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Decompilation of The Legend of Zelda: Ocarina of Time
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yaz0.c
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-08-25
[ntsc-1.2] Decompile cic6105.c, main.c (#2068)
Dragorn421
2024-02-27
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments...
Tharo
2024-01-29
Match yaz0.c (#1660)
cadmic
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-07-12
Use intptr types in a few specific boot files (#1301)
Roman971
2022-06-11
Minor cleanups in z_std_dma.c and yaz0.c (#1269)
Roman971
2021-11-07
Document parts of audio (#1000)
zelda2774
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-03-23
match the final non-matching in boot!
dark-samus
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker