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Decompilation of The Legend of Zelda: Ocarina of Time
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sys_matrix.c
Age
Commit message (
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-08
Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)
mzxrules
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-04
Pause docs: `WorldMapArea` enum and related data (#2130)
Dragorn421
2024-08-28
[ntsc-1.2] Match N64 libultra (#2081)
cadmic
2024-08-28
[ntsc-1.2] Decompile fault.c (#2046)
Dragorn421
2024-08-25
[ntsc-1.2] Decompile cic6105.c, main.c (#2068)
Dragorn421
2024-02-27
Filename & line number args cleanup (#1891)
Tharo
2024-02-01
Match sys_matrix.c (#1682)
cadmic
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2022-10-15
`gbi.h` and `ucode_disas.c` cleanups (#1267)
Tharo
2022-04-24
Angle cleanup - macros names (#1193)
Dragorn421
2022-03-13
Angle cleanup - `RADF_TO_BINANG` (#1155)
Dragorn421
2022-02-21
Fix oob access in Matrix_SetTranslateScaleMtx2 (#1152)
Anghelo Carvajal
2022-01-11
Document undocumented matrix functions (#955)
Dragorn421
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-08-31
Rename MtxF members to use the common convention (#923)
Dragorn421
2021-08-22
Document EnGoroiwa and BgJyaGoroiwa (#860)
Dragorn421
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-04-05
Match the last 4 functions in sys_matrix.c (#761)
Roman971
2021-02-24
Rename Matrix_Pull to Matrix_Pop (#703)
Roman971
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-01
Matched functions in sys_matrix (#505)
petrie911
2020-10-26
Revert accidental rename of Matrix_MtxFToNewMtx (#460)
Roman971
2020-10-03
libultra cleanup (#215)
Random
2020-08-08
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
AdamKiddle
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-25
Decompile a bunch of small files (#160)
Random
2020-05-14
Decomp game.c (#129)
krimtonz
2020-04-28
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
krimtonz
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-03-30
skelanime update wip
KrimtonZ
2020-03-24
minor formatting updates, match func_800A4A20
KrimtonZ
2020-03-24
use clang, modify z64animation.h and z64dma.h to use open braces on newline
KrimtonZ
2020-03-24
Merge branch 'master' into skelanime
KrimtonZ
2020-03-24
Run formatter with changes
Roman971
2020-03-23
skelanime WIP, name Matrix_TranslateThanRotateZYX, match Matrix_Translate
KrimtonZ
2020-03-22
Format all src C files
Roman971
2020-03-21
code_800FCE80 OK
glank
2020-03-17
First proper commit.
Jack Walker