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* Decompile z_kanfont.c
* Cleanups
* off -> offset
* Kanfont -> Font , Keep so-far unused Font fields as padding, Remove MessageData sub-struct
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
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* Match/Improve more non matchings
* Remove SET_NEXT_GAMESTATE from preserved macros
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* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
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of #if 0 (#207)
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* decompile sched.c
* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c
* pr updates
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* decomp most of game.c
* improve GameState_DrawInputDisplay matching
* fix merge conflicts
* pr suggestions
* remove builtin math functions
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Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
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* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
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