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Decompilation of The Legend of Zelda: Ocarina of Time
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z_actor.c
Age
Commit message (
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Author
2020-05-01
More actor cleanup Part 1 (#107)
Roman971
2020-05-01
Decompile z_map_exp.c (2 non matchings left) (#104)
Roman971
2020-04-30
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
Roman971
2020-04-30
Split remaining z_camera files (#98)
krimtonz
2020-04-25
z_collision_check.c (#73)
mzxrules
2020-04-22
Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84)
Lucas Shaw
2020-04-18
SkelAnime Updates (#78)
krimtonz
2020-04-18
Decompiled ovl_En_Ru1 (#72)
Ethan Roseman
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-05
Tidy up known render and combine modes
glank
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-04
Decompile graph.c
Random
2020-04-02
pr updates
KrimtonZ
2020-03-29
Decompile z_rcp.c (1 non matching left)
Roman971
2020-03-29
Decompile z_quake.c and code_800D31A0.c
Random
2020-03-25
Merge branch 'master' into ovl_En_Ru2_new
Ethan Roseman
2020-03-25
PR suggestions
Ethan Roseman
2020-03-25
Fix Draw Callbacks, fix segmented address in z_en_bird
KrimtonZ
2020-03-25
name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, re...
KrimtonZ
2020-03-24
use clang, modify z64animation.h and z64dma.h to use open braces on newline
KrimtonZ
2020-03-24
Merge branch 'master' into skelanime
KrimtonZ
2020-03-24
Rename SkelAnime functions, which in turn modified a bunch of actor functions...
KrimtonZ
2020-03-24
Run formatter with changes
Roman971
2020-03-23
Fix remaining non matchings
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-22
Responding to PR comments
glank
2020-03-22
Merge branch 'master' into z_en_tk
glank
2020-03-21
Merge pull request #17 from glankk/code_800FCE80
fig02
2020-03-21
code_800FCE80 OK
glank
2020-03-20
merge and change scene thing
fig02
2020-03-20
en_dog OK
fig02
2020-03-19
ovl_En_Tk OK
glank
2020-03-18
Various fixes/matches
Roman971
2020-03-17
First proper commit.
Jack Walker