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Decompilation of The Legend of Zelda: Ocarina of Time
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code_800F9280.c
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Author
2022-10-07
rename audio context (#1388)
engineer124
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-07-29
Fix audio strings with -use_readwrite_const and -signed (#1324)
Roman971
2022-06-24
Document File-Select Audio Settings: Sound Modes (#1281)
engineer124
2022-06-12
Enable more IDO warnings and apply fixes (#1264)
Roman971
2022-01-11
Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097)
engineer124
2021-12-06
Cleanup `variables.h` (#1061)
Dragorn421
2021-12-05
Document Sequence Modes and Related Functions (#1046)
engineer124
2021-11-30
Audio Sequence Player Ids Enum (#1040)
engineer124
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-07
Document parts of audio (#1000)
zelda2774
2021-11-01
Introducing Macros for BGM (Background Music) (#979)
engineer124
2021-09-07
code_800F9280 OK (#945)
zelda2774
2021-08-12
Match some audio functions (#896)
zelda2774
2021-07-28
z_en_ko OK (#869)
mzxrules
2021-07-27
Audio WIP (#836)
krimtonz
2020-10-03
libultra cleanup (#215)
Random
2020-07-19
Split remaining unsplit asm files and migrate more rodata (#277)
Tharo