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Decompilation of The Legend of Zelda: Ocarina of Time
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z_scene_table.c
Age
Commit message (
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Author
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-03-28
document code_8008E6A0 (frame advance) (#737)
fig02
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-04
ovl_En_In OK (#545)
Tharo
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-25
z_scene_table, z_view, and z_fbdemo_fade OK (#561)
petrie911
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-05-09
Decompile z_oceff_wipe (#122)
Random
2020-04-22
Match sys_math.c and one in z_scene_table.c (#90)
JoshDuMan
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-04
Decompile graph.c
Random
2020-03-29
Decompile z_rcp.c (1 non matching left)
Roman971
2020-03-29
Decompile z_quake.c and code_800D31A0.c
Random
2020-03-24
Run formatter with changes
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker
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