stuff
* Rename some wait functions to have 'to'
* Consolidate timers
* Name some more stuff
* Change EnOkuta_SetupWaitToAppear to take this
* Name jumpHeight
* Name this->scale
* Name shots
* Name _SetupWaitToShoot and _SetupShoot
* Name more stuff (might change)
* Name EnOkuta_ColliderCheck for now
* Replace some floating point constants
* Change name to make a bit more sense
* Rename mouth to snout
* Just rename parameter to scale
* Fun magic number I guess
* Remove several returns
* Cleanup
* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Clang format
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* merge upstream
* Merge upstream
* Progress
* Progress
* Fixes
* Migrate bss for now ig
* func_80A772EC
* Use rom reloc
* Cleanup
* Correct prototype
* Rename to _PlayBGM
* Eh revert to _StartMusic
* Match func_80A74398 more
* Fixes
* Work on func_80A74398
* Work on func_80A74398
* Match func_80A74398
* Use thisx
* Name, static, and move some stuff
* Match some graphics functions
* Rename asm for named functions
* Forgot one
* More graphics stuff
* Progress
* More progress
* Fix jump table
* Figure out types for a lot of data
* Fix data
* Type remaining data
* Work on func_80A7492C
* Ugly match for func_80A7492C
* Fix func_80A7492C
* Match some interesting stuff
* Move and remove forward declarations
* Sort declarations
* Progress
* Use quotes for vt import
* Slightly better diff
* Better diff again
* Fix stack on func_80A74BA4
* match func_80A74BA4
* func_80A74674
* Progress
* Progress
* Progress
* Progress
* Eh early return probably makes more sense here
* Progress
* Progress
* Progress
* Autocomplete sucks
* Name stuff in func_80A76E2C
* Work a bit on func_80A75C38
* Ugly match func_80A75FA0
* Name it prevInvincibilityTimer
* EnIk_PostLimbDraw3
* Use hex for line numbers in EnIk_PostLimbDraw3
* EnIk_PostLimbDraw2
* EnIk_PostLimbDraw1
* Use hex for line numbers in EnIk_PostLimbDraw1
* Use ACTORTYPE_ENEMY
* Progress
* Possible fake match of func_80A75C38
* Update spec and remove asm
* Cleanup forward declarations
* Move data to fun places
* Move data into func_80A76E2C
* Move data into func_80A75A38
* Make D_80A7847C an array
* Remove struct padding
* Revert "Remove struct padding"
This reverts commit 87b0bd73da689beb65242e95fc81290c522a06f8.
* Name colliders
* Use else
* Name shieldColliderItems
* Use new graphics macros
* Cleanup
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* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* match
* new matches
* format
* need to kill the asm, too
* whoops dlists
* one more match
* no more temp
* let's fix Gameplay_ChangeCameraStatus while we're at it
* formatted
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* fix colliderinit typo
* fix initchain
* reloc
* add defines
* add defines
* missed some on merge
* rename gfxCtx and add comment
* remove space
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* Decompile osPfsFileState, move guMtxL2F to asm/
* Remove asm
* Add some prototypes to functions.h
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* init matched
* everything but navi OK
* progress
* 4 left
* remove asm
* progress
* progress
* asm and spec
* remove comment
* suggestion
* review1
* use type enum
* name func
* overridelimbdraw
* review 2
* forgot one
* merge master
* format
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* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* matching
* format
* document and format
* .s files
* cleanup and macros in block-related actors
* fixed a few more things, also an error I cso an error I caught in another file.
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* Split code_800F7260
* More function splits, migrate rodata
* Initial progress
* Small progress
* More substantial progress, finally figured out structs
* 2 functions left
* Move prototypes to functions.h
* Remove unused asm, move most externs to variables.h
* Fix merge
* Ran formatter
* Brackets to avoid && &
Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
* More variables to variables.h
* Braces around early return
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* ARRAY_COUNT in sBankSizes and remove unnecessary temp vars
Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* merge upstream
* Merge upstream
* Match EnHorseNormal_Init
* Work on EnHorseNormal_Draw (probably finish depending functions first)
* func_80A6CC88
* Work on EnHorseNormal_Draw
* Clang format
* Properly use OPEN_DISPS
* Stop using thisx lol
* Use the funny angle number
* Use &D_04049AD0 because it's not a display list?
