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Decompilation of The Legend of Zelda: Ocarina of Time
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debug_malloc.c
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Author
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-09-08
[headers 13] osMalloc.h -> include/libc64/os_malloc.h (#2175)
Dragorn421
2024-09-04
[ntsc-1.2] Match __osMalloc.c and code_800FC620.c (new/delete) (#2106)
cadmic
2024-08-28
T() macro 7 (#2102)
Dragorn421
2024-08-27
T() macro 5 (#2089)
Dragorn421
2024-02-27
Filename & line number args cleanup (#1891)
Tharo
2024-02-03
Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2021-10-02
Fix/cleanup/rephrase miscellaneous stuff (#983)
Dragorn421
2021-09-28
Format all translation comments like `// "..."` (hopefully all of them) (#986)
Dragorn421
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker