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* door context
* renames
* done
* fix unintended change
* all nb gone
* more nb gone
* merge fishing
* fix size commentX
* door changes suggested by dragorn
* fix accidental semicolon
* another
* change all texture pointers to void*
* error fix and format
* Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* fix ostime
* correct mistake in SkyboxContext
* probably fix nonmatching
* Update include/z64.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* roman's suggestions, fix incorrect type definition in z64scene.h
* typo in struct
* make typedef use u8 array
* forgot one
* pull in master and format.sh
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* matches
* more matches
* progress?
* it's time
* so close
* organize declarations
* docs
* more fixes
* more fixes
* fix stage 1
* more fixes
* first try
* demo ids in decimal
* final cleanup
* one more thing
* fixes
* more cleanup
* onepointcs
* OnePointCutscene
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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* OK
* fixes
* format
* remove gotos, thanks petrie
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* Less warnings in boot & code segments
* few more warnings gone
* Ran formatter
* z_view warning gone
* -> 1
* f31 -> 31
* Remove function casts
* Few more small improvements
* Separate declaration and assignment in func_80091738 and Item_Give
Co-authored-by: Thar0 <maximilianc64@gmail.com>
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* Initial progress
* Further progress
* One nonmatching left
* Fix merge
* OK
* Cleanup
* Remove unused asm
* Use generated reloc
* nightFlag changes and requiredObject -> objectIdx
* Some suggestions
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Revert nightflag changes, early return after Actor_Kill, objectIdx -> ingoObjBankIndex
* Fix accidental nightFlag change in z_sram
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* maths
* Factoriali -> Factorial
* soon, soon
* renames
* rand
* docs
* merged
* formatting
* little more cleanup
* asm crept back in
* changes to MathF
* smooth criminal
* functions.h
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* fbdemo
* the view is clear
* more matchings
* scene table doesn't want to be nice
* small thing in view
* can do
* accidentally a value
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* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* match
* new matches
* format
* need to kill the asm, too
* whoops dlists
* one more match
* no more temp
* let's fix Gameplay_ChangeCameraStatus while we're at it
* formatted
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* fix colliderinit typo
* fix initchain
* reloc
* add defines
* add defines
* missed some on merge
* rename gfxCtx and add comment
* remove space
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
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* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
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* Decompile z_oceff_wipe
- z_oceff_wipe: OK
- z_oceff_wipe2: OK
- z_oceff_wipe3: OK
- z_oceff_wipe4: OK
- Add patched libmalloc to ido 7 to prevent segfaults
- Add CUR_CAM macro
* Rename CUR_CAM to ACTIVE_CAM
* Fixes in PR #122
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* Match func_800CA63C
* Remove func_800CA63C.s
* Match func_8009BEEC?
* Remove func_8009BEEC.s
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* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
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- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
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- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
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- `code_800D31A0.c` : OK
- `z_quake.c` : OK
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