* Stop using fun macros to fix stack
* EnHorseNormal_Draw
* EnHorseNormal_Destroy
* EnHorseNormal_Update
* Use disp macros EnHorseNormal_Draw
* Correctly type D_04049AD0
* func_80A6C570
* Name some draw stuff
* Fix names
* Make if condition more readable
* func_80A6B30C and fix incorrect pointer types
* Function prototypes
* func_80A6B250
* Add header comment
* Move skin function to functions.h
* Change to stable
* Cleanup a little
* Match some more
* Work on func_80A6BE6C (won't compile yet)
* Work on func_80A6BE6C again
* Progress
* func_80A6CAFC
* Match all but one :)
* Work on func_80A6BE6C
* Work more on func_80A6BE6C
* Multiply floating point by integer lol
* Reorder assignment to almost match
* func_80A6BE6C
* Fix warning and remove unnecessary forward declarations
* Data section
* Cleanup data a bit
* More cleanup and clang format
* Clang format is a little confused
* More cleanup
* Formatting
* Revert formatting on z_bg_spot01_objects2.c
* Name unk_14C
* Add clone comment
* Name clonePos
* Name and cleanup
* Name some animation related stuff
* Remove unnecessary assignment
* Name cloneRotY
* Use ARRAY_COUNT for sAnimations
* Add more to unknown struct layout
* Use u8 for last struct member
* Use s32 for length
* Add padding disclaimer
* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Various suggestions
* Replace 10430.378f
* Remove padding because alignment
* Move function array out of function
* Remove struct name being present twice unecessarily
* Oops forgot the s
* Don't separate static vars from others
* Some cleanup
* Use ARRAY_COUNT(sJntSphItemsInit)
* Minor cleanup
* Rename enum members
* Oops forgot to rename enum
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Decompile z_kanfont.c
* Cleanups
* off -> offset
* Kanfont -> Font , Keep so-far unused Font fields as padding, Remove MessageData sub-struct
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* fix colliderinit typo
* fix initchain
* reloc
* thisx
* sample
* review
* forgot sample main
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* Decompile z_sram.c
* rename Sram_CalcChecksum to Sram_WriteSaveSlot
* progress
* done i think
* add original name comments
* temp substructs
* minor fixes
* review
* review 2
* fix
Co-authored-by: fig <fig02srl@gmail.com>
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* Migrate data, fix header, add undefined symbol, decompile Init function
* Decompiled Destroy function
* Decompiled func_808ADEF0 and adjusted struct some
* Decompiled Update function
* Fixed sInitChain stuff
* Preliminary Draw function decompilation
* Replaced code with OPEN_DISPS and CLOSE_DISPS and some hex with decimal
* Working on Draw function still
* More permuter test stuff
* Got Draw matching except for one little TwoTex issue
* Added NON_MATCHING
* Removed false alarm
* Got most of the functions decompiled; 1 non-matching, 1 not started
* Ran format.sh on file
* These two symbols should be arrays
* Got func_808ADAE0 mostly decompiled
* Got func_808ADAE0 fully decompiled!
* Removed necessary files (except _Draw)
* Successfully decompiled Draw function
* Decompiled Draw function
+ Added proper includes to spec
* Removed Draw function assembly
* Moved func_800F46E0 prototype to functions.h
* Renamed unk_174 to bufferIndex
* Replaced state constants with enum
* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha
* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha
* Made changes as per pull request comments
Co-authored-by: fig02 <fig02srl@gmail.com>
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* leever progress
* leever progress
* leever progress
* 2 non matchings
* test
* merge master, match two functions
* progress
* OK
* revert permissions change
* remove unwanted file
* review
* use decr
* merge
* merge and review
* early return
* vt
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* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* torches
* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* cleanup
* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* small cleanup
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* ovl_En_Box OK, documented
* Update spec
* Removed useless union
* renames, remove comments, move internal enums from header
* stylistic changes
* Remove unneeded prototypes and use documentation format for doc comments
* Misread git's merge solution
* EnBox_SetupAction and Actor_SpawnAsChild
* Cleanup
* Merge effects, defines for movement flags, swap dList and dListHead, cleanup...
