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Decompilation of The Legend of Zelda: Ocarina of Time
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z_player_call.c
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-10-20
Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-08-25
[ntsc-1.2] Decompile cic6105.c, main.c (#2068)
Dragorn421
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-18
Decompile Player (#387)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker