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path: root/src/code/z_actor.c
AgeCommit message (Expand)Author
2020-05-01More actor cleanup Part 1 (#107)Roman971
2020-05-01Decompile z_map_exp.c (2 non matchings left) (#104)Roman971
2020-04-30Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)Roman971
2020-04-30Split remaining z_camera files (#98)krimtonz
2020-04-25z_collision_check.c (#73)mzxrules
2020-04-22Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84)Lucas Shaw
2020-04-18SkelAnime Updates (#78)krimtonz
2020-04-18Decompiled ovl_En_Ru1 (#72)Ethan Roseman
2020-04-16Decompile z_play.c and Match/Document some of z_view.c (#74)Roman971
2020-04-05Tidy up known render and combine modesglank
2020-04-05Fixes in PR #50 (3)Random
2020-04-04Decompile graph.cRandom
2020-04-02pr updatesKrimtonZ
2020-03-29Decompile z_rcp.c (1 non matching left)Roman971
2020-03-29Decompile z_quake.c and code_800D31A0.cRandom
2020-03-25Merge branch 'master' into ovl_En_Ru2_newEthan Roseman
2020-03-25PR suggestionsEthan Roseman
2020-03-25Fix Draw Callbacks, fix segmented address in z_en_birdKrimtonZ
2020-03-25name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, re...KrimtonZ
2020-03-24use clang, modify z64animation.h and z64dma.h to use open braces on newlineKrimtonZ
2020-03-24Merge branch 'master' into skelanimeKrimtonZ
2020-03-24Rename SkelAnime functions, which in turn modified a bunch of actor functions...KrimtonZ
2020-03-24Run formatter with changesRoman971
2020-03-23Fix remaining non matchingsRoman971
2020-03-22Format all src C filesRoman971
2020-03-22Responding to PR commentsglank
2020-03-22Merge branch 'master' into z_en_tkglank
2020-03-21Merge pull request #17 from glankk/code_800FCE80fig02
2020-03-21code_800FCE80 OKglank
2020-03-20merge and change scene thingfig02
2020-03-20en_dog OKfig02
2020-03-19ovl_En_Tk OKglank
2020-03-18Various fixes/matchesRoman971
2020-03-17First proper commit.Jack Walker