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
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* ovl_En_Part
* PR review
* PR review
* Rebase
* PR review
* Oversight
* Rebase
* PR review
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* fix colliderinit typo
* dead sound done
* deadsound documentation
* blast done
* progress
* spk init
* progress
* spark done
* ss bomb ok
* bomb done
* cleanup
* progress
* progress
* almost done with bomb2
* clean up gossip stone
* more
* cleanup and format
* remove unused asm file
* nonmatching reloc
* done i think
* mistakes
* fix headers
* idk how that got in here
* EffectSsStick OK
* progress
* fix conflicting name
* progress
* splash OK
* uname fields
* progress
* lightning OK
* remove unwanted files
* kirakira ok
* kirakira done
* magma OK
* remove files
* ss_g_fire OK
* name funcs
* progress
* progress
* magma2 and kakera OK
* eff_ss_dead_dd OK
* fcircle OK
* stone1 OK
* sibuki2 OK
* dt_bubble OK
* deaddb OK
* sibuki OK
* dead_ds OK
* ice_smoke OK
* hitmark OK
* hahen OK
* k_fire OK
* en_fire OK
* starting colors
* color changes 1
* color switch done
* init file data migrated
* data cleanup
* ice_piece OK
* en_ice OK
* progress
* progress
* docs progress
* fix blast color names
* documentation pass 1
* progress
* cleanup pass 2
* touchups
* added to functions.h
* small changes
* fix functions.h
* renaming progress
* name progress
* color enum
* more cleanups
* enice changes
* final cleanups
* remove unwanted file
* lightning -> shock
* pr suggestions
* fix comment
* remove unwanted comments
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* merge upstream
* Merge upstream
* Add block comment to c
* EnGoroiwa_Init
* Remove casts in EnGoroiwa_Init
* Matched named functions
* Add one prototype
* func_80A4BD04
* func_80A4BCA0
* func_80A4BD70 and fix incompatible pointer
* func_80A4BD8C and func_80A4BE54
* Remove forward declaration
* Order variable by address
* Cleanup warnings
* func_80A4C188
* Remove func_80A4C188 forward declaration
* Progress
* Rename unk_1CE to waypoint
* func_80A4C264
* func_80A4D5E0
* func_80A4C27C
* Separate necessary forward declarations from temporary
* func_80A4BE10
* func_80A4C080
* func_80A4C134 and func_80A4C164
* func_80A4D074
* Work on some (nonmatching)
* func_80A4D944
* func_80A4D9DC
* Progress
* func_80A4DB90 and func_80A4DC00
* func_80A4D8CC
* func_80A4CA50
* func_80A4C6C8
* work on func_80A4CED8
* Work on func_80A4CED8
* func_80A4CED8
* Use temp to avoid unused error
* Clarify comment
* Work on func_80A4C3A4
* func_80A4C3A4
* Clarify comment better
* func_80A4C594
* Angles
* Improve regalloc
* func_80A4BF28
* Cleanup point access
* Work on func_80A4C814
* func_80A4C814
* Use *=
* Work on func_80A4CB78
* Work on func_80A4D0FC
* Work on func_80A4CB78
* More on func_80A4CB78
* Implement dubious permuter suggestion
* Make janky hack less janky
* Update issue comment
* Move ptr func_80A4CB78
* func_80A4CB78
* Cleanup func_80A4CB78
* Various cleanup
* Add undefined sym
* Work on func_80A4D0FC
* Work more on func_80A4D0FC
* Work on func_80A4D624
* func_80A4D0FC
* Work on func_80A4D624
* Fix stack
* Wrap in NON_MATCHING ifdef to remember which function is not done
* Collapse goto
* Use -- for unk_1C4
* Collapse else if
* Add translation for 'Player ぶっ飛ばし'
* func_80A4D624
* Migrate data section
* Clang format
* Actually add unused note
* Name timers accordingly
* Remove & from sInitChain
* Give timer descriptive names
* Rename idleTimer to waitTimer
* Rename to sWaitDurations
* Name effect data
* Add s prefix (oops)
* Move some data into functions
* Rename params for func_80029E8C
* Unify whitespace for bool returns
* Name colliderHeightOffset
* Name duplicate of colliderHeightOffset and clang format everything
* Reorder vector assignments
* Rename params to pathIdx
* Rename temp to yawDiff
* Add 'f's because floating point
* Name a lot of stuff
* Name posDiff
* Nuke the bool
* Remove unnecessary return
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove useless forward declarations and use list[0]
* Clang format again
* Use switch statement
* Use hex for normalizing angle
* Use hex because angle
* Small fixes
* Small fixes
* Move function arrays out of function
* Correct colliderItems
* Don't separate static vars from others
* Clang format
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* ovl_Obj_Lightswitch OK
* ovl_Obj_Lightswitch documented
* Removed unneeded prototypes
* Minor cleanup
* Cleanup, names
* Use color array for more sane SetEnvColor
* enum styling
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* more enum styling
* globalCtx2 meme
* XxxInit -> SetupXxx
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* Decompile En_Mag
* Document En_Mag
* Address some review comments
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* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* mori_bigst matched and documented
* forgot the .s files again
* Update src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* one .s got away
* more cleanup
* one more thing
* wait for mori tex
* cleanup
* Update z_bg_mori_bigst.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Initial progress
* Broken but almost
* Final attempt at the last function
* Fixing struct def
* PR updates
* PR stuff
* baby commit
* PR comments
* Error handling
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* Decompiled ovl_Demo_Shd
* Revert var change
* gfxdata
* vars in block
* if (1)
* PR comments
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* Initial work on spot15_rrbox
* Few functions done with OK
* Added destroy function
* Fixed up struct, made actionFunc and completed more functions
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* File entirely working
* Replaced padding with better variables
* Replaced more padding
* Ran format script and some other minor layout changes
* Removed assembly files
* Made update function consistent with other base functions
* Renamed variable
* Removed data file
* Updated reloc location in spec
* Removed old reloc file
* Made init chain static
* Minor fixes
* Fixed various minor issues
* More minor cleanup
* Even more minor cleanup
* Minor cleanup
* More minor cleanup
* Minor fix
* Fixed up more variable names
* Apply suggestions from code review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* More cleanup
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Audio_AllocDmaMemory
* Audio_AllocDmaMemoryZeroed
* func_800DE238
* Audio_SessionPoolsInit
* func_800DE2B0
* func_800DE258
* Audio_DiscardSequence
* Audio_DiscardBank
* func_800DE12C
* Audio_ResetLoadStatus
* func_800DDE3C
* func_800DDE20
* Audio_InitMainPools
* Audio_SoundAllocPoolInit
* Audio_PersistentPoolClear
* Audio_TemporaryPoolClear
* func_800DE4A0
* Audio_PersistentPoolsInit
* Audio_TemporaryPoolsInit
* Formatting
* Audio_SeqAndBankPoolInit
* Audio_Alloc
* Audio_AllocZeroed
* func_800DE4B0
* func_800DF0CC
* func_800DF074
* func_800DF1D8
* func_800DF688
* func_800DF5DC, func_800DF630
* func_800DF7BC
* func_800DF7C4
* func_800DF888
* Fix AudioBufferParameters
* Audio_ResetStep
* Struct work
* oops
* structsss
* wip on func_800DFBF8
* func_800E04E8
* func_800E0540
* func_800E0964
* func_800E1148
* func_800DF5AC
* func_800E0E6C
* func_800E0E90
* func_800E0BF8
* func_800E0634
* func_800E05C4
* func_800E0CBC
* func_800E0C80
* naming
* func_800E0BB4
* func_800E0AD8
* func_800E0E0C
* func_800E0EB4
* func_800E06CC
* Audio_AllocBankOrSeq
* Use true/false macros
* fixup
* Format
* comments
* review
* unk instrument -> sfx
* Reword comment
* Change AVOID_UB to a comment
Co-authored-by: zelda2774 <zelda2774@invalid>
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* Setup player decomp
* Decompile z_player.c and z_player_lib.c
* Decompile remaining z_player.c functions
* Various player improvements
* Player progress (some non matchings and .data migrated)
* Player progress (reposition data and fix some non matchings)
* Cleanup, improve and document parts of z_player_lib.c/z_player.c
* Fix player renames in z_en_st.c
* Fix missing open/close disps in z_player.c
* Minor player fixes
* Address player comments
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(#393)
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* Decompile PreRender.c
* use NON_EQUIVALENT and run format.sh
* Get rid of some magic values
* rename dList/dListp to dListHead/dList
* make func_800C213C NON_MATCHING
* replace more values with SCREEN_WIDTH/SCREEN_HEIGHT
* dList/dListHead with gfxp/gfx
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* decompile and match En_St
* document ovl_En_St
* Implement OPEN_DISPS, and remove useless comments
* styling updates, inline some declarations
* PR suggestions as well as changing the BlureInit colors to u8 arrays over RGBA types
* remove pointer from EnSt_SetupAction
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* ovl_Bg_Hidan_Dalm OK, except _Init
* names and style changes
* OK, names, style
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* rename some structs
* changes
* rename stuff and start a func
* progress
* progress
* progress
* remove unwanted file
* progress
* match last few funcs
* done, i think
* small changes
* match Lights_Draw (thanks krim)
* comments
* cleanup
* most pr suggestions
* name changes
* rename
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* ovl_Effect_Ss_Extra
* EffectSsExtra_Spawn
* Typo
* PR review
* PR review
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* Match some and improve nonmatchings
* Remove pads in TransitionFade_Update, no effect towards matching
* Remove pragma comments, ran formatter
* Remove unused asm
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* func_800E9340
* Audio_SequenceChannelDisable
* Audio_SeqChannelLayerFree
* Audio_SeqChannelLayerDisable
* Rename functions
* Audio_SeqChannelSetLayer
* Move gSequenceChannelNone into gAudioContext
* Audio_SequenceChannelInit
* Name functions
* Audio_M64ReadU8
* Audio_M64ReadS16
* Audio_M64ReadCompressedU16
* Audio_AudioListPopBack
* Audio_AudioListPushBack
* Audio_InitLayerFreelist
* Audio_SequencePlayerDisableAsFinished
* incomplete Audio_SequencePlayerDisable
* Audio_SequenceChannelEnable
* Audio_SequencePlayerDisableChannels
* Audio_SequencePlayerInitChannels
* struct fixes
* func_800E9ED8
* Name more functions
* Audio_SequenceChannelSetVolume
* Audio_SetInstrument
* Audio_GetInstrument
* confirm structs
* Audio_ResetSequencePlayer
* Audio_InitSequencePlayer
* Audio_InitSequencePlayers
* func_800EC734
* Find the right Audio_SoundAlloc
* Prune functions.h
* Move global vars into gAudioContext
* func_800EAEF4
* Audio_SeqChannelLayerProcessScript
* Audio_HandleScriptFlowControl
* func_800E9F64
* func_800EA0C0
* func_800EA440
* func_800EAAE0
* unbreak audio_effects
* Audio_ProcessSequence
* Audio_ProcessSequences
* Some audio_heap struct work and function naming
* Audio_SequencePlayerDisable
* ? instead of ! in z64audio.h
* Revert makefile change
* Formatting, player -> seqPlayerIndex
* Index -> Idx
Co-authored-by: zelda2774 <zelda2774@invalid>
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* Match/Improve more non matchings
* Remove SET_NEXT_GAMESTATE from preserved macros
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* fix colliderinit typo
* rename parent/child
* cleanup
* forgot to change something in functions.h
* SpawnAsChild
* format
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* PR fixes NOT MATCHING
* PR fixes
* Fix EnNiwGirl.h
* Update z_en_niw_girl.h
* Update z_en_niw_girl.c
* Delete ASM
* Ran format.sh and did some manual cleanup
* Update z_en_ex_ruppy.c
* Update z_en_ex_ruppy.c
* PR fixes
* Accidently left a git string in the file
* PR fixes
* PR fixes
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